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Old 08-25-2009   #1 (permalink)
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Edification


Edification
After the explosion, this part of town was a skeleton of its former self.

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Description:
This map started out with the idea of having one larger 'house' and a smaller attacker's base (for one sided gametypes) but now plays with FFA, team slayer, oddball, flag, KoTH, and assualt, so everyone's sure to find something they enjoy. It works well with AR starts but I actually prefer BR starts as there are quite long lines of sight. Unfortunately, this was one of my first maps, so some of the forging was a little crooked. It had been budget glitched (very badly) so i can no longer spawn new items but a believe I have fixed all bad interlocking, If you find anything that doesn't work, please leave a comment! There's not all that much to say, so I shall get on with the weapon's list and pictures.

Weapon list (number, spare cilps, respawn rate)
BR x6, 2, 45
Carbine x4, 2, 45
AR x2, 2, 30
Sniper x1, 2, 120
Beam Rifle x1, n/a, 120
Shotgun x1, 2, 180
Brute Shot x1, 2, 60
Frag Grenades x4, n/a, 10
Plasma Grenades x6, n/a, 10

Pictures
This is an overview of the main building


Inside main building (and sniper spawn)


Top corner. This is a good spot to get the sniper


This is main building from the back, note the clean merging and geomerging


Roof of the building. A&B signs show ways to get up, as well as a ramp on the far left and a grav lift at back right


Courtyard


Brute shot secret path underneath Sniper spawn


To the right of main base, plus another secret path into the base


An overview of the other base, with Beam rifle spawn in the middle


Shotgun spawn in the top back corner of this base


Part of the tunnel network under this base


More tunnel network (with fence wall ceilings)


A final overview showing Beam Rifle, courtyard, and gate


I think that's all, please don't flame too hard (!) as this was just a first map of mine, wanted to see what the community thought of it. Any suggestions would be greatly appreciated!

Love, ONeill117
(p.s. don't think this as standard for my maps, check my sig for sandbox maps like Das Boot and Obelisk)




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3rd Command's Maps In Progress Visit Our Website HERE
Das Boot - 100% complete
Obelisk - 100% complete
Edification - 100% complete
No Escape v2 - 100% complete
Espo's Rink Of Fun - 100% complete
Solitude - 100% posting soon
Erudite - 100% posting soon
Duality - 90% aesthetic work
Duplicity - 45% main structures done

Last edited by ONeill117; 08-26-2009 at 08:43 PM.
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Old 08-25-2009   #2 (permalink)
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Quote:
Originally Posted by ONeill117 View Post
This is main building from the back, note the clean merging and geomerging


FAIL

The wall you called "clean" is very sloppy xD ^^


exept for the wall you are right, finaly a better map on fh again. there are some parts i would have forged different, like the "wall-stairs" on pic 1, but overall great job, you got my dl ^^

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Old 08-25-2009   #3 (permalink)
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Hey, this is actually really good gameplay. There has been problems with the whole two base thing getting overdone, and halo 3 dlc maps were getting pretty boring. I love how this is asymmetrical. I also really like how you made it in foundry. Sandbox has this ability to make even sloppy maps look really clean, and foundry makes every little mistake instantly noticeable, so kutos for that. However, thats where my complements end. The house structure is really akwardly placed, and there seems to be almost not geomerging. I personally dont care about that, but doing is can easily make the difference between being quickly forgotten and being featured. There is actually little room for improvment on this map, as it is one of those rare bad ideas with awesome forging. I would personally recommend you take my notes into consideration on buiding you next map, and not even bother with a V2.

Overall, about as good as you can get for the design. 8/10, totally carried by your clean forging abilities.

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Old 08-26-2009   #4 (permalink)
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Quote:
Originally Posted by i5m I Joker View Post

The wall you called "clean" is very sloppy xD ^^


exept for the wall you are right, finaly a better map on fh again. there are some parts i would have forged different, like the "wall-stairs" on pic 1, but overall great job, you got my dl ^^
hey thanks for the comment, im a little confused...
by 'the sloppy wall', do you mean the wall double that has been geomerged and interlocked on either side? or the wall corners that have been interlocked from three angles? sorry but IMO it looks clean :-S

secondly, where is the 'wall stairs' of which you speak? pic 1 has 'stair stairs' and a 'bridge ramp' as far as i can see!!!

thanks for the comment but oculd you please clarify?

