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Old 08-14-2009   #1 (permalink)
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Hydroxide



Hydroxide is a symmetric map built in the crypt. It is designed for Capture the Flag, Slayer, King of the Hill, and Assault.

Weapons List
Assault RIfle x2
Battle Rifle x6
Sniper x2
SMG x2
Magnum x2
Needler x2
Plasma Rifle x2
Mauler x2
Sword x1

Grav lift x2
Power Drain x1

Mongoose x2



Weapon List By Area

Top Base--------------------BR x1
Inside Base----------------BR x1
Needler x1
Mongoose Cave---------Mongoose x1
Plasma Rifle x1
Mongoose Shelf---------BR x1
AR x1
Narrow Cave---------------Grav Lift
Narrow Shelf--------------Magnum x1
Mauler Spawn-----------Mauler x1
Bridge-------------------------Sword x1
Bottom Mid----------------Power Drain x1
Sniper Tower--------------Sniper Rifle x1

Close-ups


Action Shots







Last edited by Benji; 08-14-2009 at 06:43 PM.
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Old 08-14-2009   #2 (permalink)
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Wow that bridge is really cool and I like that sniper tower the interlocking looks flawless from what I can tell from the pictures 8/10.
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Old 08-14-2009   #3 (permalink)
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Ahem, I'm sorry if you don't like what I'm going to tell you but I'm going to be brutally honest because this is not your first post.

This map sadly suffers from the problem that most crypt maps nowadays suffer from, luckluster structures and not ample cover. Many maps that suceed or are liked by many people have at least one unique feature, be it a magnificently built tower, a purely gold room, or even a base that flows like diarhea. However Hydroxide lacks these things, making people have second thoughts about playing the map again. Making things that look good and function gives players the opportunity to see different things giving the map much much more replay value.

In addition, the map is in severe need of interlocking some things (not everything has to be), possibly geomerging some things, and possibly adding windows into the front of the bases.

One last thing, if you choose to do a v2 please take one sniper off, as it sits the sniper can dominate a whole match.

Overall, 3.5/5. Better luck next time, it plays ok, but you could do better.
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Old 08-14-2009   #4 (permalink)
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Quote:
Originally Posted by RC View Post
Ahem, I'm sorry if you don't like what I'm going to tell you but I'm going to be brutally honest because this is not your first post.

This map sadly suffers from the problem that most crypt maps nowadays suffer from, luckluster structures and not ample cover. Many maps that suceed or are liked by many people have at least one unique feature, be it a magnificently built tower, a purely gold room, or even a base that flows like diarhea. However Hydroxide lacks these things, making people have second thoughts about playing the map again. Making things that look good and function gives players the opportunity to see different things giving the map much much more replay value.

In addition, the map is in severe need of interlocking some things (not everything has to be), possibly geomerging some things, and possibly adding windows into the front of the bases.

One last thing, if you choose to do a v2 please take one sniper off, as it sits the sniper can dominate a whole match.

Overall, 3.5/5. Better luck next time, it plays ok, but you could do better.

Thanks for the advice, but im going to say a couple things.
  • I don't see how the crypt specifically suffers from lackluster structures and a lack of cover. The pallet of Sandbox is the same for all three layers. You can make the same structure on all three levels.
  • Although ill admit the map could use a tad more interlocking, it isn't a gameplay breaker. Theres only a couple places where grenades can slip though cracks
  • If I made a V2 and took out a sniper, how would that help balance? The remaining sniper wouldn't have anybody to be able to counter him. He could sit in his base and pick off anybody who gets too close, without fear of being able to be killed in one hit
  • Finally, I don't think you actually played this map at all. I checked your recent game history, and you don't have any custom games played on sandbox today. So unless you were on your second account, im calling BS. even if you played local, you can't really judge a map designed for a 4v4 match playing 2v2.
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Old 08-14-2009   #5 (permalink)
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Love it! Original, nice geometry, and seems balanced enough. Not too many weapons, not overpowering vehicles, and everything about this map screams nom nom nom. Don't listen to RC. He's just being a hater. 4.5/5
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Old 08-14-2009   #6 (permalink)
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Lol, you checked his recent games
(owned)

Now about this map, i for one think that it looks pretty nice. i have to agree with RC on the fact that there is not SUPERAWESOMETHING that stands out for this map, but it seems like a very solid map. the sniper may be a little overpowering with the limited cover, but im not 100% sure because my Xbox broked ='(. Also the bases look great with the placment of the lights, makes it look pretty awesome. i'll have to say that this looks like an alla round good map, room for improvment, but an all around good map. 3.6/5 ( i wanna say 4 but..........)

Also,

Quote:
Many maps that suceed or are liked by many people have at least one unique feature, be it a magnificently built tower, a purely gold room, or even a base that flows like diarhea.

fantastic line dude.

I make sigs?
Yes i do has make sigs, ask and you shall recive!
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Old 08-14-2009   #7 (permalink)
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When I said take out one sniper I didn't mean to just do that, adding a counter weapon would be necessary, and yes I did play it on a second account because I have my full limt of custom content on my normal one. So don't be thinking you were smart looking at my recent games, if you really wanted to know if I played it you could have asked.
=P

Also, I didn't mean that the crypt has different palatte, I don't know where you got that from. pretty much I ment that most crypt maps lately have sucked and seem the same in some way, at least you borke out of the mold of having bases in opposite corners.
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Old 08-15-2009   #8 (permalink)
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Quote:
Originally Posted by RC View Post
When I said take out one sniper I didn't mean to just do that, adding a counter weapon would be necessary, and yes I did play it on a second account because I have my full limt of custom content on my normal one. So don't be thinking you were smart looking at my recent games, if you really wanted to know if I played it you could have asked.
=P

Also, I didn't mean that the crypt has different palatte, I don't know where you got that from. pretty much I ment that most crypt maps lately have sucked and seem the same in some way, at least you borke out of the mold of having bases in opposite corners.
ahh, i was that close to being cool
oh well

But it seems to me that youre just annoyed at crypt maps in general. I was just saying that you can make mostly the same structures in all three levels.

But what advice do you have about the snipers. First off, i have no idea what weapon i would use. second, this map is inverse symmetric. The mongoose is always on the right side of the base. so if the sniper was on the tower on the right side of their base (left side for the red team) they would always get the sniper by using their mongoose.

Finally, i don't think that the sniper is overpowered. It only spawns every 150 seconds, with 1 spare clip. The tower it spawns in isn't defensible at all. I never had issues with it all during my tests.
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Old 08-16-2009   #9 (permalink)
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From xForgery:
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Originally Posted by meltyourtv View Post
I remember this. I already said my likes and such in the Tester's Guild Feedback forum.

And thanks for adding that vital cover in the plots. :security:



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Old 08-17-2009   #10 (permalink)
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Love the bridge idea! I'm going to have to dl and check it out for myself.

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