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Old 09-09-2009   #1 (permalink)
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Iniquitous V2


Iniquitous V2


Formally known as "Enclosed"
Created By: So guess who
The years following the Covenant evasion of earth have revealed many strange structures. On of these was converted into a stone park, where the benches use the same material as the surrounding underground structure. Recently, several Spartans and elites had a dispute on which race has the right to reclaim the territory. So the battle began.

Weapons:


Number//Weapon//Spare Clips
1//Sniper Rifle// 1
5//Battle Rifles//1
2//Carbines//2
1//Mauler//0
2//SMG//1
2//Brute Spiker//1
1//Plasma Rifle//---

Equipment:

Number//Type//Respawn
2//Spike//30
2//Frag//30
1//Regenerator//120
1//Active Camo//120


This map wasn’t made overnight. It has taken me well over 60+ hours because I’m a medium paced forger. Any flashpoints that are found in the map cannot be helped. The one found by top gold is only a little annoying but the playability and fun of the map is unaffected. Now, I suspect only 1/10 people have read through all the text above this. But I don’t mind.

However, THE MAP DOES PLAY A BIT

BETTER WITH GRENADES OFF AT START
(DURING SPAWNS)! Keep the default
grenades, but don’t spawn with grenades. If
you forget to do so, it’s not the end of the
world, but be prepared to pick up a BR or a
Carbine.

Now, at last…Screenshots. Overviews are included last and I threw in the Action shots as well.


Impressed? No? =(




Callout is "Backwall". Through the gaps you will find a very thin tunnel that contains the sniper, shown below.



This is called the sniper. Use all eight bullets wisely, it only respawns every 90 seconds. Note, the sniper doesn't respawn every 90 seconds unless you dirty its spawn.



Entrance to "Blue Tunnel" I made it look nice I think



Commonly known as "Gold Street". Its an alleyway of death.



"Curved Wall". This is sort of a neutral point because it gives you access to "Green wall" and "Red Tunnel"



This is what the inside looks like. Use the Regen wisely. It doesn't grow on trees. Like, er, money.



"Red Tunnel" or "Red Cave". It has a nice curve to it, making it slightly longer and harder to maneuver than "Blue Cave"



Looking down Red Cave from the top.



Yes, I decided that the column design was bad, and accepted that fact. Thanks Jenkins...



Carbine anyone? I left the bump on the right side as a natural weapon holder. It gives it more of a homey feel, know what I'm sayin'?


Jenkins Getting Nice and taking down StolenSteal



Stuck. My luck sucks.



That one dude owned the other dude. As in Jenkins just got laid out.



Look up...



Overview One



Overview 2



YOU CANT MISS THE VIDEO!




Special Thanks:

Of course, a map is not possible without a great lead design. For this, I would like to greatly thank my forge friend xItZ jENKINZx for creating Paradise Plaza, which was my biggest inspiration and for helping me with the benches and giving CC. I would also like to thank Bungie for their great knowledge and design of maps. Without them, I would have never accomplished some of the basic designs. Thank you Bungie for creating the Innovative Forge.

Testers!!! Thank you for your constructive criticism. They were:

StolenSteal
xItZ jENKINZx
OSBOURNFAN1976
and others that I still have yet to mention....





Download link


97% of people don't click the pictures below this text. If your one of the 3% who do, then you can have a cookie.


Last edited by Gollygeeanelite; 09-26-2009 at 08:04 PM.
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Old 09-09-2009   #2 (permalink)
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Quote:
Originally Posted by cart0graph View Post
So uhh...whats different from v1..?
Lets see...
  • Added Stone platform to prevent people from getting on top of the light.
  • Removed the column structure that looked cluttered on the red side and felt very asymmetrical
  • Added sniper cave
  • Cleaned up Blue Tunnel (Moved double wall to get that annoying metal piece from interlocking with the wood.
  • Weapon tweaks and spawn tweaks
  • Cleaned up annoying "flash" in the area over gold street with the double wall.
  • Made the Regen FLOAT =D
  • Made Back wall more symmetrical by removing the annoying jump by blue spawn hive and adding the extra tube ramp along with the large wedge...
  • I dont recall the rest...It was about 15 more hours of forging along with some playtesting that the older version lacked

Last edited by Gollygeeanelite; 09-09-2009 at 01:35 AM. Reason: C
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Old 09-09-2009   #3 (permalink)
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Looks even better bro, i loved the original so v2 awesome haha. All i had on thoughts for v1 was that if budget allowed you could add another hallway or maybe just room behind top red. But then it would be asymmetrical so. idk
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Old 09-09-2009   #4 (permalink)
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The map looks pretty solid, and everything looks neatly interlocked and smooth. The one thing I dislike is the purple light. It's very distracting and the map would probably look 110% better without it.



m y f o r g e m a p s & p r o j e c t s ;
| The Artificial | Mudkip Farm | Miami Nights (Updated Preview) | Sassafras (Preview) | Dez Moines | Galaxy Milk |
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Old 09-09-2009   #5 (permalink)
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I only played v1, the forging was good, the map itself was unplayable, v2 looks the same. h3 is the wrong game for close maps. make the biiger, forge it the same and you got a great map.
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Old 09-09-2009   #6 (permalink)
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Originally Posted by i5m KS LD View Post
I only played v1, the forging was good, the map itself was unplayable, v2 looks the same. h3 is the wrong game for close maps. make the biiger, forge it the same and you got a great map.
The map is playable. I respect your opinion but your criticism is negative and unjustified. I can't make much out of an opinion if your pretty much proclaiming that the map needs to be bigger. What did you do, Play this with 4v4? That's like playing sandbox default 1v1. It doesn't work. The map is very playable. You judge this map on a previous experience but this is a V2.

