Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 07-01-2009   #1 (permalink)
Junior Member
 
Join Date: Jul 2008
Posts: 75
Frailty


For 8 - 16 players
Supported Gametypes:
Assault, Capture the Flag, Infection, Juggernaut, King of the Hill, Oddball, Slayer, Team Slayer, Territories, VIP

Get Map Here
http://www.bungie.net/Online/Halo3Us...ileid=86104694
__________________________________________________



Frailty is an asymmetric map designed for competitive vehicular combat for parties of 8 to 16 people. The map has all gametypes available but has really only been tested for Slayer, CTF, KOTH, and Assault.

Vehicles

Mongoose x4
Warthog x2
Ghost x2

Weapons/Equipment

BR - 20 sec resp - 2 clips
Shotgun x2 - 90 sec respawn - 0 clips
Sniper x2 - 120 sec respawn - 0 clips
Carbine x2 - 90 sec respawn - 1 clip
Rocket Launcher - 150 sec respawn - 1 clip
Spartan Lazer - 180 sec respawn
Missile Pod - 120 sec respawn - 0 clips
Needler x2 - 60 sec respawn - 1 clip
Brute Shot x2 - 90 sec respawn - 1 clip
Plasma Rifle x2 - 30 sec respawn
Plasma Pistol x2 - 45 sec respawn
Magnum x2 - 30 sec respawn - 1 clip
Frags - 10 sec respawn
Plasma'nades - 10 sec respawn
Overshield - 150 sec respawn
Bubble Shield - 120 sec respawn
Power Drain - 120 sec respawn

The Attackers base


This base should immediately spark fond memories of good ol' Blood Gulch from Halo CE. Rather than having two external ramps to gain access to the top of the base, this version has 4. This layout offered the opportunity to add reccessed spaces inside the base that didn't exist on Blood Gultch. Yes the enitre floor of the base is grass, and yes there is some flicker. Unfortunately the flicker isn't fixable since the grass would glitch invisible if positioned correctly. There is also a teleporter on top of the base that takes you about 1/3 of the way accross the map toward Red Tower.

Red Tower

Also known as Splazer spawn, this position covers top mid at rocket spawn, attackers sniper spawn, the front of the attackers base, defenders base sniper spawn, the front of the defenders base, and Blue Tower. Line of sight obstructions keep this spot from being too overpowering as both teleporters can't be seen from this position as well as OS spawn at bottom mid.

Blue Tower

Also known as Missle Pod spawn, this position covers Defenders snipe spawn, top mid Rocket spawn, bottom mid OS spawn, both bases fronts, and Attackers teleporter.

Attackers Brute Shot spawn

The purpose of this position, just left of the base, is to cover the front of the base, the front of the middle structure, and Blue Tower. The Brute Shot spawns underneath with a BR spawn on top.

Attackers Carbine spawn

This position has the same cover areas as BS spawn except Carbine spawn covers Red Tower.

Defenders Base



This base is a bit of a hybrid between Valhalla's horseshoe design, Relic's aesthetics, and sniper spawn from Last Resort. This design is sure to keep would be defenders on their toes as this base is pretty pourous. There is a gravlift that takes you from bottom floor to top floor power drain spawn, while still allowing players to jump back down the lift if they need to. The aesthetic design of the lift allows the defending team to see into the lift at alll times.

Defenders BS Spawn

This mirrors the Attackers Carbine spawn with same principles and cover areas.

Defenders Carbine Spawn

This position mirrors the Attackers Brute Shot spawn.

Rocket Spawn/OS Spawn



Both areas are seperate from each other enough that it is very difficult for anyone to get both itms simultaneously. Both these areas are very open to all positions.

Action shots







Thanks to all who helped in testing (list to be added later) and thanks to all who DL. All criticisms are welcome.

Quote:
Originally Posted by penguin asassin View Post
great georges jack rabbit!....5 flood with rocket launchers (argh) out of 5

Last edited by Hadokenchild; 07-14-2009 at 04:28 AM.
Hadokenchild is offline   Reply With Quote
Old 07-01-2009   #2 (permalink)
Heroic Member
 
ZANDER1994's Avatar
 
Join Date: Apr 2008
Gamertag: ZANDER1994
Location: You're mommy?
Posts: 1,661
WOW. Dude, I'd have to say that this is feature worthy. I mean, it looks just as good as, if not better than Utah mambo. If it plays the way it looks than I think we have a winner. Definitely a download, and again, WOW.

I believe the correct term is "pooned".

I often times speak without thinking. If you feel my post is derogatory please PM me.
ZANDER1994 is offline   Reply With Quote
Old 07-01-2009   #3 (permalink)
Junior Member
 
Join Date: Jul 2008
Posts: 75
Quote:
Originally Posted by ZANDER1994 View Post
WOW. Dude, I'd have to say that this is feature worthy. I mean, it looks just as good as, if not better than Utah mambo. If it plays the way it looks than I think we have a winner. Definitely a download, and again, WOW.
Thanks man. I find it funny, and eerie, that I have never played UM but after I got a few comments about the comparison I checked out the pics. I had that omfg moment when I saw the perimeter sniper positions. A bit too similar for my liking lol. I also found they had somewhat of that same theme or idea but I think you would agree that they both execute it very differently.

