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Old 07-12-2009   #1 (permalink)
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Prism Block



Created by: Adelyss and Deathtoll77

Get to the Top!


Prism Block is a Halo CE Prisoner map remake created by Adelyss and Deathtoll77. I originally had wanted to recreate Prisoner but what really got me started working on it was the fact Forgehub started a Remake contest and Deathtoll77 wanted to collab with me. We never did finish it in time for the end of the contest but only recently did we start working on it again and we finished it for everyone to enjoy.

To get the scale of the map perfect took me roughly a day of checking Halo CE and then putting a rough sketch of the layout in Halo 3. I used a stop watch to time how long it took to travel from point A to B and I also measured in spartan widths. Together these two ways brought me a almost perfect size. Some of the rooms were made a tad smaller and the height of the entire map was reduce due to the supplies we had to work with. This is almost a complete remake minus a little cover piece up in the sniper tower due to supplies again. Instead of ladders we put grav lifts behind halls where the ladders are supposed to be to act like a ladder. You simply run up to them and you get lifted up. The only one that is not hidden is the ground floor one, we would of put it under the map but once again...supplies and item limit.

The map weapon layout is the same, plus some added weapons to play with Halo 3. So all the original weapons you remember Prisoner by you'll have them. What we did though was add another Plasma Riffle added a Plasma Pistol on the Top middle catwalk and added 5 br's and one carbine around the map. The grenades AR, Snipers, Rocket, Power ups etc.. are all in their original place. To replace the health packs on the map we removed the one on the second floor but on the top floor one we replaced it with a regenerator.

The map took us roughly 4 months to create as we took a good month and a half break on it. It was really fun creating this map, there were times I would get angry and what not but in the end I really enjoyed the product me and deathtoll77 created.

This map is to be played with 3v3 teams or 6 person FFA tops unless you want a little crazy game filled with tons of AR spam.

To enjoy the map the most PLEASE TURN OFF STARTING GRENADES. This includes all gametypes you'd turn them off on.

While testing we have found that FFA is the most enjoyable part of this map, here is a list of gametypes we suggest while playing.
  • FFA Slayer
  • FFA Rockets
  • FFA Snipers
  • Team Slayer
  • Team Swat


The gametypes that are supported on Prism block are,
  • Slayer Gametypes
  • Flag Gametypes
  • Oddball Gametypes
  • King of the Hill Gametypes


  • 5x Battle Riffle, 2 Clips, 30 Seconds
  • 1x Carbine, 2 Clips, 30 Secs
  • 2x Plasma Riffle, 90 Secs
  • 1x Plasma Pistol, 120 Secs
  • 1x AR, 2 Clips, 30 Secs
  • 2x Sniper, 1 Clip, 120 Secs
  • 1x Rocket, 1 Clip, 180 Secs
  • 4x Frag Grenade, 10 Secs
  • 4x Plasma Grenade, 30 Secs
  • 1x Overshield, 150 Secs
  • 1x Active Camo, 150 Secs
  • 1x Regenerator, 180 Secs


Red Ladder


Blue Tunnel


Blue Side


Looking at Top Blue Tunnel


Top Blue Tunnel


Top Red Ladder


Blue Plasma Riffle


Overshield Spawn


Very Top Red Ladder


Looking at Top Plasma Grenade Room


Inside of Top Plasma Grenade


Blue Sniper/ Base


Red Sniper/ Base




Action Screenshots on next post

Last edited by Adelyss; 07-28-2009 at 02:38 PM.
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Old 07-12-2009   #2 (permalink)
Adelyss iZ a BK
 
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Action Screenshots
Team Slayer: Using the sniper


Capture The Flag: Red trying to score


King of The Hill: Red Controlling the Hill


Oddball: Deathtoll trying to run from Adelyss only to fall.


Free For All Slayer: A battle around the Rocket structure


Free For All Rockets: Shooting rockets on weak foes below




Thank you for downloading Prism Block by Adelyss and Deathtoll77

Last edited by Adelyss; 07-28-2009 at 02:35 PM.
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Old 07-12-2009   #3 (permalink)
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Map was fun to build and plays great, thanks to all that tested and Addy I <3 you. It turned out well. Thanks for putting up with me :)


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Old 07-12-2009   #4 (permalink)
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From what I can remember from the original Prisoner, this is built almost exactly like it.
Even the general colour scheme of sandy blocks matches the original colour.

This map was a blast in FFA games, literally in Rockets.

I didn't see much sniper rifle use in slayer games, they are quite out of the way.
Must be quite a surprise to get sniped out of the blue because you forgot about that weapon.

