Register Forums

 Forge Hub > Halo > Halo Forge Maps > Competitive Maps > Legendary Outcast

Reply
 
Thread Tools Display Modes
Old 08-19-2009   #1 (permalink)
Senior Member
 
R0FLninja's Avatar
 
Join Date: Jan 2009
Gamertag: R0FLninja
Location: Seattle, Washington. Sexy level: More than RST
Posts: 836
Outcast



OUTCAST
This abandoned Outpost near halo's control center is now a valuable Jewel strung along the line of teleporter routes across the ring

1 bomb/1 Flag
4-8 Players


THANK YOU JAMESLIEB
much appreciated
At Making YouTube Videos of Maps


Description:

Floating over the side of Avalanche, this 3 story base carries lots of fire power, but not a ridiculous amount. The main armaments are the Wraith, Chopper, Banshee and missle pod, the attackers spawn with 3 banshees and two hornets. Attackers must plant the bomb on the main level of the base, quick flights with the hornet coming around theleft side of the base is the safest, but remember to have a banshee wingman. The base, being three leveled, doesnt look large from the outside, but seems big andairy on the inside, players are able to move around freely, and in testing, basicly no one fell off the sides. I highly reccomend playing 3V3 arctic assault, anything over 4v4 though gets to be a little hectic.


Story:

One day I saw a topic in forging discussion about floating forge canvases off the side of avalanche, that gave me an idea, I was to completely fill the side of avalanche with equaly elevated bridges to hold up double boxes and such.

Halfway through, or more like a quarter through, I stopped and decided to make my own map atop the bridges, after searching for ideas, I decided it to be a cross of a map in between my map "Scramble", and the map "Hail Mary", thus I decided for it to be a 1 flag/ bomb map. Building three levels was not that hard, I made my first level out of 3 rows of 4 double boxes, then, putting 1 bridge going up, and one going down, I rested the double boxes on those bridges, and made walkways going to the upper level Wraith Mortar, and the downstairs Hangar. I made the attackers base quite simple, a tower with a machine gun turret, 3 banshees, 2 hornets, and the base that everyone could go in but not out, so there is no possible spawn killing. THERE ARE NO ARMORIES ON THIS MAP. Quite amazingly, well not really, there are no armories on this map, though half of the weapons list could be listed as power weapons, it works out very well.


Gameplay:

Gameplay for both sides is equaly as fun, the defenders have unique and interesting ways of defending the base and lots of room to walk around with out falling, while the attackers get the "Hail Mary" kind of gameplay going, intense, fast, strategic, and FUN. Fast banshee strafes from the attackers match up to the power of the defenders power weapons, ultimatly making for balanced and fun gameplay.


Strategy:

Keep a wingman in a banshee with you at all times, especialy to distract the missle pod away from the hornet, quick flights with the hornet coming around theleft side of the base is the safest, but remember to have a banshee wingman at all times. Chopper is not used much, but can be dangerous, sentinel beam is very powerful, wraith is underated, rockets are handy for closeby banshees, you will find a bubble shield next to the rocket launcher, it is very valuable, and will save you a lot. Stay in touch with your teamates, otherwise it will be very hard to try and plant the bomb, because a hornet is needed to get the bomb carrier to the base. Or you could try carrying the bomb carrier on a banshee like Youtuber and Whats a scope tried, but I wouldnt suggest it ;). A strategic jump is jumping from the top or middle level down to the bottom level, the hangar, which houses a pair of plasma pistol and SMG, a fuel rod gun, a rocket nook, and a power drainer, not to mention a banshee, which spawns for the defending team every 60 seconds. For the attacking team, DRIVE CAREFULLY, people who fly too close to the base will often get highjacked, resulting in the defending team, now to have more vehicles AND power weapons than the attacking team, so watch out. getting highjacked is costly, especialy the fall.

