Welcome, ladies and gentlemen, to my latest Forging venture:
Vice.
Link to Atlas thread
Vice is an asymmetric Crypt map designed with an urban layout - you know what that means! Buildings, alleys, streets, and of course, vehicles. The streets of Vice are easy to drive around on, and actually fun to drive around as well. Vice was designed to enable the player to play the way they want to, and this is evident in its layout. No matter how you play, you can play that way on Vice. I hope you enjoy playing it as much as I did designing it!
Vice is a fairly large map; it uses the entire floorspace of the Crypt for its setting. I recommend having from 6 to 12 players when playing a game on it. ;) The elevation provided by the map's design gives players plenty of ways to fight, making gameplay interesting and different every time! It's a cleanly Forged map - for those of you that judge maps based on their Forge quality, all of Vice's static geometry is interlocked in some way. This is primarily to prevent grenades from going into unwanted places, but it gives the map a clean look as well.
This map supports ALL gametypes, but recommended ones include Slayer, Slayer BRs, Team Slayer, Team BRs, Crazy King, Team King, Multi Flag, Assault, Neutral Bomb, Flag Rally, VIP, and Infection. Zombies can be quite a blast if the infected have low gravity.
Weapons
AR x 2
BR x 4 (max 10)
Sniper x 1 (max 2)
SMG x 2
Plasma Pistol x 1
Plasma Rifle x 1
Needler x 1 (max 2)
Brute Shot x 2 (max 3)
Rocket Launcher x 1 (max 2)
Sword x 1 (max 2)
Carbine x 2
Mauler x 1
Equipment
Frag Grenade x 4
Plasma Grenade x 8 (max 16)
Bubble Shield x 2 (max 4)
Deployable Cover x 1
Portable Grav Lift x 1
Overshield x 1
Vehicles
Ghost x 2
Mongoose x 1
Warthog x 1
Red Building

Red Building has 4 main levels of play and these major accesses: to the second floor of Mid via a bridge and the second and third floors of Snipe Building via a tube. Red's roof has access to top Mid by means of a jump.

Inside Red Building are 1 BR, 1 Mauler, 2 Plasma Grenades, and a Bubble Shield on the landing leading to Red's roof.

In Red's back alley are a Ghost and a Carbine. There is a Brute Shot between Red Building and Snipe Building.
Snipe Building
Snipe Building was under construction when the city fell. It has 3 levels of play - two large ones and one small one. It's missing a roof, but there are intact walls on the top level. The Sniper spawns in this building, and has a great view of Red Alley. From Snipe Building one can easily access Red roof, Blue's interior, and Mid.

The lowest floor of Snipe Building houses the map's Warthog, as well as two ramps up to the top floor. This floor of the building is a safe haven for vehicles - they often pass through and will possibly splatter you if you're not alert!

The top floor of Snipe Building possesses the Sniper and two SMGs. It's usually a hotly contested area - its close-quarters design will have you relying on your melee skills to wrest possession of the Sniper from the other team.
Mid Building

Less of a building and more of a central structure, Mid is a looming presence that possesses 3 levels of play. The second floor of Mid has a convenient dropdown hole into Bottom Mid, and Top Mid has the map's only Overshield.

Bottom Mid has the map's Rocket Launcher, and is a semi-enclosed structure perfect for close- to mid-ranged fighting. AR aficionados will love it here. The area is too open to be campable but closed enough so that it's a safe spot for people seeking refuge. Beware vehicles though! They can fit through the doors, and will thus use Bottom Mid as a shortcut from time to time.
Blue Building

Blue Building has 4 levels of play and accesses to Top Snipe, Top Sword, and Sword Balcony. The roof has an access to Top Mid as well.

The ground floor of Blue Building holds a Ghost, a Plasma Rifle, and 2 Plasma Grenades. The Ghost is poised to leave the building and head into Blue Alley.

The second floor of Blue Building possesses a BR and the aforementioned accesses. In the left of this picture is the ramp to Blue's roof - on the landing there is a Bubble Shield.
Sword Building

Sword Building has perhaps the map's most deadly weapon - the Sword. Perched atop its roof, the Sword is right out in the open. The risk of getting the Sword is definitely worth the payoff though - controlling the Sword can be key in controlling many building interiors. Above Blue Alley sits Sword Balcony, which links to Blue Building via a tube. On Sword Balcony sits a Carbine - perfect for fighting in the Alley's long line of sight.

The interior of Sword Building has 2 Frag Grenades and a Plasma Pistol, as well as a ramp up to Sword Balcony. The building's five entrances/exits mean that it's a pretty hectic place, but its good access to its half of the map makes it a point of strategic control that shouldn't be overlooked.

Blue Alley has a Brute Shot, and can be an everchanging place. Combat in this area of the map is sometimes vehicle-oriented, sometimes long range, sometimes mid range, and sometimes short range.
Goose Building

Goose Building is a well-connected cornerpiece of the map. It boasts 4 playable levels, accesses to Blue Alley, Sword roof, and Mid's second floor in addition to some tactical jumps to other regions of the map. Goose Building has a Needler near its roof, and a BR on the second floor (facing into Blue Alley).

Goose Building's interior houses a Mongoose, 2 Plasma Grenades, and a Deployable Cover. It can be a welcome respite from the hectic action of Vice's streets, and a wise player will pass through here from time to time to help his team regroup.
Overviews
All of this is a little bit tough to understand at first, but after playing the map a couple of times it should be easy to know where you are and where you should be going. For your benefit, I have included some overhead screenshots of the map's layout so that you may understand it better!

Red Building - lower right corner.
Snipe Building - lower left corner.
Mid Building- upper center.
Blue Building - top left corner (cut off by picture).
Goose Building - top right corner (cut off by picture).

Blue Building - top left corner.
Sword Building - upper center.
Goose Building - top right corner.
Mid Building - lower center.
Link to Atlas thread
Thanks for reading! The version number of the map is in the file description. It will be updated periodically as fixes and tweaks are made until I've arrived at an ATLAS posting-worthy submission!
Download Vice Here