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Old 08-11-2009   #1 (permalink)
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Epsilon



Created by:
AceOfSpades0707

Epsilon is like no other map you have seen before. The arches looming high above the map give a feeling like no other. You feel trapped in a quickly unfolding battlefield. The wait to experience the map and pump lead into your opponents' heads feels like centuries... but it's not. It's only a second until your finger will be pulling the trigger of your ice-cold battle rifle as quickly as possible and bullets will be piercing your opponents' skulls. And then... as quickly as it started, it ends. Will you be victorious, or will you fall short at the hands of the opposing team? That is for you to decide. This... this is Epsilon.
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There are many gametypes set up to play on Epsilon. They are...
Code:
  • Slayer
  • Capture the Flag
  • Assault
  • King of the Hill
  • Oddball
  • VIP
  • Territories
Basically, all gametypes but Juggernaut and Infection are supported.
The following gametypes are recommended.
Code:
  • Slayer
  • Team Slayer
  • Multi-Flag
  • One Flag
  • Crazy King
  • Team King
  • Oddball
  • One-Sided VIP
  • Land Grab
  • Territories
Epsilon supports games of up to 4v4 or 8 player FFA.
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Weapons and Equipment
Weapon - # on map - spare clips - respawn time - symmetry
Code:
  • BR55HB SR Battle Rifle - 10 - 2 - 30 - Both
  • Type-51 Covenant Carbine - 2 - 2 - 30 - Both
  • M7/Caseless Sub Machine Gun - 2 - 2 - 45 - Both
  • Type-25 DER Plasma Rifle - 2 - n/a - 45 - Both
  • Type-25 Plasma Pistol - 1 - n/a - 90 - Asymmetric
  • M41 MAV/AW Rocket Launcher - 1 - 1 - 120 - Both
  • M90A CAWS Shotgun - 1 - 1 - 150 - Both
  • Type-33 GML Needler - 2 - 1 - 90 - Both
  • Type-1 AP-G Plasma Grenade - 6 - n/a - 30 - Both
  • M9 HE-DP Frag Grenade - 4 - n/a - 20 - Both
  • Type-32 RAV Ghost - 1 - n/a - 180 - Symmetric
  • Type-32 RAV Ghost - 1 - n/a - 180 - Both
  • Bubble Shield - 1 - n/a - 150 - Both
  • Active Camo - 1 - n/a - 180 - Both
The Rocket Launcher, Shotgun, and Active Camo are all within equal distance from each teams' spawn.
The Rocket Launcher spawns on the center structure and is leaning up against the column.
The Shotgun spawns on the platform next to the vertical bridge the the right of the Defender's Base.
Active Camo spawns in the tunnel under the bridge structure to the left of the Defender's Base.
A needler spawns by the Shotgun and the Active Camo.
The Bubble Shield spawns under the main archway.
In symmetric games, there are two Ghosts on the map.
In asymmetric games, there is one, which is given to the Attackers.
The Plasma Pistol only spawns in asymmetric games and is given to the Defenders to help counter the Ghost.
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Special Thanks

ChAoTiC - For spending too many hours with me on this map.
Thanks for the help with that wall merge.
The map would not be complete without the truck.
Cerberus Beast - For merging those bridges for me.
I know you hate them but they're awesome.
Crippled Hobo - For giving me very good advice on the map since the earliest version.
GD 27 Shockwav3 - For giving me the idea to make the map play a lot better
with the addition of the center structure and the Attacker's archway.
Satan 130 - For finding a couple break points when I thought there were none.

and of course... ALL MY TESTERS.
There are too many of you to count. Thank you.
__________________________________________________

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Old 08-11-2009   #2 (permalink)
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Epsilon really does look like an amazing map AceOfSpades... You worked on it for such a long time, and continued to test it longer than I've ever seen somebody test a map. I'm glad you finaly got Epsilon to be just the way you wanted it, and that it's finaly released. I'll make sure to download it and edit this post with feedback I come up with. But I'm sure with how long it took you to tweak Epsilon that there isn't much I'll have to give you feedback on. Great looking structures, and I'm not worried about a lack of cover at all. Did I mention that the archway looks beautiful?

