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Old 07-31-2009   #1 (permalink)
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Aggression


Aggression
Download Aggression HERE

Aggression is a large, asymmetrical map that delivers a multitude of combat variations from short to far range. It was originally designed with Team Slayer in mind but as I progressed towards a two base design Capture the Flag became my new gametype of choice.

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The map plays best with about 4 - 12 players and is best suited for team games however it does support some FFA gametypes as well.

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Weapons
The weapons are well balanced with 3 main power weapons. One power weapon is the sniper rifle, which one is placed in each base. Next, the rocket launcher is place top center of the map. Last, the overshields are placed bottom center.

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Weapons List

Battle Rifle X4 (30 sec/2 spare)
Carbine X1 (30 sec/2 spare)
SMG X1 (30 sec/2 spare)
Sniper Rifle X2 (120 sec/1 spare)
Rocket Launcher X1 (150 sec/0 spare)
Overshields X1 (120 sec)
Plasma Grenade X2 (30 sec)
Spike Grenade X2 (30 sec)

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Supported Gametypes
CTF
Team Slayer
King of the Hill
Oddball
Infection
Juggernaut
Slayer
VIP

Note: The map is escapable due to the stupid item limit however it is difficult especially during a game and doesn't really provide any advantage.

Audio deleted because youtube is ghey.

Screenshots


Red Base


Blue Base


Center Top


Center Bottom


Red Top Entrance


Blue Top Entrance


Blue Back Entrance

Download Aggression HERE

Thank you!

Last edited by A SILENT EMU; 07-31-2009 at 03:12 AM.
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Old 07-31-2009   #2 (permalink)
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I'm afraid that shield door tunnel may make that area like the shotgun spawn on regular snowbound. The rest looks nice though, except for the tree. Is that a tree? It's kind of cluttered.


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Old 07-31-2009   #3 (permalink)
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Quote:
Originally Posted by Kronos View Post
I'm afraid that shield door tunnel may make that area like the shotgun spawn on regular snowbound. The rest looks nice though, except for the tree. Is that a tree? It's kind of cluttered.
Through all my testing the shield door area works fine, especially if you're playing CTF and because there is no shotgun, sword, mauler, etc. And yeah I guess it's a tree lol.
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Old 07-31-2009   #4 (permalink)
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IT doesn't really look like a tree... As for the rest of the map it looks pretty decent. And you have some nice interlocking!


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Old 07-31-2009   #5 (permalink)
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if it means anything i knew it was a tree first sighting lol. this map is awesome it should be featured
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Old 07-31-2009   #6 (permalink)
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Quote:
Originally Posted by Kronos View Post
I'm afraid that shield door tunnel may make that area like the shotgun spawn on regular snowbound. The rest looks nice though, except for the tree. Is that a tree? It's kind of cluttered.
Even worse than a shotgun, could you imagine if an oddball carrier found his way to those shield doors? THEY'D WIN. Also the tree could have been done better. I've seen better trees. But besides that the map is another sucess. This one I'd have to give a 5 out of 10. Ooops, I mean out of 5.

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Old 07-31-2009   #7 (permalink)
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Haha thanks guys for all the posotive feedback besides my tree lol. Feel free to keep commenting, always interested in hearing feedback.

Last edited by A SILENT EMU; 07-31-2009 at 03:00 PM.
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Old 07-31-2009   #8 (permalink)
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the tree is only bad because it's in a somewhat small space. The only decent trees I've seen have a bigger area, so they look less cluttered.


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Old 07-31-2009   #9 (permalink)
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Wow very nice map. The only complaint I'm hearing is about your tree which is an aesthetic touch that doesn't matter that much. Besides I think the tree looks cool, maybe not exactly like a tree, but like a big alien plant or something. All the other aesthetics look amazing too. The choice of weapons and placement is superb and the layout is amazing. Very fun for team games. Nice job.
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Old 07-31-2009   #10 (permalink)
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Looks very good from the pictures, I liked the idea of the archs & shield doors, I'm definitely going to download this, I think the tree needs a little work though. Other than that it looks great.

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