Telekinesis-the ability to move or deform inanimate objects through mental processes.
Hello again! This is the V2 of one of my best maps, and loads of layout, weapon, and spawn planning have gone into this. As always, comment, criticize, and rate, and tell me what to fix and improve. But, I have fixed things that you, the community, have asked me to. So here is a list of changes:
CHANGES
-Redone Bottom Middle, more like a pit
-Redone spawns completely
-Redone perch columns at bases
-added, adjusted and fixed railings on map
-fixed most of the z-fighting
-fixed uneven doorways, now all are straight
-added/removed weapons
moved colored columns on roof to the top center over doorways to help players locate themselves and guide them to the bases
-adjusted and added KOTH hills and changed the spawn order
-removed Custom CTF, and CTF in general is discouraged
-changed respawn times on some weapons
- Made inescapable, from what I know
DESCRIPTION
Telekinesis is a team-based or FFA based map built in the sky-bubble. It is symmetrical but oblique. What that means is that it based on symmetrical layout, and it looks and feels the same on both sides of the map, but there is no straight line of symmetry on it. It can play everything but Juggernaut, VIP, and Infection, but is best suited for Team Slayer, FFA, Team or FFA KOTH, and its custom CTF gametype, PsyFlag.
This map is the first official map of the
Phylum Map Pack, which contains Telekinesis, obviously, Forerunner V2, Oubliette V2, and Hiatus. (Only Telekinesis has been released.) I like to start off strong with a map like this. More on the Phylum Map Pack will be released later.
For this map, I had covenant architecture in mind. This map had HEAVY inspiration from a structure featured on the level "The Arbiter" in Halo 2, the Threshold Gas Mine. With its intricate structure, it gives a mystic and mythic feel to the map, as you can see from the doors to the center structure, as well as the bases. In asthetics, I think I succeded. The center spins, the plasma leaks everywhere, the rust on the backs and tops of teh base pillars, all really give a feel for a abandoned gas mine. MY inspiration fot he map came from a touch of guardian, a covenant twist on warlock, Assembly's centerpiece, and obviously the Threshold Gas Mine. This map doesn't feature a wide array of different elevations, just the top and bottom floor areas, but these simplify the complexity some maps hold. Gameplay elements aren't affected, it's still awesome and fun, but you do still gain a hight advantage with this. This is probably the first layout I've actually spent a major amount of time planning out. (Yes, all of my other maps were really just having an idea and building from there).
This map took about maybe a week and a half to make, just testing and editing and slacking has increased the time consumed by it to make it. I took your advice and my time and accounted it into everything.
Story Time!
STORYLINE
To make an empire, a civilization must have a source of energy. Not just light energy, but power energy to fuel the machines of everyday life. We chose coal and gasoline as our main power sources, and we're on the way to changing it again. For the Covenant, having control of a very large portion of the Orion Arm of the Milky Way galaxy, had some advantageous materials and fuels at their disposal. They chose plasma, a partially ionized gas, in which a certain amount of electrons are free rather than being bound to an atom or molecule. Plasma is not like solids, liquids, or gases, but a distinct state of matter. Plasma typically takes the form of neutral gas-like clouds, as seen, for example, in the case of stars, or in gaseous streams. They mined this just as we do with oil rigs. The San 'Shyuum, also known as Prophets, had religious powers brought upon them by innovations and inventions of the Forerunners. One was a device as well as a pill-like tool called Kinetica which allowed the Prophets to exhibit powers of telekinesis. This is what has built, operated, and floated many structures they created. This power was very religious in terms of god-like powers given to them for their status in society. Telekinesis is what has been holding this Plasma rig up for millennia, but it will bring the downfall of your life...
WARNING: Don't shoot the invisible Prophet at the bottom, or the structure will fall.*
WEAPON LIST
-Weapons-
- 4 BR's
- 2 carbines
- 4 SMG's
- 2 maulers
- 1 shotgun
- 1 energy sword
-Equipment-
- 4 plasma grenades
Forging 101
Forging 101:
[ YES ] __Floating Objects
[ ___ ] __Instant Respawn
[ YES ] __Immovable Objects
[ ___ ] __Timed Map Events
[ YES ] __Effective Spawn Placement
[ YES ] __Gravity Lift Techniques
[ ___ ] __Objects Placed in Water
[ ___ ] __Used Symmetry Option
[ YES ] __Interlocking Objects
[ ___ ] __Objects Merged with Map Geometry
[ YES] __Unlimited Budget Glitch
*It won't fall, but use your imagination.
To the Pictures!
Overview. Notice the "plasma leak" aesthetics on top.
Overview without roof (2nd Floor only)
Overview (1st Floor only)

Layout/Underview

Red Base

Blue Base

Red Elbow

Blue Elbow

Center

Center (1st Floor)

Center (2nd Floor)

Center Ceiling. Notice the colored columns.

The Pit/Bottom Center (Player View). Notice the "plasma leak" aesthetics in the middle pillar and the new sloped floor, making it more like a "pit". Also the new shotgun spawns here.

The Temple/Top Center (Player View). Notice the new colored columns on top of the doorways.
The Centerpeice still spins!
I hope you like Telekinesis V2 , I've spent lots of time to fix this and re-present this to you.
-Dylan