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Old 07-03-2009   #1 (permalink)
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The Maxster's Avatar
 
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Gamertag: MAxst3R Max
Location: Clarcksville,TN
Posts: 14
Tri-form


Tri-form
4-16 players
All game types
My second map on sandbox. really symmetrical. I am pretty proud of it.

this is an overview of the map (very symmetrical).

Weapons-
Battle Rifle x3
plasma riflex2
SMGx2
Spikerx2
energy swordx1
Equipment-
plasma grenadex2
spike grenadex4
frag grenadex6
deployable coverx1
power drainx1
overshield (asymmetrical only) x1


here are pictures

battle rifle spawn


plasma grenades and plasma rifles (one base)


spike grenade spawn (not with plasma grenades)


middle (top) power drain


energy sword spawn, middle (bottom)



DOWNLOAD
please download and comment

*edit
ok I changed the map like suggested...

changes
-
-took away the deployable cover
-put spike grenades instead of the 2 plasmas
-added cover

here is an overview of the map




here is the cover (close up)



and here are the little areas on the back of "corners" ( I did not know what to do for this so...ya)




the many uses of forge.

Last edited by The Maxster; 07-03-2009 at 09:14 PM. Reason: I made changes in the map
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Old 07-03-2009   #2 (permalink)
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Nice post, a great way to start at forge hub. when im free ill test this map out with some of my freinds.
From what I can see,
Pros
map geometry
weapon placement
good weapon choice
good interlocking
Cons
more cover off to the sides, on the triangle part.
only 1 type of grenade, for this map id say spikes
bad equipent choice. OS is good but deployable cover should be removed.
Overall, you did a nice job on this original map. 4/5

Levels V2 ^
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Old 07-03-2009   #3 (permalink)
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The map is a bit small. I dont even think this is big enough for 2v2. Another big thing about the map is cover, it doesnt look like you added ANYTHING as cover. Also forging could be neater.

Jumping Maps:
Jumper: Sandbox | Jumper: Objects | Jumper: Expert | Jumper: Faceoff | Mountian Climb | Always Sliding

Other Maps:
9Mins till Evac | Conquest map (80%) | Desert Evac (In testing)





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Old 07-03-2009   #4 (permalink)
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everyone else is saying this to put more cover...put more cover but to fix it very easily put a couple barriers then move those archs around the side forward...nice job on the map and i like the original shape it looks good for 2v2 if u fix it up a little bit... lastly the sword room is very nice its sunk in so you can't camp good thinking...l. ok really lastly... many people are saying this map is too small... to fix this i would suggest making small bases at each of the three points on the triangle... make a v2 with all these improvements and this map will be awesome
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Old 07-03-2009   #5 (permalink)
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The map looks very nice and the interlocking is excellent! I like the shape and the weapon placement is good. unfortunately, it lacks cover and spawn killing looks easy. but, good map 4/5
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Old 07-04-2009   #6 (permalink)
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thank you


the many uses of forge.
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Old 07-04-2009   #7 (permalink)
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Loving the traingle look. My only complaints are that everything looks a bit plain, and the weapon set in partciaulr is kind of bland. Even just some maulers or a needler would liven things up enough. Maybe a shotgun if we're going overboard.
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Old 07-04-2009   #8 (permalink)
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This is honestly a great idea for a map. I LOVE symmetrical maps, and maps with a sword in the center. Your map is very aesthetically pleasing, and I'll definitely download and give a full review later.

4/5 for now.

~Sleeper

MY NEWEST MAP:



The epic Box
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