
by Scobra (Bwendon) and Dow.
::Click to Download::
This is my submission for the Forge Hub Template Contest.
Compatible with only Multi Flag, One Flag, and Slayer.
Weapons List:
Weapon; Amount; Respawn Time;
Clip Size
Battle Rifle; x10; 10; 2
Shotgun; x1; 150; 0
Sniper Rifle; x2; 120; 1
Brute Shot; x2; 90; 2
Rocket Launcher; x2; 120; 0 (
One Flag Only)
Spartan Laser; x1; 180 (
One Flag Only)
Carbine; x4; 10; 2
Missle Pod; x2; 180 (
Multi Flag & Slayer Only)
Banshee; x1; 180 (
Multi Flag & Slayer Only)
Chopper; x2; 120
Warthog; x2; 90
Bubble Shield; x2; 90
Deployable Gravity Lift; x2; 60
Power Drain; x2; 120
Map Overview:
WHAT IS THIS AN AYSYMMETRICAL MULTI FLAG MAP THAT FELS SYMETRICUL? DOES NOT COMPUTE.
From the beginning, I wanted to create an asymmetrical map built for Multi Flag that gave off that feeling I used to get when playing Headlong in Halo 2 while also maintaining a balanced weapon layout. After rigorous
days of forging (I've been working on this since the moment the template was released) I feel as if this map is ready to be submitted and shared with this community.
Now before anyone complains about how some things look uneven and badly interlocked in some areas, The setting of this map are the destroyed ruins of a wall/building so it's not supposed to look perfect. I tried my best to get all the walkways and such as smooth as possible however.
The map is only set up for Multi Flag, One Flag, and Slayer (I would have incorporated KotH and possibly Assault but I hit the OLN) but it works the best in Multi Flag. The Flag should have a slightly quicker reset time in One Flag.
The Splaser spawns in asymmetrical and the Banshee in symmetrical. Because of the Banshee in symmetrical games, each base gets a Missle Pod in symmetrical games which spawn at 180 seconds and because of the Splaser in asymmetrical games, the Missle Pods are replaced with Rockets which are set to zero clips and spawn in 120 seconds, making the Splaser. The Missle Pods don't completely overpower the Banshee, however as any skilled driver could fly around the wall or another one of the tall structures and shake off any missles. Same goes in asymmetrical games with the Splaser. Because of all the structures, the vehicles aren't too overpowered. Plus the lack of Missle Pods in asymmetric games make the Splaser a highly sought after weapon. Both the Banshee and Splaser spawn at 180 seconds because they are considered the key power weapons of the map.
I tried to give this map a distinctive layout unlike other sandbox maps as well as giving off that 'Headlong' feel by incorporating tall structures, interior areas, and vehicular combat.
And yes, you are able to get on top of the walls, though the lack of cover can give the Banshee/Snipers an easy kill unless you somehow have all three of them up there with you. Even then, all you have to do to get up there is pick up a Grav Lift and drop it down on one of the destroyed columns and you'll be launched up.
The Red and Blue structures behind each side are what I call lighthouses. If you're having troubled finding where your base is, just look for the light house that is your colour. (A lot of players unfamiliar with the map found this a huge help due to the layout being somewhat strange.)
Most of you were probably all like, 'tl;dr wer r da pics?' So here are some more pictures you lazy fxxks.
More Pictures:
*edit: The Red Sniper and top banner screenshots were taken of the version before the final version. The middle Stone Bride with the Brute Shot has been removed and the Brute Shot moved to the right side and the flag has thus been moved to where the middle Stone Bridge formerly was. /edit*
To conclude, I want to give a
Huuuuuuge thanks to Dow for helping out a lot on this map. I probably wouldn't even have finished it without his advice and help. I'd also like to thank anyone who helped test this out time and time again.
Oh, and Chaotic because he's a BK. <3
::CLICK TO DOWNLOAD::