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Old 07-14-2009   #61 (permalink)
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Well ladies and gents, the final version of Frailty is now on my fileshare. I updated the post with the new link.

I added ramps to the perimeter towers outside the defenders base (no more crouch jumping required!)
I fixed all the non-spawning objects
I changed the respawn time of the Mongeese from 90 to 20
I changed the respawn time for the Warthogs from 120 to 150
I changed the respawn time for the Ghosts from 30 to 60
I tweaked the respawn areas for both CTF and Assault
I swapped the locations of the Needlers and bottom mid BR's
I also fixed the defenders bomb spawn so they can actually PICK IT UP lol
No, the sniper rifles are still clipless. Again during testing tonight we had some good snipers and even tho they complained of the lack of ammo, they had a very easy time sniping people. We only had a group of 4v5 so things weren't quite even, but the games were close and down to the wire at times. Still it proved that any additional ammo would have hindered the enjoyment for those who weren't sniping.

That's it. Thanks to all who helped out and I hope this fixes all the issues.

Quote:
Originally Posted by penguin asassin View Post
great georges jack rabbit!....5 flood with rocket launchers (argh) out of 5

Last edited by Hadokenchild; 07-14-2009 at 05:05 AM.
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Old 07-14-2009   #62 (permalink)
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Quote:
Originally Posted by Hadokenchild View Post
Well ladies and gents, the final version of Frailty is now on my fileshare. I updated the post with the new link.

I added ramps to the perimeter towers outside the defenders base (no more crouch jumping required!)
I fixed all the non-spawning objects
I changed the respawn time of the Mongeese from 90 to 20
I changed the respawn time for the Warthogs from 120 to 150
I changed the respawn time for the Ghosts from 30 to 60
I tweaked the respawn areas for both CTF and Assault
I swapped the locations of the Needlers and bottom mid BR's
I also fixed the defenders bomb spawn so they can actually PICK IT UP lol
No, the sniper rifles are still clipless. Again during testing tonight we had some good snipers and even tho they complained of the lack of ammo, they had a very easy time sniping people. We only had a group of 4v5 so things weren't quite even, but the games were close and down to the wire at times. Still it proved that any additional ammo would have hindered the enjoyment for those who weren't sniping.

That's it. Thanks to all who helped out and I hope this fixes all the issues.
Nice, I will que it for download. Thankyou for providing a list of updates this time. This will be my favourite forge for some time I think.
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Old 07-14-2009   #63 (permalink)
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I like everything about the map only things I would remove are the spartan laser and missle pod they just were over powered and they don't really have a point other than absolutely rapping the mongoose lol.
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Old 07-14-2009   #64 (permalink)
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Awsome Map, i played that map with you and Fritzster days ago and i have to say that you made an awsome job with the Interlocking and Geomerging.Also the Weapon placement is perfect for your map.
The Spawn System is very nice to so overall 5/5.
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