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Old 07-25-2009   #1 (permalink)
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Outlawed


Outlawed



Map Name:
Outlawed

Description (as seen in browser):
Final update of my Hang 'em High remake. If you liked the original, you'll love this. 4-12 players.

Screenshots


The most recent update. Windows on the front of blue base. These are the most accurate I've seen.


Looking up at blue base and the sniper tower from the middle of the map.



Catwalks, OS platform, and sniper tower.



Roof of blue base.



Rocket spawn, and red base in the distance.



Shotgun hallway inside blue base.



Bottom ramps of red base.



Top ramps of red base.


Overview.


Map Description

In case you couldn't already tell, Outlawed is a remake of my favorite Halo map of all time, Hang 'em High. Almost every detail of the original map is present; the catwalks, the tombstones (somewhat accurately placed), the ramps (perfectly placed), the corridors within blue base, and the same exact weapon layout, with pistols swapped for BRs, and with half the number of grenades (as you can only hold half as many in H3 as in H1.) I have also taken the liberty to swap the two health packs for eqipment; one with a bubble shield, and one with a regenerator. It gives combat for this map an interesting twist, especially in CTF. The only element of HeH missing from Outlawed is the central trench. Adding a trench is possible, but to do so would require raising the floor with blocks, and such an amount of objects would take away from the details I painstakingly added. In order to compensate for the loss of cover, I added some tombstones to the ground. I feel that it does suffice, and that Outlawed still looks and feels almost exactly like its predecessor.

Weapon Layout

Weapons:
x2 Battle Rifles
x4 Shotguns
x1 Sniper Rifle
x1 Rocket Launcher
x2 Plasma Rifles
x3 Needlers

Equipment:
x4 Frag Grenades
x4 Plasma Grenades
x1 Bubble Shield
x1 Regenerator
x1 Overshield
x1 Active Camo

Links

Map Download

File set with additional screenshots


Last edited by Decadence Night; 07-29-2009 at 12:06 PM. Reason: Adding screenshots
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Old 07-25-2009   #2 (permalink)
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Great map remake. Got to say that this is one of the best remakes i have seen. Nobody can really perfect some of these structures, but i find that you have done it quite nicely. Forging is very nice as well, i will have to play this with my friend tommorow morning.

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Old 07-25-2009   #3 (permalink)
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Dude, you did an awesome job on the main structure, or the blue base as you called it. The red base is a little too small, but thats just me being picky. I personally think that this is extremely close to a perfect remake, we could only get better if its possible to go above the object limit.

Hang em high; My favorite map.

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Old 07-25-2009   #4 (permalink)
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This is an awesome remake. It almost looks exactly like the real thing. It is very hard to get everything 100% perfect, but you did a very nice job.


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Old 07-25-2009   #5 (permalink)
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Well... I don't see why this would be in the aesthetics section but... good map. For aesthetics standards I'd give it a 5/10, but for competitive standards (the type you SHOULD have catagorized it by) I'd give it an 8-8.5/10. In the first picture, is that supposed to be the hangman's noose? You could've been more original. But anyway if you're not regarding aesthetics I'd say it's... average.

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Old 07-26-2009   #6 (permalink)
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i put it in the aesthetics section because i focused more on recreating the look of HeH rather than the feel. i put one of my earlier editions of this map in the competitive section a few months ago and it got no attention.

Quote:
Originally Posted by Benzu13 View Post
In the first picture, is that supposed to be the hangman's noose? You could've been more original.
Is that a metaphor, or are you being serious? It's just a sniper tower. It's not supposed to represent anything but the sniper tower in the original map.

Quote:
Originally Posted by Death YoYo View Post
The red base is a little too small, but thats just me being picky. .
It is the right size in comparison to the blue base, but the scaling is a little off on the top ramps in comparison to the original map. I'll work on it and see if I can get it right. I'm surprised somebody caught that ;)
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Old 07-27-2009   #7 (permalink)
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I really think this is more of a competitive map because i did some gameplay on and worked out very well, 4/5
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Old 07-27-2009   #8 (permalink)
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Quote:
Originally Posted by Benzu13 View Post
Well... I don't see why this would be in the aesthetics section but... good map. For aesthetics standards I'd give it a 5/10, but for competitive standards (the type you SHOULD have catagorized it by) I'd give it an 8-8.5/10. In the first picture, is that supposed to be the hangman's noose? You could've been more original. But anyway if you're not regarding aesthetics I'd say it's... average.
You apparently have never played Hang 'em High before. You should try it before critiquing it.
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Old 07-29-2009   #9 (permalink)
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Only thing i think would make this even better was if you raised the whole map up a little bit so you can have the ditch in the middle, Other than that this looks fantastic but shouldn't it be in the competitive map section or something?



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Old 07-29-2009   #10 (permalink)
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Quote:
Originally Posted by Aesthetic Forger View Post
Only thing i think would make this even better was if you raised the whole map up a little bit so you can have the ditch in the middle, Other than that this looks fantastic but shouldn't it be in the competitive map section or something?
I put it in the competitive section as well, but I see it more as an aesthetic map because I focused more on making it look like the original than anything else.

As I said in the post, it is possible to raise the floor and make a trench, but doing so takes an inordinate amount of objects, and that would mean taking away from the accuracy of the main structures. I'm thinking of making a budget glitched version, but I'm still working on a couple of other maps right now.
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hang 'em high, remake, sandbox



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