Archaeologists can only guess for what religious purpose the Forerunners used this colossal structure. Map by Vincent Torre
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Description
Leviathan began life early may as a simple sketch one day while bored at work. It was an idea I've had for years but never was able to materialize it due to the limitations of foundry. Not until the release of sandbox was this massive structure possible. After the initial drawing a sketchup codenamed “Lucky” was created to see if the design was even possible, and then the forging begin.
Leviathan at its heart is inspired by the Halo 2 map colossus, which is where it gets its U-shape. Other than the generic shape this map is totally unique in all aspects with several brand new ideas and aesthetic elements never before seen. It is designed so that the player feels to be in an enclosed area as most sky bubble maps feel very open. Only in areas near the base will the player be at danger of falling off the map, forcing gameplay towards the center of the map.
Over the course of 2 months I tirelessly forged this map piece by piece, interlocking nearly every object in all directions. This means that there are no cracks for grenades to fall through and not one bump on the entire map. After the map was completed testing began. Over a month worth of testing was performed to ensure that there were no flaws in spawning or gameplay, as well as several revisions to scenery to try and improve the map as much as possible.
Walkthrough Video
Supported Gametypes
Supported players: 4-12, with recommended players 4v4 or 5v5
Supports all gametypes. Designed for Multi Flag CTF BR starts. Best suited for: Neutral assault, Assault, KoTH, Oddball
Slayer can get bottlenecked during high population games, recommended 4v4
Weapons and Equipment
Sniper - 1 spare clip - 120 second
Rockets - 0 spare clips - 90 second, drop spawn
Battle Rifle - x6 - 30 second
Carbine - x2 - 90 second
Needler - x2 - 90 second
SMG - x2 - 30 second
Plasma Pistol - 90 second
Plasma Grenade - x4 - 10 second
Bubble Shield - 90 second
Regen - 90 second
Overshield - 150 second (Does not spawn at start)
Thanks and acknowledgements
A great deal of thanks goes out to
chrstphrbrnnn for help throughout the forging process.
Insane54 with his help with hill spawns and general spawn advice. Esorath for his support as well as his capturing of videos as mine broke. As well as all my other friends who gave opinions and advice to help make this map into what you see today. A special thanks to all my testers who gave me valuable insight and lots of time playing this map, especially Nondual for hosting so many tests. With that said, here's lots of pictures for you to enjoy.
Red Base:
Blue Base:
Sniper Spawn:
Rocket Spawn:
And after rockets disappear, overshield spawns above it:
Obligatory Recon Screenshot:
Thanks for reading and I hope you enjoy this map as much as I do.
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