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Originally Posted by i5m KS LD
I only played v1, the forging was good, the map itself was unplayable, v2 looks the same. h3 is the wrong game for close maps. make the biiger, forge it the same and you got a great map.
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The map is playable. I respect your opinion but your criticism is negative and unjustified. I can't make much out of an opinion if your pretty much proclaiming that the map needs to be bigger. What did you do, Play this with 4v4? That's like playing sandbox default 1v1. It doesn't work. The map is very playable. You judge this map on a previous experience but this is a V2.
It really annoys me when I create a map and get horrible responses after getting testers to play the map and spending many, many hours on the map. I at least download maps instead of basing opinions on pictures. That's why Forgehub is broken and it makes me want to scream. Maybe if you actually played it...you just made your account today. Why would you play the V1 first?
Quote:
Originally Posted by CaptnSTFU
Looks even better bro, i loved the original so v2 awesome haha. All i had on thoughts for v1 was that if budget allowed you could add another hallway or maybe just room behind top red. But then it would be asymmetrical so. idk
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Thanks, and that suggestion was taken into consideration, but it just didn't work out. The budget would never allow another enclosed area of the map. I didn't want people to even realize whether they were in the Crypt or on the ground floor of Sandbox. I wanted to take them into a unique map, and did so with the enclosure.
Quote:
Originally Posted by Scobra
The map looks pretty solid, and everything looks neatly interlocked and smooth. The one thing I dislike is the purple light. It's very distracting and the map would probably look 110% better without it.
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We're discussing this. I felt the same way at one point, but really. The light isnt distracting and s completely necessary. I put it there to signify the central focus of the map and to bring out unique architecture. I basically thought of a solution.
Delete the light and see the maps look yourself. I basicall did the same and it failed to work. I want to also address your concern about the lighting affects of red and blue. They are clearly visible whether you are in one of the tunnels or out. If you still are unsure, I'll delete the lighting affects and take a screenshot of the map if you havent already downloaded and actually have played the map.