Weapons

BR x 2 - 20 second spawn (D. base)
Fuel Rod x 2 - 60 and 90 second spawn (D. base)
Rocket Launcher x 2 - 90 second spawn (D. base)
Sniper x 1 - 60 second spawn (D. base)
Missle Pod x 2 - 60 and 90 second spawn (A. and D. base)
Sentinel Beam x 1 - 45 second spawn (D. Base)
Machine gun Turret x 2 - 120 second spawn (A. and D. Base)
Plasma Pistol x 2 - 20 second spawn (D. Base)
SMG x 1 - 20 second spawn (D. Base) (gametype is SMG starts)

Vehicles
3 banshees 20 second spawn
1 banshee 90 second spawn
2 Hornets 10 second spawn
Immovable Wraith 30 second spawn
Immovable Chopper 20 second spawn

Equipment

5 Plasma Grenades - 20 second spawn
1 Bubble shield - 45 second spawn
2 Power Drainers - 30 and 45 second spawn

Pictures:
Overview

View of base

Base main floor

Attackers base (cannot get into spawn)

Action Shots

Bomb carrier trying to sneak

Banshee War

Dont fly tooooo close to the base

THE INCOMING......BANSHEEEES


Thanks to testers:

Youtuber
Whats a scope
Multi-lock-on
The Incoming
Ellement
Orange
Jimbodawg
Postwar Sword
Natu
Xylom
Used Man
InnerSandman13
QuietNappy13
Headlessbarbie
Cerberus Beast

and more I cant remember, post if you were tester, because I cant remember most of your names ;).

Outcast in the map database, click to write a review: Outcast - Forge Hub Map Database

send me for plus rep, send me for minus rep. one per person.

Last edited by R0FLninja; 08-23-2009 at 17:05.
R0FLninja is offline   Reply With Quote
Old 08-19-2009   #2 (permalink)
Senior Member
 
Conkerkid11's Avatar
 
Join Date: Mar 2008
Gamertag: Conkerkid11
Location: Portland, Oregon
Posts: 947
Send a message via Skype™ to Conkerkid11
Outcast definately looks like a great twist on Scramble, and Hail Marry ROFLninja! Although I can always see improvement on any Avalanche map, that usually being color coding or even geomerging. The defender base looks wonderful, and I'm glad it's not just some random floating platform that's all boring and flat. The attacker base is also very thoughtful, seeing as you blocked off the spawns so the defenders can't spawn camp. Although I'm sure I could come up with better criticism if I actually played the map, I don't have access to my Xbox at the moment, and I've hit the content limit. I'll make sure to download Outcast as soon as I can ROFL! Why didn't the testers even post on the map? You'd think at least one of the testers would have noticed this posted.

Edit: I might be back with a review, but please change the name of the map to just Outcast before I FUCKIN RIP YOUR FUCKIN HEAD OFF, =)



Last edited by Conkerkid11; 08-20-2009 at 00:36.
Conkerkid11 is offline   Reply With Quote
Old 08-19-2009   #3 (permalink)
Senior Member
 
R0FLninja's Avatar
 
Join Date: Jan 2009
Gamertag: R0FLninja
Location: Seattle, Washington. Sexy level: More than RST
Posts: 836
Quote:
Originally Posted by Conkerkid11 View Post
Outcast definately looks like a great twist on Scramble, and Hail Marry ROFLninja! Although I can always see improvement on any Avalanche map, that usually being color coding or even geomerging. The defender base looks wonderful, and I'm glad it's not just some random floating platform that's all boring and flat. The attacker base is also very thoughtful, seeing as you blocked off the spawns so the defenders can't spawn camp. Although I'm sure I could come up with better criticism if I actually played the map, I don't have access to my Xbox at the moment, and I've hit the content limit. I'll make sure to download Outcast as soon as I can ROFL! Why didn't the testers even post on the map? You'd think at least one of the testers would have noticed this posted.
Thanks conker, i doubt the testers have seen the map yet, though this does have 250 views, i hope more people post on this thread, because i want people to give me feedback.

So post.........or ILL FUCKIN RIP YOUR FUCKIN HEAD OFF, =)

send me for plus rep, send me for minus rep. one per person.
R0FLninja is offline   Reply With Quote
Old 08-22-2009   #4 (permalink)
Dow
Heroic Member
 
Dow's Avatar
 
Join Date: Sep 2008
Gamertag: DoWw
Location: Why don't you make like a tree and get out of here?
Posts: 1,130
Send a message via AIM to Dow
I remember looking at this when you were forging it, but never got a chance to play it because I can never load avalanche -_-. I will try to get a game in on it tonight if my xbox wants to cooperate.

