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Old 09-13-2009   #1 (permalink)
Pel
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Verge



Click to download.
Map Description:


Verge, my latest creation, is a map based in Sandbox's Crypt. The layout is aesthetically asymmetric(meaning it looks asymmtric, but plays symmetrically), and has a total of five structures. Both teams have a main base and a sub-base, and in the center lies the Rocket structure. The sides of the map are fairly open, allowing for long range BR fights and easy Ghost manuverability. It is impossible to break the map, as everything on it is intentionally accessable.

Weapon List:


x6 Battle Rifle[30 seconds; 1 clip]
x4 Spiker[45 seconds; 2 clips]
x2 Plasma Rifle[45 seconds; N/A]
x2 Mauler[90 seconds; 1 clip]
x2 Covenant Carbine[45seconds; 2 clips]
x1 Plasma Pistol[60 seconds; N/A]
x1 Sniper Rifle[120 seconds; 1 clip]
x1 Rocket Launcher[180 seconds; 1 clip]
x8 Plasma Grenade[10 seconds]
x2 Bubble Shield[90 seconds(delayed spawn)]
x1 Power Drain[90 seconds]
x2 Mongoose[45 seconds(delayed spawn)]
x1 Ghost[150 seconds]

Supported Gametypes:
-Slayer
-Team Slayer
-Capture the Flag
-Assault(not Neutral Assault)
-King of the Hill
-Team King of the Hill

Pictures:

Red Base Overview

Blue Base Overview

Red Sub-Base

Sniper Spawn(Red Sub-Base)

Blue Sub-Base

Ghost Spawn(Blue Sub-Base)

Angled Rocket Spawn(Center Structure)

The Bridge

Stepping Stones
Action Shots:






Verge:
Quote:
Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!

Last edited by Pel; 09-14-2009 at 08:42 PM.
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Old 09-13-2009   #2 (permalink)
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Yay. Took you long enough Pel. Saw this preview on ForgeryAid just today. Hopefully it plays as good as it looks. Will update this post with a gameplay review lateeeer...
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Old 09-13-2009   #3 (permalink)
Pel
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Cool. It's fair to assume you'll like the gameplay, as all of my testers thought the final version was matchmaking material.

Verge:
Quote:
Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!
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Old 09-13-2009   #4 (permalink)
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I see you released it. Glad you used my suggestion for the bases; I hope it works as well as I thought it would. The rest of the map looks cool. I have seen a lot of it, but the version I saw wasn't nearly as complete as the complete version is. I can't wait to play with you sometime.

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Old 09-13-2009   #5 (permalink)
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Yeah, you saw it a looooong time ago. If we ever get the chance to play it together, I know you'll like it. Like I said before, my testers said it was more than good enough for Matchmaking.

Verge:
Quote:
Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!
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Old 09-13-2009   #6 (permalink)
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Ahhh Dammit Pel I wish i was online I so wanted to play this and try it out. I see you work on the damn thing and I dont get to play it. (sad face) Well anyway nice job on this map it deserves alot of credit especially for the unique way of how the map was biult. I like this map alot mostly for the fact it plays symmetrically and is aysemmetrical in general. Nice job Pel.
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Old 09-13-2009   #7 (permalink)
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Quote:
Originally Posted by Fire Phoenix117 View Post
Ahhh Dammit Pel I wish i was online I so wanted to play this and try it out. I see you work on the damn thing and I dont get to play it. (sad face) Well anyway nice job on this map it deserves alot of credit especially for the unique way of how the map was biult. I like this map alot mostly for the fact it plays symmetrically and is aysemmetrical in general. Nice job Pel.
Don't worry, man. I'll definately be playing this a lot more since it's so damn fun. I also need gameplay videos for the Atlas post.

Quote:
Originally Posted by DannyColeman View Post
i like how you put a rocket launcher in the map.
its very original
Spam much?

Verge:
Quote:
Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!
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Old 09-13-2009   #8 (permalink)
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Finally you posted it, but at 3:00 in the morning. How you can type up a post at 3 in the morning is beyond me. But I can say that you did a wonderful job on the map. I love the gameplay on the map, at first I didn't know what to expect, but when we actually played it I just loved it, it plays so well. The aesthetics are great, like the bases and the sub-bases, and I love the ghost, which you saw me in a lot, even in the pictures. The only think I can think to add is maybe a grav-lift somewhere, maybe under the plama pistol bridge or on the middle of the stepping stones so that you can be sneaky getting into the base by going over the wall. Might be kinda cool. And hopefully spawns continue to be great. Nice job, looking to play this again.

-Dylan

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Old 09-13-2009   #9 (permalink)
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That Grav Lift suggestion is actually awesome. I'll try that out, and hopefully it will be cool. I dont know what to replace it for, though(DAMN YOU OLN!!!).The only problem I forsee is someone throwing the Grav Lift in the Grav Lift, which is a turn off.

Verge:
Quote:
Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!
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Old 09-13-2009   #10 (permalink)
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Quote:
Originally Posted by Pel View Post
The only problem I forsee is someone throwing the Grav Lift in the Grav Lift, which is a turn off.
Lol, that's just retarded. It wouldn't do anything for the person who threw it, it would just sit there on the lift and possibly make it easier to get up. Think about it, but I want to see how it plays with it.

~ll~

Telekinesis~1,200+ Downloads!

|Nemesis (Preview) - 70%|Empire - 65%|Kinetica (Preview) - Designing|
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