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Old 07-04-2009   #11 (permalink)
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i dont know waht to say i mean iknow the maps name is ruins but you made 3 structures and layed a lot of weapons near them please add mor because i only like the middle sword 1/5
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Old 07-04-2009   #12 (permalink)
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this map was extremely sloppy and very poorly put together it looks like you just through a bunch of columns aournd a box with an energy sowrd on it there is no aesthetics merging original layout base structures or anything. .1/5
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Old 07-04-2009   #13 (permalink)
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I give up. If anyone had downloaded it, they would know that there is actually eight of the small rock piles. The weapons aren't randomly placed, and I didn't just toss down random items. And to the person who said I made a bad map on purpose, GTFO, noob.

Also, play the f*cking map before rating it.

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Last edited by sleeper7642; 07-04-2009 at 11:39 PM.
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Old 07-05-2009   #14 (permalink)
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Why the hell would quote a harsh but true criticism against your poorly made and uninviting map?

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Old 07-05-2009   #15 (permalink)
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Dude really sick Ruins like map. The blocks really add to the destroyed look of the map but if you want my opinion, maybe make a structure around almost like a temple sort of structure with a few floors maybe a opening that looks like a destroyed wall. Good map though 4.5/5 because still, it needs that special something like all maps


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Old 07-05-2009   #16 (permalink)
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I do understand that this map is supposed to look ruined, but one center structure and 8 piles elsewhere don't really give the map a "wow" feeling. I would get rid of this map comepletely and start from scratch, making 3 or 4 interesting structures first, then adding the ruined part of it later. As is, this map does not look very exciting to play on, despite a plethora of cover and a supposedly good weapon set.

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Old 07-05-2009   #17 (permalink)
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Quote:
Originally Posted by tw khaotik View Post
Why the hell would quote a harsh but true criticism against your poorly made and uninviting map?
Becacuse you and lots of other people are commenting and biasing the map because of how it looks and that it will suck before you even play, or in the least do a forge through. How would you KNOW if the map is terrible without even trying? The only thing that's good for are infractions.

And for the people commenting about how, he threw a bunch of blocks everywhere, try reading first. He did that on purpose to give a ruin feel. I personally thought that some stuff could have been merged to create custom things such as broken walls, or whatever. And for the guy who said the map was too open, there's plenty of cover. There are only some areas that are bare, and you normally wouldn't go into open areas without cover if you thought about it.

Last edited by rifte gifle; 07-05-2009 at 01:03 AM.
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Old 07-05-2009   #18 (permalink)
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Lots of haters going around this thread but I see what you were trying to do here. Looks like a temple in the middle with the rest of it in ruins. Good concept, but I think if you made a bit more of the map intact, and had fewer crumbling parts, so that way when you played on it, people could realize that it's a temple in ruins, and not a temple surrounded by random scenery thrown around.

Hate to be harsh man, but that's the truth. But it is a good concept, so I'll give it a 7/10.
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Old 07-05-2009   #19 (permalink)
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Quote:
Originally Posted by tw khaotik View Post
Why the hell would quote a harsh but true criticism against your poorly made and uninviting map?
To lol at Frutista's mad grammar skillz. "OMG I HAZ A GRAMER!!11!!!!!11!!111!!"

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Old 07-05-2009   #20 (permalink)
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I think the map looks too destroyed, really if I was looking at it without knowing what it was I don't think I would have gotten temple. As a Pagan (there for I know everything about temples lol jk) I would expect more of a line of huge (and mostly intact pillers) with only a few fallen down leading to the main room with the sword or whatnot at the end. To be honist looks like you where just to lazy to buld any walls. It looks like the game play may be nice but it just dosent look good. 4/10
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