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08-19-2009
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#1 (permalink)
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Junior Member
Join Date: May 2009
Location: Roseville, CA
Posts: 40
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Onyx
Quote:
+New Screenshots added!
+Changed Weapon placement. Weapons more visible. Neutral Rocket placed at the end of the bridge by the Banshee, Beam Rifle moved to the Tube underneat the bridge
+Added ramps for Blue base's Rocket, added a bit more cover in front of Blue base.
+Weapon/equipment spawn times changed
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Quote:
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+Scorpion Tank removed, replaced with a Wraith.
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Screenshots:
Overview 1

Overview 2
Red Base 1

Red Base's Overshield

Defender's Rocket

Red Base (Inside)

Red Base (Bridge, Bubble SHield, BR)

Red Base (Outskirts, Bubble Shield)

Blue Base 1

Blue Base 2

Blue Base (Top)

Blue Base (inside)

Blue Base's Rocket

Defender's Courtyard

Attacker's Catwalk

Neutral Rocket

Neutral Banshee

Backside of Center Structure

Bottom Center, Beam Rifle

Active Camo, Attacker's Base

Overshield, Defender's Turrets
Map Description:
Onyx is a large, Asymmetrical map built on Sandbox's Ground Floor. The map, although built on Sandbox, looks and feels a lot bigger than most Sandbox variants. The map consists of multiple catwalks, Bridges walkways, and two bases, all connected together to form one large structure. Onyx is designed for large vehicular carnage and many heavy weapons. The one thing that I wanted, when I first designed this map was:
1) To be unique. To get away from your avarage Symmetrical base-base-center structure map, and go for odd designs. While the overall idea (two bases with stuff in between) remains the same, this map takes that idea and creates a very diferent perspective.
2)To make the map compatible with Heavy vehicles, such as the Scorpion and Wraith, both of which are on the map.
3) To not have a Spartan Laser on the map. A map with a Scorpion and Wraith with no Laser!? Yes. Spartan Lasers are very powerful weapons and are more acurate than any weapon in the Halo 3 Arsenal, and I wanted to give players a challenge and still have that "Heavies" theme to it.
Weapon Layout
+Rocket x3 (One for each team, and a Neutral Rocket, Run time maximum at 6, 120 sec respawn)
+Battle Rifle x14 (everywhere, 10 sec respawn and 30 sec respawn)
+Carbinesx2 (1 for each team, 30 sec respawn)
+Beam Rifle x1 (Neutral, 180 sec respawn)
+Brute Shot x2 (1 at each base, 60 sec respawn)
+Needler x2 (1 near each base, 60 sec respawn)
+Shotgun x1 (Neutral, 150 sec respawn)
+Sword x1 (Neutral, 150 sec respawn)
+Machine Gun Turret x2 (1 near each base, 180 sec respawn)
+Missile Pod x2 (1 at each base, 150 sec respawn)
+10 Plasma Grenades (30 sec respawn)
+Bubble Shield x4 (60 sec respawn, run time minimum of 1)
+Regen x1 (Neutral, 120 sec respawn)
+Radar Jammer x1 (Neutral, 120 sec respawn)
+Power Drain x2 (1 at each base, 60 sec respawn)
+Trip Mine x2 (1 at each base, 90 sec respawn)
+Overshield x2 (1 at each base, 180 sec respawn)(The 1 at Blue base only spawns during Symmetric games)
+Active Camo (Asymmetric-only at Blue Base, 180 sec respawn)
+Ghost x1 (90 sec respawn, Defenders)
+Wraith x1 (120 sec respawn, Defenders)
+Mongoose x2 (30 sec respawn, 1 at each base)
+Scorpion Tank (120 sec respawn, Attackers)
+Warthog (90 sec respawn, Attackers)
+Banshee (150 sec respawn, Neutral)
Let me know what you guys think of it! I haven't been able to get gameplay tests on this map yet, but when I can, I'll be sure to update you guys with some
Default gametypes supported: - Team Slayer
- Team Oddball
- Capture the Flag
- Assault
- VIP
- Territories
My Maps:
Onyx, Spectre, Salvation
 
