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Old 05-15-2008   #101 (permalink)
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Quote:
Originally Posted by stouf761 View Post
ill answer both:
I used no item.
It was really, really hard
Full explanation:
EVERY SINGLE TIME that i placed a floor or wall, i made use of the "(while holding item) save changes, end game" glitch while holding it in place.
All but probably the first floor had been placed 2 or more times....

thanks for the compliment!

just tilt your tv lol....(yes this was a joke)
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Old 05-15-2008   #102 (permalink)
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(Official review Hub review)
Reviewed By: T3chnomonkey

Enjoyment: 8/10
Load this map up on an unsuspecting group of friends and watch the fun begin! This map forces everyone to change the way they do everything, from throwing grenades to jumping, which makes for a fresh new feel. Playing rarely gets boring, and the multiple levels combine with the tilted floor makes figuring out the location of enemies on your radar are nearly impossible. However, the level shape is pretty basic, a rectangle with various nooks and crannies. Also, the BR and Rocket dominated in the weapons area, and the rocket's respawn time was set far too low, and the needler had almost no use at all.

Balance: 8/10
The weapons, along with the geometry, made this map very balanced, although it was bit too easy to score beatdowns with a mauler by jumping down from above. As I said before , the rocket is too overpowered, but trying to get it leads you into a deathtrap-like tunnel that can result in instant death if your oppent knows what their doing.

Durability: 6/10
Spawn points, as they often are, were a problem on this map. Spawning behind people was a problem, and often people were spawned in the middle of a fight. As we were reviewing, Matty spawned on top of me just as I spawned. As far as escaping the map, we were not able to escape, although you could walk along the side wall of the map, and gain a slight advantage.

Aesthetics: 7/10
Although generally nice to look at, there were a few aesthetic flaws that marred gameplay. There are a few places on the map where you can look through and see the real foundry floor, and grenades can slip through as well. Another issue were the walls, in which one double box was facing a different direction then all the others. Some interlocking could have been neatened up as well.

Originality: 10/10
Originality is obviously this map's key feature, and I've never seen anything like it before. The entire map is tilted on it's axis, and just that alone made the map worthwhile. There's not much more I can say about it, except that I wish all maps innovated like this one does.

Overall score : 8/10
A fine idea, executed to near perfection. Well done. With some small tweaks, it could be even better, however. Replace and fix some of the weapons, and fix the spawn points, and this map will be amazing. Overall, a really great map.



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Old 05-15-2008   #103 (permalink)
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its funny, thats the review i expected.
Ive never been good at spawn points
the tilt was too hard to aesthetically perfect
im not the best at weapons, but grif helped me (his idea to slow down the rokcet spawn time, and to make the needler less useful)

<Thanks Huntar!
Why hello there
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Old 05-17-2008   #104 (permalink)
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SUCH A AMAZING MAP NO WONDER YOU GOT FEATURED
and gust wish that it was bigger
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Old 05-17-2008   #105 (permalink)
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Yeah, this is really amazing. It makes the rest of us wish we were original. DLing.


Map in progress: ODSZ <-- Click for upcoming awesomeness.
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Old 05-17-2008   #106 (permalink)
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Yhouh can haz meh downloaad!



Current project
Name:
NOT YET DECIDED
Status: Design (Paper)
Info: Foundry based, 1-Flag gametype.
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Old 05-17-2008   #107 (permalink)
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congratz on feature dude, u deserved it, you put alot of hard work into this, and now it is being shown on the front page ^_^
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Old 05-17-2008   #108 (permalink)
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wow, that looks really cool, i'm just curious as to how the moveable objects stay in place...or do they just fly everywhere when they are moved?
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Old 05-17-2008   #109 (permalink)
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Quote:
Originally Posted by xxAl Capwnagexx View Post
I don't understand the greatness of this map. I love the slanted idea, but the level itself is not that great. I'm just not seeing it, sorry.
Well, i know you are probably thinking, "Hey cool it is slanted but it still is just another map." Well to me that in itself is the very essence of this map, to change the game up a bit. I was considering building a map that would gradually grow more slanted, but this is way better. 10/10 Simply Astounding.

...but it's in HD

ANTI-McCAIN AWESOME DEMOCRATIC PARTY CLUB OF FORGEHUB

Currently working on:
  • Hot Persuit! (Infection map)
  • The Aztecs (Infection map)
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Old 05-17-2008   #110 (permalink)
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Wierd but cool
Congrats on getting fetured
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