It really annoys me when I create a map and get horrible responses after getting testers to play the map and spending many, many hours on the map. I at least download maps instead of basing opinions on pictures. That's why Forgehub is broken and it makes me want to scream. Maybe if you actually played it...you just made your account today. Why would you play the V1 first?

Quote:
Originally Posted by CaptnSTFU View Post
Looks even better bro, i loved the original so v2 awesome haha. All i had on thoughts for v1 was that if budget allowed you could add another hallway or maybe just room behind top red. But then it would be asymmetrical so. idk
Thanks, and that suggestion was taken into consideration, but it just didn't work out. The budget would never allow another enclosed area of the map. I didn't want people to even realize whether they were in the Crypt or on the ground floor of Sandbox. I wanted to take them into a unique map, and did so with the enclosure.

Quote:
Originally Posted by Scobra View Post
The map looks pretty solid, and everything looks neatly interlocked and smooth. The one thing I dislike is the purple light. It's very distracting and the map would probably look 110% better without it.
We're discussing this. I felt the same way at one point, but really. The light isnt distracting and s completely necessary. I put it there to signify the central focus of the map and to bring out unique architecture. I basically thought of a solution.

Delete the light and see the maps look yourself. I basicall did the same and it failed to work. I want to also address your concern about the lighting affects of red and blue. They are clearly visible whether you are in one of the tunnels or out. If you still are unsure, I'll delete the lighting affects and take a screenshot of the map if you havent already downloaded and actually have played the map.

Last edited by Gollygeeanelite; 09-09-2009 at 04:22 PM.
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Old 09-09-2009   #7 (permalink)
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Id have to agree i have played this in a few 1 v 1 and 2v2 and the purple light didn't affect us at all. But of course i wasn't using hd so idk how that pans out. Red and Blue are very distinguishable you can tell when your on the walkways above because it has either a red or blue hue to it.

And i'd have to agree on the whole forgehub deal, sure i post remarks some times without having at least looked at a map, but i try not to be judgemental without playing it. I havn't had any of the crap critcism yet mostly people like my maps by the looks and then like the game play as well. But it is bad that people remark based on what the pictures look like without having at least gone in forge and looked at the map.
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Old 09-09-2009   #8 (permalink)
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Originally Posted by CaptnSTFU View Post
Id have to agree i have played this in a few 1 v 1 and 2v2 and the purple light didn't affect us at all. But of course i wasn't using hd so idk how that pans out. Red and Blue are very distinguishable you can tell when your on the walkways above because it has either a red or blue hue to it.

And i'd have to agree on the whole forgehub deal, sure i post remarks some times without having at least looked at a map, but i try not to be judgemental without playing it. I havn't had any of the crap criticism yet mostly people like my maps by the looks and then like the game play as well. But it is bad that people remark based on what the pictures look like without having at least gone in forge and looked at the map.
Thanks. I dont recommend 1v1s though. I played that a lot but they just seem to be a cat n mouse type of game. I played the map on HD and SD and both look fine.

I feel the same way about that too. I always download for a forgethrough at the very least.
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Old 09-10-2009   #9 (permalink)
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I'll just say one thing, and that's Bravo and you deserve a round of applause.

The map is beautifully designed and crafted and im loving the center and the sniper cave. The structures and overall design is unique for the most part and the layout looks fine from what i can see. Very well interlocked, good design and weapon layout. Well done. DL as soon as i get space.

Design: 5/5
Aesthetics: 5/5
Weapon Layout 4.5/5 Idk how effective a sniper is, the map seems more close quarters, but I'll re evaluate after i try it.
Overall: 4.9/5 Good job
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Old 09-14-2009   #10 (permalink)
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Originally Posted by Blood of the Fallen View Post
I'll just say one thing, and that's Bravo and you deserve a round of applause.

The map is beautifully designed and crafted and im loving the center and the sniper cave. The structures and overall design is unique for the most part and the layout looks fine from what i can see. Very well interlocked, good design and weapon layout. Well done. DL as soon as i get space.
That's a nice way to put it =D I'm glad you appreciate all the hard work that I put into cleaning and remodeling the map. I hope you managed to get space on your harddrive and you downloaded the map. Also, just to let people who missed it, there is a Youtube video. Watch it, at least a minute of it before you comment. It's great for a visual, and I think you could make the right decision based on what is in the content. I hope more people come to enjoy this map.
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