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Old 08-18-2009   #1 (permalink)
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The Artificial



by Scobra (Bwendon) and Dow.

::Click to Download::

This is my submission for the Forge Hub Template Contest.
Compatible with only Multi Flag, One Flag, and Slayer.

Weapons List:

Weapon; Amount; Respawn Time
; Clip Size
Battle Rifle; x10; 10; 2
Shotgun; x1; 150; 0
Sniper Rifle; x2; 120; 1
Brute Shot; x2; 90; 2
Rocket Launcher; x2; 120; 0 (One Flag Only)
Spartan Laser; x1; 180 (One Flag Only)
Carbine; x4; 10; 2
Missle Pod; x2; 180 (Multi Flag & Slayer Only)
Banshee; x1; 180 (Multi Flag & Slayer Only)
Chopper; x2; 120
Warthog; x2; 90
Bubble Shield; x2; 90
Deployable Gravity Lift; x2; 60
Power Drain; x2; 120

Map Overview:



WHAT IS THIS AN AYSYMMETRICAL MULTI FLAG MAP THAT FELS SYMETRICUL? DOES NOT COMPUTE.

From the beginning, I wanted to create an asymmetrical map built for Multi Flag that gave off that feeling I used to get when playing Headlong in Halo 2 while also maintaining a balanced weapon layout. After rigorous days of forging (I've been working on this since the moment the template was released) I feel as if this map is ready to be submitted and shared with this community.

Now before anyone complains about how some things look uneven and badly interlocked in some areas, The setting of this map are the destroyed ruins of a wall/building so it's not supposed to look perfect. I tried my best to get all the walkways and such as smooth as possible however.

The map is only set up for Multi Flag, One Flag, and Slayer (I would have incorporated KotH and possibly Assault but I hit the OLN) but it works the best in Multi Flag. The Flag should have a slightly quicker reset time in One Flag.

The Splaser spawns in asymmetrical and the Banshee in symmetrical. Because of the Banshee in symmetrical games, each base gets a Missle Pod in symmetrical games which spawn at 180 seconds and because of the Splaser in asymmetrical games, the Missle Pods are replaced with Rockets which are set to zero clips and spawn in 120 seconds, making the Splaser. The Missle Pods don't completely overpower the Banshee, however as any skilled driver could fly around the wall or another one of the tall structures and shake off any missles. Same goes in asymmetrical games with the Splaser. Because of all the structures, the vehicles aren't too overpowered. Plus the lack of Missle Pods in asymmetric games make the Splaser a highly sought after weapon. Both the Banshee and Splaser spawn at 180 seconds because they are considered the key power weapons of the map.


I tried to give this map a distinctive layout unlike other sandbox maps as well as giving off that 'Headlong' feel by incorporating tall structures, interior areas, and vehicular combat.

And yes, you are able to get on top of the walls, though the lack of cover can give the Banshee/Snipers an easy kill unless you somehow have all three of them up there with you. Even then, all you have to do to get up there is pick up a Grav Lift and drop it down on one of the destroyed columns and you'll be launched up.

The Red and Blue structures behind each side are what I call lighthouses. If you're having troubled finding where your base is, just look for the light house that is your colour. (A lot of players unfamiliar with the map found this a huge help due to the layout being somewhat strange.)

Most of you were probably all like, 'tl;dr wer r da pics?' So here are some more pictures you lazy fxxks.

More Pictures:






*edit: The Red Sniper and top banner screenshots were taken of the version before the final version. The middle Stone Bride with the Brute Shot has been removed and the Brute Shot moved to the right side and the flag has thus been moved to where the middle Stone Bridge formerly was. /edit*













To conclude, I want to give a Huuuuuuge thanks to Dow for helping out a lot on this map. I probably wouldn't even have finished it without his advice and help. I'd also like to thank anyone who helped test this out time and time again.

Oh, and Chaotic because he's a BK. <3


::CLICK TO DOWNLOAD::

Last edited by Scobra; 08-19-2009 at 15:31.
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Old 08-18-2009   #2 (permalink)
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Wow! This looks great! I haven't even touched my template, but seeing this, I'm out to try beat you :D

The layout looks nice, but the aesthetics could be improve on by interlocking. However, it's not necessary. Possibly in a V2, but moving on. The gameplay seems like it would be fast and fun, and control over the banshee doesn't seem to be a major point to win. So great job, I'm going to download it.

