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Old 07-06-2009   #1 (permalink)
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Shattered


I bring an asymmetrical map in the skybox, Shattered. A former Forerunner mining installation, now is deserted, barely within the pulse range of Installation 06, was completely untouched due to its desolate location.

Weapons on map:
1x Spartan Laser (180 seconds)
4x Plasma Grenades*
1x Power Drain (180 seconds)
2x Covenant Carbine (2 clips, 10 seconds)
1x Spiker* (Symmetric only)
1x SMG* (Asymmetric only)
1x Plasma Rifle*
1x Overshield (180 seconds)
1x Brute Shot (2 clips, 60 seconds)
1x Mauler (90 seconds, 0 clips)
4x Battle Rifle (10 seconds, 2 clips)
*Information unaccessible at this time, I am not posting from nearby my Xbox.

1x Transport Hornet (180 seconds)

Good for: FFA game types, asymmetrical game types, but is set up for all game types.

Notice: Map cannot be broken, all areas accessible.

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Old 07-06-2009   #2 (permalink)
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Well its looks ok, although i think that the map is WAY too small. I think you should add more stuff along with taking off that hornet. If its an FFA game you really shouldnt add a hornet as it may be overpowering...

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Old 07-06-2009   #3 (permalink)
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Yeah, for such a small map I wouldn't put a Hornet, even if it's a transport. Someone could just hover around the perimeter of the skybubble and never die. If you're really set on having a Hornet on the map, what you should do is enclose the entire map in some sort of dome, if you have the budget/objects left. But anyways, it looks like a good FFA map, without the Hornet :].
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Old 07-06-2009   #4 (permalink)
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Both replies have been on the Hornet. Really, there's a laser, a Power Drain, and stickies, it's hardly difficult to kill.

The size? Does it look like it's meant for 8-on-8?
Only 4-on-4 is really in order, and that's how the logic goes.

Please keep the posts on the topic of the map, not the Hornet.
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Old 07-06-2009   #5 (permalink)
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good map, the structure is a bit small but i like how there is an undergrouund section along with the upper decks and walk-ways. again the hornet would overpower the map. did you just add it to say that u put one on your map, maps like these can easily lose a dl with a simple insertion of a wrong vehicle if one on the map. i don't think the map needs a vehicle at all.
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Old 07-06-2009   #6 (permalink)
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You shouldn't be so defensive, if it is for 4 v 4, then why are there ANY vehicles, especially in the skybubble. Besides, if someones smart, they pick up the Spartan lazor and never stop moving. They get in the hornet and fly around in the circumference of the skybubble. The lazor will never spawn because people have to sit competely still for 2 seconds for the timer to start. Make it drop spawn if you REALLY want your precious hornet to stay. Overall, good design. Not much else to say.


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Old 07-06-2009   #7 (permalink)
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The Hornet may be removed in version 2, but it will call for a change in equipment and a possible removal of the Spartan Laser.
Overall, how good is the map?
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Old 07-06-2009   #8 (permalink)
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I actually like the Hornet idea... if you are playing with honest players that aren't just goint to fly away to the edge of the map, it could be quite fun. And you have a laser so it shouldn't be too hard to take down. People forget how awesome Acension was.
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Old 07-06-2009   #9 (permalink)
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could you please show me how to post my maps
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Old 07-06-2009   #10 (permalink)
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Quote:
Originally Posted by CookieMan View Post
Both replies have been on the Hornet. Really, there's a laser, a Power Drain, and stickies, it's hardly difficult to kill.

The size? Does it look like it's meant for 8-on-8?
Only 4-on-4 is really in order, and that's how the logic goes.

Please keep the posts on the topic of the map, not the Hornet.
They are talking about the map, And there puutting it nicer than i would have told you. If you don't like constructive critiscm than don't post here.


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