Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 04-17-2008   #1 (permalink)
Neville Bambershoot
 
Join Date: Jan 2008
Gamertag: TexturedSun
Location: Shoreditch
Posts: 2,258
Send a message via AIM to TexturedSun Send a message via MSN to TexturedSun
Scatterbrain


Scatterbrain
I'm walking out in a force ten gale.
birds thrown around, bullets for hail.
the roof is pulling off by its fingernails.
your voice is rapping on my window sill

yesterday's headlines blown by the wind.
yesterday's people end up scatterbrain.
then any fool can easy pick a hole. (I only wish I could fall in)
a moving target in a firing range.

somewhere I'm not
scatterbrain.
somewhere I'm not
scatterbrain.
lightning fuse
powercut.
scatterbrain


------------------------------------------------------

Welcome to Scatterbrain, a 2-4 player, Asymmetrical, Free-For-All map with chaos and carnage in mind. Don't let the pictures fool you, this is a small map, any more than 4 players and it'd be too much.


Click Image to Download

Quote:
Originally Posted by Iv0rY Snak3
scatterbrain is like visual sex, but it aint porn cause you dont feel dirty for looking at it

Weapons/Equipment

1x Sniper Rifle
2x Battle Rifle
1x Carbine
2x SMG
1x Magnum
1x Plasma Rifle

2x Plasma Grenade

1x Deployable Cover
1x Regenerator
1x Radar Jammer


Layout/Description
I think its best if you look at this here image:

No flashy Interactive presentations this time (a lá The Longest Yard), just a simple drawing, illustrating weapon and equipment placement.

In the Layout Image, the green shows the upper level area while the grey shows the lower level and 'hill'. Its actually very difficult to describe, so i'll just show some pictures and add some description below them:


This is looking across the map from the bottom left (on the Layout pic). You can see the crate which is held by the Forklift, and moving right you'll notice the 'alcove' where the sniper spawns. Further right is my new 'Textured Sun' wall feature (in the foreground), and to the extreme right you can see the top of the stairs.



Looking directly at the wall feature, on the left you get a better shot of the 'alcove' and to the right you can see the staircase properly.



Here we are looking along the side of the 'alcove' from the area at the bottom of the stairs. Notice the 'hill', the SMGs spawn here.



This is looking in the opposite direction from the first screen. You can see the Forklift and in the background is the fence-flooring which covers the lowest area of the map, in which you get the radar jammer.


A better view of the lower area.


Now for some carnage.








Gametypes

This is literally set up for FFA only, so Slayer (not Team) and King of the Hill. I've set up Oddball, but it can be far too overpowering when someone gets the ball and goes down into the lower area.

Slayer
Radar - 10m.
1 or 0 starting grenades.
5 minute round.

KotH
Score to win 50.
1 or 0 starting grenades.
Radar - 10m.


Credit
Thanks to all who tested, especially M4573RxBOX + friends; Whitelime and MealonX.


Now ... go go go go go go download!!!!
CLICK ME TO DOWNLOAD!
(Comments are always welcomed :) )



Last edited by TexturedSun; 10-20-2008 at 07:39 AM.
TexturedSun is offline   Reply With Quote
Old 04-17-2008   #2 (permalink)
Junior Member
 
Revenant's Avatar
 
Join Date: Mar 2008
Location: Missouri, USA
Posts: 85
First post! What!?
Ok wow, I've almost always liked your maps, but this one is just the best.
The only thing I don't like are the weapons, seems like somethings missing.

I love your maps that show where the weapons are.


Tomorrow is always a day away.
Just call me Zach.


A whole new kind of dodgeball: Fallball

New map: Centro soon to be posted. 80% Through with forging. Looking for people to test.
Revenant is offline   Reply With Quote
Old 04-17-2008   #3 (permalink)
Shakedown, 1979
 
Iv0rY Snak3's Avatar
 
Join Date: Feb 2008
Gamertag: Iv0rY Snak3
Location: 2 Kms east of Alpha Centauri
Posts: 3,936
this is a beautiful map, i love the sun pattern on the wall and the diagonal walls like the one in picture 3, and i was wondering if i could use something like that in my next map. but you are right it was a lot smaller than expected and i have found a way to get out using a combination of equipment jumping and grenade jumping from the crate, but it probably wouldn't be executable in general play so it is ok.







Iv0rY Snak3 is offline   Reply With Quote
Old 04-17-2008   #4 (permalink)
Neville Bambershoot
 
Join Date: Jan 2008
Gamertag: TexturedSun
Location: Shoreditch
Posts: 2,258
Send a message via AIM to TexturedSun Send a message via MSN to TexturedSun
thanks guys :)

Yeah, i can imagine that the crate at the forklift would be the only real escapable area ... but like you say, it'd be almost impossible during normal play due to the smallness. I tried various different escape-proof methods and those bridges were the most effective.

Thanks for looking :)


TexturedSun is offline   Reply With Quote
Old 04-17-2008   #5 (permalink)
Shakedown, 1979
 
Iv0rY Snak3's Avatar
 
Join Date: Feb 2008
Gamertag: Iv0rY Snak3
Location: 2 Kms east of Alpha Centauri
Posts: 3,936
ok, sorry but i found another way out, if you stand on the fusion coil, melee it then jump you can get out extremely easily, answer? delete the fusion coil.







Iv0rY Snak3 is offline   Reply With Quote
Old 04-17-2008   #6 (permalink)
Neville Bambershoot
 
Join Date: Jan 2008
Gamertag: TexturedSun
Location: Shoreditch
Posts: 2,258
Send a message via AIM to TexturedSun Send a message via MSN to TexturedSun
hahaha ... well ... meh ... it adds to the gameplay ...

i really don't see why anyone would be trying to get out of the area in a competative game anyway ... its just stupid.

Guess i'll have to delete it/post a revision or something.


TexturedSun is offline   Reply With Quote
Old 04-17-2008   #7 (permalink)
Shakedown, 1979
 
Iv0rY Snak3's Avatar
 
Join Date: Feb 2008
Gamertag: Iv0rY Snak3
Location: 2 Kms east of Alpha Centauri
Posts: 3,936
they would get out for the warthogs and the spartan laser i guess, but it's still a really fun map.







Iv0rY Snak3 is offline   Reply With Quote
Old 04-17-2008   #8 (permalink)
Member
 
Join Date: Jan 2008
Location: NJ
Posts: 436
Send a message via AIM to Tinginho
sweet map dude i love the sun pattern
Tinginho is offline   Reply With Quote
Old 04-17-2008   #9 (permalink)
Senior Member
 
MNM1245's Avatar
 
Join Date: Jan 2008
Gamertag: MNM1245
Location: An Arctic Wasteland Known As Canada!
Posts: 802
I love your poem. I hate poetry but I felt bored and read it. The poem is odd but the map is awesome. I really like what you did with the Teles

MNM1245 is offline   Reply With Quote
Old 04-18-2008   #10 (permalink)
Neville Bambershoot
 
Join Date: Jan 2008
Gamertag: TexturedSun
Location: Shoreditch
Posts: 2,258
Send a message via AIM to TexturedSun Send a message via MSN to TexturedSun
The 'poem' is actually lyrics to the Radiohead song 'Scatterbrain'.

Thanks to those who replied ... i guess i must be doing something wrong ... no-one seems to like the map (or at least, is replying).


TexturedSun is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:28 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0