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Old 08-18-2009   #3 (permalink)
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Quote:
Originally Posted by mastersync23 View Post
The layout looks nice, but the aesthetics could be improve on by interlocking. However, it's not necessary. Possibly in a V2, but moving on.
There was originally a lot more aesthetic pieces on the walls to make it look more destroyed, however I needed to remove them to free up my OLN for weapon spawns and what not. :< I'm not quite sure if I'll make a v2 or not because I'm satisfied with the maps current state, but I will be making a lot of updates to it as time goes by.

Plus, I've been working on this since the moment the template was released so I kind of want to take a break from forging on this map for a while. lol.
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Old 08-18-2009   #4 (permalink)
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Quote:
Originally Posted by mastersync23 View Post
Wow! This looks great! I haven't even touched my template, but seeing this, I'm out to try beat you :D

The layout looks nice, but the aesthetics could be improve on by interlocking. However, it's not necessary. Possibly in a V2, but moving on. The gameplay seems like it would be fast and fun, and control over the banshee doesn't seem to be a major point to win. So great job, I'm going to download it.
Trust me, I bugged him about it non stop. Everything that needs to be interlocked... is interlocked.

Also, it won't embed for some reason, but here is that video of my skyjack.

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Last edited by Dow; 08-18-2009 at 10:43.
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Old 08-18-2009   #5 (permalink)
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This looks awesome! First of all, the map itself is what caught my attention, it's complex, but not to overdone. Also it seems like you tried very hard to balance the map, and took a lot of things into consideration, so that's good. This looks like it would be great for vehicular combat, but also for players on foot. I might not be able to get a large enough game to actually play on this, but I'll at least do a forge-through and get back to you.

and BTW that was a nasty skyjack!

Update - Well, I didn't play an actual game, but I did look around the map. Very nice forging, like I said, good balance bewteen interior and exterior. Im gonna keep this one until I can play a large game on it. Good job!

Check out my map (more are coming!)
-If you send me an invite or friend request over XBL, make sure to mention forge hub.

Last edited by marshie 333; 08-19-2009 at 20:03.
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Old 08-18-2009   #6 (permalink)
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Looks great, i dont think much people have posted there template map yet... By the looks of this one it looks really cool but i still cant wait to see other peoples. Anyways really like the design of the map, cant wait to play it. Did you change anything on the banshee template?

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Old 08-18-2009   #7 (permalink)
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I tested this, its great with 5 on 5 to 6 on 6. I only found that the banshee was too powerfull but thats just me.
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Old 08-18-2009   #8 (permalink)
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Nice to start seeing more competition for the Template contest. And boy is there starting to be some competition. It seems that the majority of maps seem to be asymmetric in base design but play for both symmetrical and asymmetrical games. I think the way you have the wall running down the center of the map sets it apart nicely. Most maps seem to have a wall separating the two bases. This wall almost joins them together, if I'm not mistaken. It almost seems as though this map would play like a large version of Longest or Elongation.

Last edited by TurretFrog; 08-18-2009 at 16:18. Reason: down, not done
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Old 08-18-2009   #9 (permalink)
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Quote:
Originally Posted by marshie 333 View Post
This looks awesome! First of all, the map itself is what caught my attention, it's complex, but not to overdone. Also it seems like you tried very hard to balance the map, and took a lot of things into consideration, so that's good. This looks like it would be great for vehicular combat, but also for players on foot. I might not be able to get a large enough game to actually play on this, but I'll at least do a forge-through and get back to you.

and BTW that was a nasty skyjack!
Thank you for complimenting it. I tried as best as I could to maintain balance between the players on foot and in vehicles.

Quote:
Originally Posted by JumpMan View Post
Looks great, i dont think much people have posted there template map yet... By the looks of this one it looks really cool but i still cant wait to see other peoples. Anyways really like the design of the map, cant wait to play it. Did you change anything on the banshee template?
The only change I made was that I added fins to the sides of the top of the banshee/splaser structure for some additional cover.

Quote:
Originally Posted by TurretFrog View Post
Nice to start seeing more competition for the Template contest. And boy is there starting to be some competition. It seems that the majority of maps seem to be asymmetric in base design but play for both symmetrical and asymmetrical games. I think the way you have the wall running done the center of the map sets it apart nicely. Most maps seem to have a wall separating the two bases. This wall almost joins them together, if I'm not mistaken. It almost seems as though this map would play like a large version of Longest or Elongation.
Thanks for the compliments and now that you mention it, the map does hold some similarities to Elongation/Longest.
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Old 08-18-2009   #10 (permalink)
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Excellent map. Very unique and fun to play.
BTW what's the name of the font you used for the pictures?
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