Portside is my latest map. It is based on the Skybubble of Sandbox. The map was my premake of Longshore, but I designed it long before Bungie Day, before the picture for Longshore was released. The map design is based off the campaign level 'The Storm.' The map has gone a lot of changes, most of them regarding weapons and vehicles. I tested the map multiple times with the Tester's Guild, and with friends to get the weapons and vehicles just right.
Weapons and Vehicles
2 Ghosts
2 Snipers
1 Missile Pod
6 BRs
2 turrets
1 Brute Shot
2 Carbines
1 Power Drain
1 Bubble Shield
1 Regenerator
1 Mauler
2 SMGs
2 Spikers
6 Plasma Grenades.
Pics
Blue Base
See the resemblance to The Storm?
Red Base
The front pier is long, but still has enough cover to make your way on foot.
Looking from the Blue base
Snipers and Ghosts dominate the back hallway
See?
Splosions
The Ghost
BR fights
Turrets are good at taking out Ghosts
Power Drains are useful at blocking off the entire hallway
Threat neutralized
Center structure
Although the center tower only has a brute Shot, it gives a huge height advantage to any players who control it
Silently making his way into the opponent's base...
There is plenty of room on the front pier to ambush Ghosts
Bird's eye view of Portside
Compared to the Storm (The camera angle was a little off)
Portside
^ Click this ^