Last edited by superduper66; 09-23-2009 at 10:17 PM.
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08-19-2009
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#2 (permalink)
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Junior Member
Join Date: Aug 2009
Posts: 21
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Is there any geo-merging or interlocking present on this map? If not, it looks like it doesn't affect the design of the map.
I noticed that one base has Covenant vehicles while the other has human vehicles. This was most likely done on purpose? I like it. And is the weapon layout similar to this theme?
I do not see many Sanbox Default Level maps that are asymmetrical, so that is a plus for me.
I cannot judge just on screenshots, so I might download and take a look at it.
Last edited by ONEARM; 08-19-2009 at 12:23 AM.
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08-19-2009
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#3 (permalink)
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Member
Join Date: Feb 2008
Location: LA...ish
Posts: 157
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at first glance, i thought: wow, this is a great map for the template contest. Don't get me wrong, it still looks like a good map, but it looks like if it was just a little different, it would be part of the tempate contest. oh well
and onearm, if you look closely, you can see some of the paths are interlocked.
Or, on a happier note:
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08-19-2009
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#4 (permalink)
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Member
Join Date: Feb 2009
Location: darkside of moon
Posts: 497
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I like the look of this It has alot of intresting structures and the walkways makke it unique. I like how its asymmetric I think Asymmetric really plays better if done right which I believe did. One suggestion though is that active camo and overshields are not very equal but I'd have to play it to get a better feel for it.
thanks to zerosun for sig.
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08-19-2009
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#5 (permalink)
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Junior Member
Join Date: Apr 2008
Location: Portsmouth, ENGLAND
Posts: 96
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I looks like you can walk around without having your head blown off in place by the tanks ect. the general concept of the map is a good one but is there geo-merging or interlocking as from the pics i cannot see??.. but i'd give the map a 4/5 for originality and concept and a dl :)
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08-19-2009
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#6 (permalink)
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Resident Shotgun Whore
Join Date: Apr 2008
Location: the shotgun spawn Sex: yes please.
Posts: 3,230
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Its about. fucking. time. someone learned how to build a map. This is what most of Halo 3 and Forgehub are missing. This is why everyone liked Halo 2 better. The design is solid, and I am excited with the weapon/vehicle set you chose to go with. I have 3 maps under construction with a similar theme going.
I love you and ill return with feedback one day. [im a busy boy]
Dilemmachine | Lividity | Dissonance | Untitled
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08-19-2009
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#7 (permalink)
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Heroic Member
Join Date: Sep 2008
Location: Why don't you make like a tree and get out of here?
Posts: 1,109
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This map is extremely over powered. The fact that the map is more open then the African Savannah, paired with all of the turrets you have, makes for a map-ruining combination. Second, you have way too many Plasma grenades, which isn't very bad, except they are on 10 second respawn! You could at least try them at 45 or even 60. Next, I would like to point out the advantage of the attackers... A wraith DOES NOT counter a Scorpion. A Scorpion beats a wraith everytime. Same thing with a warthog vs. a ghost. Then there is the equipment... if you look at almost any bungie map, there are none with more then 2 types of equipment (the only exceptions I can think of are large maps like Last Resort, Avalanche, and Rats Nest... but the Radar Jammer was taken out of Last Resort in matchmaking anyway). I recommend getting rid of the regen and the radar jammer. Lastly, you do not need missile pods AND rockets. But since there is a banshee and no Splaser, I reccomend deleting the rockets and keeping the pods.
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08-19-2009
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#8 (permalink)
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Junior Member
Join Date: Jul 2009
Posts: 9
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Nice. I'm usually not a fan of maps made on the mid level of Sandbox, but this is pretty good! How do you come up with this stuff?
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08-19-2009
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#9 (permalink)
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Member
Join Date: May 2009
Posts: 135
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I agree this map layout is truly amazing. The aesthetics are really good and joined with the interlocking and all this map is VERY good. However I can't help but think all of those rockets and missile pods and grenades make this map just a giant explosion over and over. Only a fool would try and get in a vehicle besides the banshee with its possible ability to survive. I understand whiy you dont want the splazer in the map (it can whipe out an entire team's vehicles) but with all this explosive power it doesn't necessarily solve that problem. I will be looking for a V2 because like I said the actual map is amazing. Kudos
MAPS
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08-19-2009
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#10 (permalink)
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Member
Join Date: Oct 2008
Posts: 146
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This map was great! The vehicles and weapons seemed to balance each other very well. You could get kills but nobody was unstoppable with the vehicles. I really liked how it is a asymmetrical map, but is very balanced and works well with slayer.
The only thing i didnt really like was the amount of turrets. Halo Man was getting a lot of kills with them from top mid, and whenever he ran out he'd just grab another.
Great map, Super. I loved it.
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