No Escape
After the ODSTs dropped feet first into this empty warehouse, they discovered there was No Escape
(apologies for the double post!!!)
Download No Escape v2
After taking everyone's comments on board from v1 I am proud to present v2! I have used the same description as before but highlighted in yellow the changes. Unfortunately, due to a RROD situation I havent got any new photos but will describe the changes on the old photos. All should become clear. Read on...
Description:
Made by ONeill117. This is a very very small semi symmetrical map which measures only 7x7 single boxes(!) and for this reason, it is best suited as a doubles map or perhaps 3v3. It is set up for, and works well with, Slayer, Team Slayer, KOTH, Oddball, 1 Flag, Multi Flag, 1 Bomb, and Neutral Assault. The basic structure that this maps is built on is two L-shapes, joined at their corners by
an overshield, surrounding this is two alleys, which make up a basic figure of 8. In the non-alley corners are the two miniature bases, with their line of sight blocked by a big wall in the middle. there are many ledges to get up down and around, as well as
a simplified MLG-style weapon list. Whilst this map may seem hectic, playtesting shows that once players get their bearings, play becomes a lot more strategic. It is not easy to get good pictures of this map due to Foundry's 'ceiling', so it can look a little clustered, however, if you download this, there is a lot more space to play around in.
Take a look!
This gives an overview from one corner showing Sniper.
power drain removed. Open single boxes merged into ground to ensure smoothness
This is the opposite corner overview, showing the sword
now mauler located under light base
Light Base
Brute shot, trip mine, fusion coils, pistol, SMGs removed
Dark Base
fusion coil, shield door, plasma rifle removed
This is dark alley / dumpster alley. The needler
removed shows where the camera was positioned for the sniper photo
This is light alley / box alley. Also, the two bridges running around as a rim can be seen
This is bottom mid as described above.
shield door, invis removed. Overshield placed so accessible from both sides
Another major change (that can't be seen from the photos) is that the central structure has 'shrunk' in size, making it easier to (circum/)navigate. Also, the outer casing has been rebuilt for a smoother look
Weapon List (number/respawn rate/spare clips)
BR x7, 60, 2
Carbine x2, 30, 2
Mauler x1, 90, 1
Sniper x1, 120, 2
Frag Grenade x4, 20, n/a
Plasma Grenade x6, 30, n/a
Overshield x1, 120, n/a
Hopefully, this gives you an idea of the map, and please, don't knock it till you've tried it. The close quarters gameplay idea is rarely done (especially having a map so tiny) but it works really well. The majority of this map has been forged very smoothly or interlocked so bumps are almost nonexistent.
I will try and reply to all questions and will listen to any advice. I can assure you, v2 is at least 5x better than v1. If you downloaded v1 please comment! thanks
Thanks for reading
Love, ONeill117
Download Map