Help Support the Church of the Flying Spaghetti Monster Today!
Quote:
Originally Posted by Greatjedi7 View Post
And also shiruken. don't underestimate me. I'm smarter than you think being a 6th grade honors student and all

Dow is offline   Reply With Quote
Old 08-22-2009   #5 (permalink)
Senior Member
 
R0FLninja's Avatar
 
Join Date: Jan 2009
Gamertag: R0FLninja
Location: Seattle, Washington. Sexy level: More than RST
Posts: 836
Quote:
Originally Posted by Dow <3 View Post
I remember looking at this when you were forging it, but never got a chance to play it because I can never load avalanche -_-. I will try to get a game in on it tonight if my xbox wants to cooperate.
sweet, thanx dow

send me for plus rep, send me for minus rep. one per person.
R0FLninja is offline   Reply With Quote
Old 08-23-2009   #6 (permalink)
Senior Member
 
Conkerkid11's Avatar
 
Join Date: Mar 2008
Gamertag: Conkerkid11
Location: Portland, Oregon
Posts: 947
Send a message via Skype™ to Conkerkid11
Outcast Review
I know this isn't as fancy of a review as I did for AceOfSpade's most recent racetrack, but that's because I've decided to finally just post a review that's short and quick to the point.

Outcast was a throughly enjoying Avalanche map. The video might do a great job at displaying the map's gameplay, but I knew that I had to play it myself before I actually reviewed it. Either it would be worse, or it would be better than the video displayed. But this was definitely better than the video might make the average Forge Hub user think. While playing, I could have figured out myself that it was a cross between Hail Marry and Scramble without even reading the thread. The defender base is amazing to defend, even when I'm left behind without a vehicle, I don't have to sit and wait for another vehicle to spawn, because I can easily defend the base from the inside as well as the outside. Outcast felt like a competitive map, but was still enjoying to play. I always felt like I had a job to do, whether I was a defender or an attacker.

I cannot think of a single complaint towards Outcast, and that is a fact. ROFL, all I can say is the next time you forge an Avalanche map, please color code the boxes. I don't care how difficult it is, it makes the map looks so much more pretty when you're playing it... Teehehe!

Remember ROFL, there is always room for improvement, even if that improvement doesn't effect gameplay. Though think of it this way, this thread is rated out of 5. So divide 9 by 2 and you get 4.5. Let's round that to 5 and never speak of this again. Outcast deserves more attention you guys! Not a single one of the testers posted, even if they didn't like Outcast, they can still post feedback. I've seen a map thread without pictures get at least 12 posts telling the author how to imbed pictures, the least you guys could do is download the map and post feedback!


9/10


Conkerkid11 is offline   Reply With Quote
Old 08-23-2009   #7 (permalink)
Senior Member
 
R0FLninja's Avatar
 
Join Date: Jan 2009
Gamertag: R0FLninja
Location: Seattle, Washington. Sexy level: More than RST
Posts: 836
Wow, thanks for the review conker!
tho, for the color coding, i think ill just put the colorblind fx on and call it thats that. =)

send me for plus rep, send me for minus rep. one per person.

Last edited by R0FLninja; 08-23-2009 at 02:16.
R0FLninja is offline   Reply With Quote
Old 12-23-2009   #8 (permalink)
Junior Member
 
Join Date: Nov 2009
Gamertag: xAgentJx16
Location: Los Angeles
Posts: 10
I just saw this map so this is not a review. Overall the map seemed very clean and nice, but the one, big problem I had with it was the color coding. I would have liked it to be the same color and not look like something made of lego but it still deserves a DL.
Agent J is offline   Reply With Quote
Old 12-24-2009   #9 (permalink)
Senior Member
 
R0FLninja's Avatar
 
Join Date: Jan 2009
Gamertag: R0FLninja
Location: Seattle, Washington. Sexy level: More than RST
Posts: 836
Quote:
Originally Posted by Agent J View Post
I just saw this map so this is not a review. Overall the map seemed very clean and nice, but the one, big problem I had with it was the color coding. I would have liked it to be the same color and not look like something made of lego but it still deserves a DL.
Please, no necrobumping.

And to me, color coding is trivial and un-needed, it doesnt affect gameplay whatsoever.

send me for plus rep, send me for minus rep. one per person.
R0FLninja is offline   Reply With Quote
Old 12-24-2009   #10 (permalink)
Member
 
JFox's Avatar
 
Join Date: Dec 2009
Gamertag: PatchworkZombie
Posts: 124
Hmm in maps like this the gameplay is usually off, but I can't accuse you when I've never played it. It looks good, and fun to play though.

Winding Way (Bungie Faves) | Rampancy 2.5 (Bungie Faves)
JFox is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 21:23.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0