3rd Command's Maps In Progress Visit Our Website HERE
Das Boot - 100% complete
Obelisk - 100% complete
Edification - 100% complete
No Escape v2 - 100% complete
Espo's Rink Of Fun - 100% complete
Solitude - 100% posting soon
Erudite - 100% posting soon
Duality - 90% aesthetic work
Duplicity - 45% main structures done
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Old 08-26-2009   #5 (permalink)
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Originally Posted by ONeill117 View Post
hey thanks for the comment, im a little confused...
by 'the sloppy wall', do you mean the wall double that has been geomerged and interlocked on either side? or the wall corners that have been interlocked from three angles? sorry but IMO it looks clean :-S

secondly, where is the 'wall stairs' of which you speak? pic 1 has 'stair stairs' and a 'bridge ramp' as far as i can see!!!

thanks for the comment but oculd you please clarify?
1. the geomerged double wall, the right side is "higher" than the left. (not you fault, its because of forge)

2. the bridge ramp, i dont like the fact that you can crouch under it

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Old 08-26-2009   #6 (permalink)
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Quote:
Originally Posted by i5m I Joker View Post
1. the geomerged double wall, the right side is "higher" than the left. (not you fault, its because of forge)

2. the bridge ramp, i dont like the fact that you can crouch under it
ah, thanks very much for getting back to me, a lot of people just leave a comment and then are never to return again so kudos for that.

1. good point, i only just realised that, embarrassing. I have however merged in a bridge sideways behind it. and after plenty of walks up and down the ramp at all angles, it works a treat! I think thats what I meant when i sed clean, gameplaywise, as opposed to aestheticswise. so thanks for clearing that up for me.

2. oh yeah, that could have been done differently, like you said. I spose when I got round to it, that was the easiest way to get it into the space provided. besides if you crouch there you have no cover...

hope that helps

3rd Command's Maps In Progress Visit Our Website HERE
Das Boot - 100% complete
Obelisk - 100% complete
Edification - 100% complete
No Escape v2 - 100% complete
Espo's Rink Of Fun - 100% complete
Solitude - 100% posting soon
Erudite - 100% posting soon
Duality - 90% aesthetic work
Duplicity - 45% main structures done
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Old 08-26-2009   #7 (permalink)
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when you say it supports "small slayer" what do you mean? like doubles? or 3 v3?





The Moran's Guide To Weapons

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Old 08-27-2009   #8 (permalink)
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Quote:
Originally Posted by The Moran View Post
when you say it supports "small slayer" what do you mean? like doubles? or 3 v3?
sorry, i think that was a typing mistake! whilst it DOES support 2v2's and 3v3s, it works perfectly for 4v4s but i havent tried 5v5s which MAY be a little crowded.
I think its also set up for 2v2v2v2 (a.k.a MultiTeam)

3rd Command's Maps In Progress Visit Our Website HERE
Das Boot - 100% complete
Obelisk - 100% complete
Edification - 100% complete
No Escape v2 - 100% complete
Espo's Rink Of Fun - 100% complete
Solitude - 100% posting soon
Erudite - 100% posting soon
Duality - 90% aesthetic work
Duplicity - 45% main structures done
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Old 08-27-2009   #9 (permalink)
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Nice map, but some areas seem just a little too open or barren, and the sniper in pic 2 seems like it would be an odd weapon choice for this size map. I think if you added more cover (just a little) and mabie a weapon or two in the places like the halls in pic 9 (the one with the base with a lot of dumpsters) then this map would be a great deal better.

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Old 08-28-2009   #10 (permalink)
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Quote:
Originally Posted by Dragunstrike View Post
Nice map, but some areas seem just a little too open or barren, and the sniper in pic 2 seems like it would be an odd weapon choice for this size map. I think if you added more cover (just a little) and mabie a weapon or two in the places like the halls in pic 9 (the one with the base with a lot of dumpsters) then this map would be a great deal better.
hmm u confused me a little. you say it seems a little open and also that the sniper is an odd weapon choice? IMO sniper+open area=win. there are two snipers, for general base-2-base combat. and lots of midrange weapons.
the only open area is between the two bases which i intended to be a 'no man's land'. The general plan is that if you are running from one base to the other. your team mates offer covering fire. besides, once you get to a base there are plently of tunnels (in dumpster base) and routes up/down /through (in building) to give a chance to get your health back.
think of it as top mid on guardian. in reality it is a smaller distance then that.

Finally i spent a lot of time of weapons and placement and after decided on a limited MLG influenced weapon list. there really is no weapons needed down there, as you'll have your starting weapon (AR) with you. the carbines, beam rifles etc. were all better placed on top

hope this helps

3rd Command's Maps In Progress Visit Our Website HERE
Das Boot - 100% complete
Obelisk - 100% complete
Edification - 100% complete
No Escape v2 - 100% complete
Espo's Rink Of Fun - 100% complete
Solitude - 100% posting soon
Erudite - 100% posting soon
Duality - 90% aesthetic work
Duplicity - 45% main structures done
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