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Old 08-30-2009   #1 (permalink)
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Alizarin


ALIZARIN





Built by zombievillan
Thanks to Vorpal Saint for the layout idea


Supports all gametypes but is recommended for 2v2 Team Slayer, Oddball, KOTH and 3v3 Team Slayer, Oddball, CTF and Assault.

Map Description
Alizarin is an asymmetric map in the sky bubble that was designed mainly for a team doubles map that would also cater to 3v3 gametypes. It focuses on quite a bit of close quarters battles while at the same time holding mid to long range capabilities. There are many wide windows all around from room to room making for some interesting lines of sight and making many rooms highly defensive.

How the map came about
A few weeks ago Vorpal Saint came to me with a map layout he had thrown together. It was the entire floor plan with a single layer wall surrounding it. It wasnt interlocked or anything, it was just a rough draft so to speak, but you could see the entire map and what it was gonna look like by looking at the layout.

He said that, for personal reasons, he would not be able to get on X-BOX live for awhile. So he asked if I would like to take over the map. I liked what I saw so I agreed to take over and I started building the map you see here.

I started with the painful process of interlocking the entire floor and startting countless games of forge over and over again to take care of the infamous flickering problem that can be so annoying. Once that was finally taken care of, I started the walls. Now the plans were to have the wall slits sideways all around the entire map so they would be windows that you could shoot through. Everyone knows that the slits are too high for this, so I had to lower and interlock the entire wall system within and surrounding the entire map. This took very long and was quite annoying but the end result was nice.


Shortly after this, Vorpal showed up back online and he gave me an idea of the weapon layout he had in mind. So when I had completed all of the forging of the entire map, I threw down the weapon layout he showed me and testing commensed. After some games we found that the weapon setup didn't work as well as planned so I made the changes neccesary and came up with the current weapon layout. I ran the changes by Vorpal and he he made some suggestions as well. So we agreed on a few changes to the weapons and then we discussed some more ideas in which we could have a roof on most of the map. So I changed a few things here and there and then I added in the ceiling. I then set up all the spawns and spawn areas myself also and made some adjustments and tweaks and Voila! We have a finished product.

On to the Pictures
Here are some overview pics of the layout with the roof removed as well as some of the walls to give you a better view of the entire map.



Defenders base



Attackers base



Middle open area



This room is just outside the attackers base. The left door takes you to the center of the map, the right is another path to the defenders base which holds the Oddball spawn as you can see.


Oddball/nuetral bomb spawn


The Sniper spawns in the tunnel by the Defenders base

which leads to the Overshield room


which leads to the center of the map or the the other room out side the Attackers base. This room houses the Shotgun.


Weapon setup

4 Battle Rifles-------2 spare clips------10. sec
2 Carbines----------2 spare clips------10 sec.
2 SMGs-------------2 spare clips------20 sec.
1 mauler------------1 spare clip-------90 sec.
1 Shotgun----------0 spare clips-----120 sec.
1 Sniper Rifle-------1 spare clip------120 sec.
1 Rocket-----------0 spare clips-----150 sec.

1 Overshield---------------180sec.
1 Regenerator------------120 sec.
1 Power Drain------------120 sec.
4 Spike grenades----------10 sec.

Special Thanks
First off I want to thank My lovely wife for not divorcing me when I spend so much time building maps, and for being so HOTT!!!!! Then I want to thank Vorpal Saint for passing this map to me because I wouldnt have built this if he had not designed the original layout himself. So a big thanks goes out to him. Thanks for picking me to help you with this map.

I also want to thank all of the people who helped test because it was a major pain to get a testing party together. All of those from the testers guild who accepted my random game invites and ACTUALLY stayed, thanks alot guys. Also thanks to Chris and Adelyss for all of their griping and yelling at me, (LOL) J/K.

Thats it, hope you enjoy it. All comments and feedback are welcome, preferably by people who actually play the map. The link is at the top of the page if you missed it.

