Quote:
Originally Posted by RC
When I said take out one sniper I didn't mean to just do that, adding a counter weapon would be necessary, and yes I did play it on a second account because I have my full limt of custom content on my normal one. So don't be thinking you were smart looking at my recent games, if you really wanted to know if I played it you could have asked.
=P
Also, I didn't mean that the crypt has different palatte, I don't know where you got that from. pretty much I ment that most crypt maps lately have sucked and seem the same in some way, at least you borke out of the mold of having bases in opposite corners.
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ahh, i was that close to being cool
oh well
But it seems to me that youre just annoyed at crypt maps in general. I was just saying that you can make mostly the same structures in all three levels.
But what advice do you have about the snipers. First off, i have no idea what weapon i would use. second, this map is inverse symmetric. The mongoose is always on the right side of the base. so if the sniper was on the tower on the right side of their base (left side for the red team) they would always get the sniper by using their mongoose.
Finally, i don't think that the sniper is overpowered. It only spawns every 150 seconds, with 1 spare clip. The tower it spawns in isn't defensible at all. I never had issues with it all during my tests.