Map:Blackened v2**Edited 09/19/09
Bungie Render to Video Preview
Blackened - Walk about Preview of Blackened v1.2 (About two minutes long)
Well I originally had an idea to make a spiritual successor to "The Pit." And this is my first attempt ever at building a map that has that type of style. I usually tend to make maps that are a lot more focused on Big Teams Battling it out.
One of my biggest problems with creating this map was making CTF games work well on the map. I've never had a map that didn't naturally work really well for CTF, and then I made this map. A lot of work has gone into creating "Choke Points" in Blackened that did not exist in the original design. Blackened, to say the least has a very "Unique" CTF gameplay on it. Each Flag starts in the Corner Sniper Towers, but to capture the Flag it must be taken to the Opposite Corner. This was done to keep the Flag from being lifted and captured to easily. Sure you can grab it but you gota work to score it, and that is something that I really like about Flag games on Blackened.
If you're looking for something different in CTF here is a map that does it differently. It definitely makes your team strategize differently.
This map plays Excellent for KOTH and Neutral Bomb. These are the natural game-types for Blackened, well those and Team BRs.
Enjoy.
Couple Pics:
Tell me what you think, likes and dislikes. If this was your map what would you change, and that goes for anything including weapons, equipment, spawns, geometry...I do consider all Feedback.
Thanks for any Feedback you could give.
Part of the map has been slightly redesigned. Here are some Pictures of it.
Map: Blackened v1.3 **Edited 09/03/09
Here is the latest version of
Blackened v2.
Well it looks like I have another update to this map, this could very well be my last, we'll see though.
With this update I was able to free up some resources by "Ghost Merging" and was able to redesign the "courtyard" area of the map.
I was also able to change the "top middle" by giving that a structure redesign, only slightly though.
A few spawns as well as BR placement has shifted too, as well as some other weapons and their timers.
I would love feedback on how you guys think it plays and what maybe could be tweaked.
Pictures of Version 2