Edit: Even though you already showed me the truck when you were about halfway done with the map, I still managed to forget it was there. I was so confused when you thanked ChAoTiC for the truck. But then just now I remembered! Lulz... I'm a bit slow.

Last edited by Conkerkid11; 08-11-2009 at 08:59 PM.
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Old 08-11-2009   #3 (permalink)
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Wow, you made a bunch of changes since I last played this with you... I must've been in one of the first testing groups, right?

Well anyway, it looks even better now than it did before, and it looks like it limits the ghost's mobility a little bit more (which is good because that was a bit of a problem when I played this). I really like what you did to the rocket spawn, looks much nicer than the wall corner thing... xP

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Old 08-11-2009   #4 (permalink)
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Ace, I'm telling you, the one bridge nedz moar alignment. That aside, very nice map. The only problem that I have with the map are the spawns on Assault, obviously. Once the bomb was planted, the defending team would spawn away from the point, even at the other base. They could be spawncamped there and it was nearly impossible to disarm the bomb once it was planted. Everything else is clutch though, and I like the feel of the map as a whole. It's very organic, but not entirely foreign. If that made any sense, then I'm Barack. Nice map, man, and you are certainly welcome on those bridges.

Tetradymite -view it now.
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Old 08-11-2009   #5 (permalink)
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What? No special thanks for BEING there while cerberus did the sexy geo? Or ATTEMPTING to ghost of the light? Gah. Lol. The map is amazing Ace. Im honored to have been a tester. This is definately one of my more favorite foundry maps. Good work.

BTW the pictures don't do it justice. You need a video.

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Old 08-11-2009   #6 (permalink)
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the map looks crazy, same with most of your other maps, but could use some more cover in defender's courtyard.

My Sandbox Maps:
The Spill (l) - Infection - Incomplete
A Windy Trail (AWT)(ll)- Infection - Incomplete
Desert Plains - Incomplete

My Foundry Maps:


My Avalanche Maps:
Deep Freeze - Incomplete

My Other Maps:
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Old 08-12-2009   #7 (permalink)
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I stuck through testing this map from the early version to the now new and improved, finally released version! And I gotta say, all those hours of testing and modifying have certainly paid off. The map is awesome. Your a good map maker not only for the fact that you have good forging skills, but also for the fact that you don't rush into getting the map released as soon as you finished version 1, you wanted to keep testing to find out problems so you could make it the best that it could be, and that definitely shows here. The quality of the map is awesome, and the gameplay runs smoothly which was a pleasure to test. Love the map, and an obvious download from me ;D





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Old 08-12-2009   #8 (permalink)
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Very nice map although im not sure the ghosts would play well since if both teams got ghost the could own im pretty sure but ill get back to it later because my x box 360 got red rings. 4/5 .

**Heretic map pack** Coming soon

How to embed screenshots: http://www.forgehub.com/forum/halo-f...ap-thread.html
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Old 08-12-2009   #9 (permalink)
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I remember seeing this map when it was only a few Boxes oh, they grow up so fast.
Anyways, I loved seeing this map grow into something really great. That Wall merge is pretty awesome, and I demand a picture of the truck in here! The map is really fun to play on, and the Forging is of course top-notch thanks to Cerberus and I, haha :P
This is one of the best Foundry maps I've seen come out in awhile, and I'm not sure if there is anything on the way for Foundry maps that could possibly be better this this... :D


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all the videos are great the first ine with the slap slap but the last one wow that was fandom but still funny but u might get and infraction for it

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Old 08-12-2009   #10 (permalink)
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I don't usually review competitive maps, but this is one of those exceptions. Great use of interlocking and geomerging, and the gameplay of the map is ace. The area in front of the defenders base may be a little too open, but not by alot. Plus, you really need that space in the ghost. I've seen these kinds of structures before, but the execution on these is flawless. Great map! 5/5


Click below to view my latest map, Ambience

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