Quote:
Originally Posted by penguin asassin View Post
great georges jack rabbit!....5 flood with rocket launchers (argh) out of 5
Hadokenchild is offline   Reply With Quote
Old 07-01-2009   #4 (permalink)
Junior Member
 
Join Date: Jul 2008
Posts: 75
Quote:
Originally Posted by spawn200 View Post
I AM AMAZED!!!!!!!!!!! and how did you push objects into the wall and the floor ?
I had to go old school and build frames around the object first, then save/quit the pushing object at small intervals each time till it was where I needed it. SB seems to have a nasty tendency to swallow object if they are pushed to far at one time. To push into the dunes I kind of had to build a crane from the flat part of SB up over the dune so I could place the object flat. Then I framed it and pushed it down.

Quote:
Originally Posted by penguin asassin View Post
great georges jack rabbit!....5 flood with rocket launchers (argh) out of 5
Hadokenchild is offline   Reply With Quote
Old 07-01-2009   #5 (permalink)
Member
 
oh knarly's Avatar
 
Join Date: May 2009
Gamertag: oh knarly
Location: Land of tea and biscuits
Posts: 316
Some very original ideas and excellent execution! Will give this a download and see how it plays, the weapon list seems a little excessive but the map itself is stunning.

Edit : I've also had problems with objects falling through sandbox, I'll try your technique of moving them bit by bit.

Last edited by oh knarly; 07-01-2009 at 04:18 PM.
oh knarly is offline   Reply With Quote
Old 07-01-2009   #6 (permalink)
Member
 
sourdauer's Avatar
 
Join Date: Jul 2008
Gamertag: sourdauer
Posts: 362
what can i say that hasn't already been said? it's gorgeous, fun, and detailed in the extreme. definitely a grade A map. i would like to see how you did spawns on this map, because everything else is a 5/5. if you do any more testing sessions please send me a pm!

just as a note, you should give an overhead shot with all vehicle and weapon placement noted. --a minor tip, but i couldn't tell where the ghost spawned from the screenshots


my :lol: maps
Yellow Highway* = forging
panoramic* = testing
sourdauer is offline   Reply With Quote
Old 07-01-2009   #7 (permalink)
Senior Member
 
JumpMan's Avatar
 
Join Date: Mar 2009
Gamertag: Xang Yang
Location: B.C. Canada
Posts: 581
Pretty nice looking map ive got to say. You have some uniue designs for the bases and layout and your geo-merging is great. I dont know how good the map would play out on oddball, but it looks great for assault. For sure this is feature worthy, great job.

Jumping Maps:
Jumper: Sandbox | Jumper: Objects | Jumper: Expert | Jumper: Faceoff | Mountian Climb | Always Sliding

Other Maps:
9Mins till Evac | Conquest map (80%) | Desert Evac (In testing)





JumpMan is offline   Reply With Quote
Old 07-01-2009   #8 (permalink)
Junior Member
 
cartoonwolf's Avatar
 
Join Date: Apr 2009
Gamertag: cartoonwolf
Location: Newburgh
Posts: 91
The map is great. Great aesthetic, bases are creative, fun to play. My only complaint is that I don't like snipers with 4 shots, seems like it's somewhat pointless. Also, when pklaying ffa with a small group, I usually spawned in the same exact spot. Good map though, 9/10
cartoonwolf is offline   Reply With Quote
Old 07-01-2009   #9 (permalink)
Junior Member
 
Join Date: Jul 2008
Posts: 75
Quote:
Originally Posted by cartoonwolf View Post
The map is great. Great aesthetic, bases are creative, fun to play. My only complaint is that I don't like snipers with 4 shots, seems like it's somewhat pointless. Also, when pklaying ffa with a small group, I usually spawned in the same exact spot. Good map though, 9/10
I went back and forth on the ammo reserves for the sniper and had to change it back to 0 clips. During testing we had a few guys who were beast with the no scopes and even they admitted it was just too dominating. The map is specified for 8 - 16 people, and the size of the map tends to not favor small groups.

Quote:
Originally Posted by penguin asassin View Post
great georges jack rabbit!....5 flood with rocket launchers (argh) out of 5
Hadokenchild is offline   Reply With Quote
Old 07-01-2009   #10 (permalink)
Junior Member
 
Join Date: Jul 2009
Gamertag: Dr GreenEyes HD
Posts: 1
This map is superb. It has the feel of maps like relic, and blood gulch. It's quite amazing. This map makes Utah Mambo look like child's play. This is now one of my all time favorites. Keep up the good work. Well done. 10 out of 5
DrGreenEyes is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:31 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0