I respect Addy's decision to take out starting grenades, but I love grenades so much that I have to disagree.
There were a few times I tried to use them in a firefight (or bounce around corners) and was unceremoniously denied.

Use them wisely, kids.

Remember to download the map and check it out, the pictures can't represent the map as a whole or how each part flows together.

Fantastic work you two.
What's next on our to-do list?

There's no such thing as too many grenades.
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Old 07-12-2009   #5 (permalink)
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this map looks very intricate and well thought out and has lots of merging good job. however with all the levels and ledges and tunnels and stuff this map looks like itll be very confusing and along with the levels it seems like whoever has the high ground will have a real advantage
edit: i know ur a premium and it may have been you didnt have enough room for action shots on the first post but its still double posting

My Maps:
Bunker (Foundry): Finished but not posted
Basaltic (Sandbox): Not finished and not posted
Warhawx (Sandbox): Finished but not posted
Warhawx V2 (Sandbox): Finished but not posted
Aviary (Ghost Town): 99% Complete and not posted

Last edited by Fruitista; 07-12-2009 at 08:03 PM.
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Old 07-12-2009   #6 (permalink)
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I remember playing on this, it was a lot of fun. The forging is superb, and it is very true to the original map. It doesn't exactly play like the original, but I think I prefer this over the Halo CE version, so that is definitely a good thing.

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Originally Posted by Berkgina View Post
all the videos are great the first ine with the slap slap but the last one wow that was fandom but still funny but u might get and infraction for it

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Old 07-12-2009   #7 (permalink)
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Great, just fantastic :) I was thinking of remaking this but i dunno, it's just alittle too frustrating to get everything just like the original. Takes too long and i don't have enough time

But for your remake, amazingly accurate. I like the new placement of equipement to make it work for Halo 3, but maybe you should make another with the exact same stuff as halo:ce, same weapons and custom power ups for the health packs (interlocked into wall for smaller space?) Then make a gametype :p

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y would you wanna go out, zombiez r there? fine ill make another one.......you know what no way im not wasting my time if you dont like the map your problem,if you do good. y do you have to b so picky. i dont care im not gonna do nothing.
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Old 07-12-2009   #8 (permalink)
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Alright, so a couple of things

1. I only played on the map with starting grenades off, but IMO it completely ruined gameplay because I only walked over a grenade spawn once or twice. You not only ignored me when I asked you to turn them on, but you insulted me by saying I didn't know what I was talking about

2. It is very difficult to get to the upper levels from the lower levels. As a matter of fact, I didn't even know the 4th level existed until the second game. The "lifts" are very difficult to notice, but again, when I told you, you simply shrugged it off saying that you were out of budget.

3.The layout of the map, along with the lines of sight, suggest that the map would play well with BR starts, but once AGAIN, you shrugged me off and told me that AR was the only thing that worked. So judging from the slayer gameplay with AR starts, the gameplay was below average. This was greatly affected by the poor weapon placement. I never once naturally walked by a BR, I always had to look for one, which I usualy ended with me dyeing in the process.

I have given perfect justification for my rating, and I already gave you my suggestions, but you ignored them. I rate this map a 3/10
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Old 07-12-2009   #9 (permalink)
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Great Neptune! This is impressive. It's a shame you never managed to finish in time for the Forgotten Treasures contest. Still, glad you finished so that others could play on a great remake of Prisoner. I've not seen one this detailed. I like how the grav lifts are behind the walls to get the aesthetics clean, like the original. I'm checking this out next time I'm online.
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Old 07-12-2009   #10 (permalink)
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Correct me if I'm wrong, but I believe that some things are missing. Like I remember a small room diagonal from the one on the blue side 1st floor with a ramp up to a 2nd floor room that also isn't there now. Also there was a room on the 1st floor under this one that is missing if I am correct. I respectfully understand that you ran out of budget, but did you not budget-glitch because of hopes to get into matchmaking? If not I cannot comprehend your reasoning for not doing so, allowing for said missing things and the aesthetic things you wanted to add be added.

This brings up another qualm I have, 5 brs? This is entirely too many for a map this size, hell its too many for most maps. With that many, you might as well change it to br start because that's going to be the only thing people will use with the small occaision of using the rocket. This would also even things, seeing as spawning with an inferior weapon to the br when everyone has one causes you to die even more, and lose.

With help I believe this could be good, but as it sits with things missing (I think) and poor weapon set-up, it is only decent.

Yes I am being critical, but you are both premiums, you should know better.
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