OUTCAST
This abandoned Outpost near halo's control center is now a valuable Jewel strung along the line of teleporter routes across the ring
1 bomb/1 Flag
4-8 Players
Description:
Floating over the side of Avalanche, this 3 story base carries lots of fire power, but not a ridiculous amount. The main armaments are the Wraith, Chopper, Banshee and missle pod, the attackers spawn with 3 banshees and two hornets. Attackers must plant the bomb on the main level of the base, quick flights with the hornet coming around theleft side of the base is the safest, but remember to have a banshee wingman. The base, being three leveled, doesnt look large from the outside, but seems big andairy on the inside, players are able to move around freely, and in testing, basicly no one fell off the sides. I highly reccomend playing 3V3 arctic assault, anything over 4v4 though gets to be a little hectic.
Story:
One day I saw a topic in forging discussion about floating forge canvases off the side of avalanche, that gave me an idea, I was to completely fill the side of avalanche with equaly elevated bridges to hold up double boxes and such.
Halfway through, or more like a quarter through, I stopped and decided to make my own map atop the bridges, after searching for ideas, I decided it to be a cross of a map in between my map "Scramble", and the map "Hail Mary", thus I decided for it to be a 1 flag/ bomb map. Building three levels was not that hard, I made my first level out of 3 rows of 4 double boxes, then, putting 1 bridge going up, and one going down, I rested the double boxes on those bridges, and made walkways going to the upper level Wraith Mortar, and the downstairs Hangar. I made the attackers base quite simple, a tower with a machine gun turret, 3 banshees, 2 hornets, and the base that everyone could go in but not out, so there is no possible spawn killing. THERE ARE NO ARMORIES ON THIS MAP. Quite amazingly, well not really, there are no armories on this map, though half of the weapons list could be listed as power weapons, it works out very well.
Gameplay:
Gameplay for both sides is equaly as fun, the defenders have unique and interesting ways of defending the base and lots of room to walk around with out falling, while the attackers get the "Hail Mary" kind of gameplay going, intense, fast, strategic, and FUN. Fast banshee strafes from the attackers match up to the power of the defenders power weapons, ultimatly making for balanced and fun gameplay.
Strategy:
Keep a wingman in a banshee with you at all times, especialy to distract the missle pod away from the hornet, quick flights with the hornet coming around theleft side of the base is the safest, but remember to have a banshee wingman at all times. Chopper is not used much, but can be dangerous, sentinel beam is very powerful, wraith is underated, rockets are handy for closeby banshees, you will find a bubble shield next to the rocket launcher, it is very valuable, and will save you a lot. Stay in touch with your teamates, otherwise it will be very hard to try and plant the bomb, because a hornet is needed to get the bomb carrier to the base. Or you could try carrying the bomb carrier on a banshee like Youtuber and Whats a scope tried, but I wouldnt suggest it ;). A strategic jump is jumping from the top or middle level down to the bottom level, the hangar, which houses a pair of plasma pistol and SMG, a fuel rod gun, a rocket nook, and a power drainer, not to mention a banshee, which spawns for the defending team every 60 seconds. For the attacking team, DRIVE CAREFULLY, people who fly too close to the base will often get highjacked, resulting in the defending team, now to have more vehicles AND power weapons than the attacking team, so watch out. getting highjacked is costly, especialy the fall.
Weapons
BR x 2 - 20 second spawn (D. base)
Fuel Rod x 2 - 60 and 90 second spawn (D. base)
Rocket Launcher x 2 - 90 second spawn (D. base)
Sniper x 1 - 60 second spawn (D. base)
Missle Pod x 2 - 60 and 90 second spawn (A. and D. base)
Sentinel Beam x 1 - 45 second spawn (D. Base)
Machine gun Turret x 2 - 120 second spawn (A. and D. Base)
Plasma Pistol x 2 - 20 second spawn (D. Base)
SMG x 1 - 20 second spawn (D. Base) (gametype is SMG starts)
Vehicles
3 banshees 20 second spawn
1 banshee 90 second spawn
2 Hornets 10 second spawn
Immovable Wraith 30 second spawn
Immovable Chopper 20 second spawn
Equipment
5 Plasma Grenades - 20 second spawn
1 Bubble shield - 45 second spawn
2 Power Drainers - 30 and 45 second spawn
Pictures:
Overview

View of base

Base main floor

Attackers base (cannot get into spawn)

Action Shots
Bomb carrier trying to sneak

Banshee War

Dont fly tooooo close to the base

THE INCOMING......BANSHEEEES

Thanks to testers:
Youtuber
Whats a scope
Multi-lock-on
The Incoming
Ellement
Orange
Jimbodawg
Postwar Sword
Natu
Xylom
Used Man
InnerSandman13
QuietNappy13
Headlessbarbie
Cerberus Beast
and more I cant remember, post if you were tester, because I cant remember most of your names ;).