Last edited by Zombievillan; 3 Weeks Ago at 03:04 PM.
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Old 08-30-2009   #2 (permalink)
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Nice map! Good job vorpral on the layout the only flaw I see is on the first pic. You can G-nade jump over the wall and hide on one of the corners. I suggest you add an extra layer of walls (If you haven't ran out yet). I love the looks and I can't wait to play it!
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Old 08-30-2009   #3 (permalink)
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Wow, looks amazing dude... I love the way you made that doorway with the four or five half walls, it looks godly... I'm gonna get a game up on it when I get home.
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Old 08-30-2009   #4 (permalink)
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It looks realy impressive, im downloading it as i speak (type).


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Neither Vin Diesel nor porn are in here.
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Yes unfortunately sex slaves can be stubborn
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Old 08-30-2009   #5 (permalink)
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Quote:
Originally Posted by xItZ JENKiNSx View Post
Nice map! Good job vorpral on the layout the only flaw I see is on the first pic. You can G-nade jump over the wall and hide on one of the corners. I suggest you add an extra layer of walls (If you haven't ran out yet). I love the looks and I can't wait to play it!
The entire map has a roof on it FYI. It says it right above the first pic. Thats why you must read the post along with looking at the pictures.

The map itself looks great! My favorite part would probably have to be the blue base where the blue flag spawns. That corner area just looks so clean. The catwalks/outside walkways reminds me a lot about blackout. I could see this being really fun with CTF or KOTH.

Overall-Great work!-4.7/5

MY MAPS~
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Old 08-30-2009   #6 (permalink)
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Quote:
Originally Posted by ShortKidPena View Post
The entire map has a roof on it FYI. It says it right above the first pic. Thats why you must read the post along with looking at the pictures.

The map itself looks great! My favorite part would probably have to be the blue base where the blue flag spawns. That corner area just looks so clean. The catwalks/outside walkways reminds me a lot about blackout. I could see this being really fun with CTF or KOTH.

Overall-Great work!-4.7/5
Oh! In that case I love enclosed maps! Sorry from that spam, I geuss I missed that part in the post. Now I have no constructive critisism so...
5/5
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Old 08-30-2009   #7 (permalink)
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I've DLed and had a walk around, my first thoughts were that its probably the smoothest forge-created walking surface I've ever played on, props for that. The build quality is superb and theres some new ( and very clean ) stuctures which I haven't seen made before.

My only crit would be that, for me anyway, it just seems like a bunch of empty rooms thrown together with no real purpose. I realise the majority of maps are like this to some extent but I just feel that the rooms are very square and plain. However, thats from a forger's point of view and I'm sure the gameplay won't dissapoint.
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Old 08-30-2009   #8 (permalink)
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This looks awesome dude, and your wife puts up with your gaming? AWESOME!!! lol
anywho, the layout looks awesome, and the forging looks 100% perfect. real good job, and you seem to have a knack for getting maps featured, this one should be there soon.
nothing to fault, im just jealous about how big a map you managed to make! was it budget glitched etc.? very good
btw with the flicking problem, if you restart enough times, do the items come back and stay back? (once set to start: yes?) thanks

final point, surely this could have been built in the crypt and then you wouldn't have needed to build the floor...?

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Old 08-31-2009   #9 (permalink)
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Very nicely forged map, I wish more people went to this level of effort. Only thing I can really say criticism wise is that there doesn't look there are many across map lines of sight. You have however created some room to room style play by doing this so it may still work well.

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Old 08-31-2009   #10 (permalink)
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I ran a forge-through in this the minute I have seen that you sent me this map on XBL.

It is extremely impressive by the looks. I love how you guys incorporated the room-to-room play style. I have always been a fan of those types of maps.

Anyways, when one of you plays this map, please do not hesitate to invite me if ever I am online. Testing this map is a desire for me. Great job.
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