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Old 07-03-2009   #1 (permalink)
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Nusquam Novus


After about a week and a half of near-constant toil, testing, and retoil, I'm ready to post my newest map, Nusquam Novus, to Forgehub.
The name is latin for "Nothing new" reflecting that this is a remake of an earlier map of mine from Foundry, Colonnade. Actually, it's more of a reimagining. Anybody who has played Colonnade will have no problems finding their way around Nusquam Novus, as the three paths have remained essentially intact.
Quote:
The three inter-base routes are as follows:
  • 1: The Main Path
    This is the most traveled path in playtests, as it's nice and open with a variety of weapons and cover available, and it provides lots of medium-range combat.
    Pros:
    -Access to other routes
    -Access to some weaponry, the Ghost, and the Rockets
    -Best place to travel quickly or as a team
    Cons
    -Most exposed route
    -At the mercy of the Ghost
    -No Power Weapons on this level per se
  • 2: Central Structure
    Through the central wall dividing the two bases, this path provides the second-fastest route for inter-base travel, along with options for power weapons and a lift to the roof.
    Pros:
    -Access to the Sword
    -Access to Top of Center Structure, and through that the Overshield
    -Well Covered on most sides
    Cons:
    -Narrow Corridors make grenades high threats.
    -Teams need to travel single-file to fit through
    -Unable to see or affect battles outside of corridor
  • 3: Outer Catwalks
    From the base, a player can walk along the walls of Sandbox on a few catwalks, to the symmetrical teleporter pair.
    Pros:
    -Cover, allowing players to influence action on the main path while also hiding from bullets.
    -Able to jump to Pillars and from there the Center Top
    Cons:
    -Not very fast route
    -Enemies can pass through Center without being noticed
    -Not direct path to anything except Needler
However, there are differences. For those who've played Colonade, the changes are as follows:
  • Bases reduced and redesigned
  • In-base Plasma Rifles and Mauler replaced with Spikers
  • Cover in front of the base reduced and redesigned
  • Shotguns removed
  • Center structure interior opened up significantly and Sword added
  • Top of Center Structure has much higher walls
  • Overshield and Rockets swapped places
  • Jump from Rockets to Overshield added. Jump on the low ledge against the wall, than to the small platforms on the sides of the overturned ramp
  • Trip Mine added opposite Ghost in center
  • Brute Shots by teleporters replaced with Needlers
  • BRs moved off of pillars in front of bases.

But Besides that, these maps are pretty much identical.

Pictures tiem now!


Overhead view of the interesting half of the map.


Shot of the Center of the map. Notice the scenery around rockets/overshield, which allows you to jump up.


Picture of Center, with Sword and Lift behind it


Outside along the Wall and the Red Teleporter


Shot of the Base. Notice the Sniper against the wall


Thanks to all of the people who helped me test, special thanks to Fritzster for help with design concepts in both this map and Colonnade.


Last edited by Kapura; 07-03-2009 at 09:43 PM.
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Old 07-03-2009   #2 (permalink)
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this looks like a very fun map. i love the pillars in the middle of it. how did you make those? anyway 5/5
keep up teh good work
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Old 07-03-2009   #3 (permalink)
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Originally Posted by RebelCow View Post
this looks like a very fun map. i love the pillars in the middle of it. how did you make those? anyway 5/5
keep up teh good work
I agree, those are some pretty sexy pillars. Execution looks alright, nothing spectacular. However, I utterly disagree with the person above me for five out of five. You never played the map you dumbass, to get a perfect score, the map needs to excel in all areas. Amazing gameplay doesn't make up for the fact that the aesthetics suck, (don't worry, I'm not talk about your map ;)). You tell me how gameplay goes, I'm too lazy to DL XD




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Old 07-03-2009   #4 (permalink)
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Ah, this was a very fun map to test, even tho we didnt test it on very many gametypes, it wa fun on all that we tested with (KOTH, CTF, TS)

On the side route to the teleporter, the walkway is kind of bumpy.
but nonetheless it has great aesthetics and wonderful gameplay/

I like seing my self pull of that awesome stick on Skipyyyyyyyyyyy in the vid than needling everybody else from that tower, i remember doing that, it makes me feel spicial :3

5/5, awesome aesthetics, awesome gameplay, period.

Go Asset!!!
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Originally Posted by Royal Bloodbath View Post
awsome map it was fun but boreing
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Old 07-03-2009   #5 (permalink)
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Holy s*** this is awesome! I was glad to see your other map Collonade to be included on Bungie Day and I had already DLed it but this far surpasses it, and the only con I see is that theres not a lot of cover in the first level. but i guess u can say thats its good for bring then. nice merging aesthetics and a very original layout. I would acctually say this map deserves featuring its so well made great job 5/5 for sure and a definate dl
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Old 07-03-2009   #6 (permalink)
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"The layout of this map is wonderful. I don't remember seeing Colonade but this map is definately memorable. Seriously I really like the ideas that are displayed here. First off, the forging looks beautiful and if there is a bump here or there who cares. When playing a few games that will really make no difference. Second, for a map with limited cover and size you captured all that could be in a smaller space. I love it and this is one of few maps on here I believe to be feature worthy. I will try and DL and give a real review later. Excellent job." says former Green Bay QB Brett Favre

Brett Favre is the new Chuck Norris
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Old 07-03-2009   #7 (permalink)
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Quote:
Originally Posted by Kapura View Post
  • Bases reduced and redesigned
  • In-base Plasma Rifles and Mauler replaced with Spikers
  • Cover in front of the base reduced and redesigned
  • Shotguns removed
  • Center structure interior opened up significantly and Sword added
  • Top of Center Structure has much higher walls
  • Overshield and Rockets swapped places
  • Jump from Rockets to Overshield added. Jump on the low ledge against the wall, than to the small platforms on the sides of the overturned ramp
  • Trip Mine added opposite Ghost in center
  • Brute Shots by teleporters replaced with Needlers
  • BRs moved off of pillars in front of bases.
I fixed your list, you accidentally put[/list]in the front instead of just[list]

On topic, this is remnicent of many of my favorite maps which you have brought together to culminate in a spectacular conjunction of gameplay and aesthetics.

Overall, a great map and I really do hope to see more maps like this.
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Old 07-03-2009   #8 (permalink)
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Nice job, from the pictures I'd say this map will have great gameplay and is forged great. When I play it ill edit and let you know more.

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Old 07-03-2009   #9 (permalink)
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Whoops, thanks Chaos. Fixed in OP and DB. Although, it does kind of startle me that 6 posts came before people noticed the huge problem with the text.

As for the side walkways, bumps are a fact of life. Deal. :D
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Old 07-03-2009   #10 (permalink)
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No problem, just felt the need to point it out... But yeah, its a mistake that can happen to all of us.




Hope this isn't viewed as spam.
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