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Old 07-02-2009   #31 (permalink)
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Originally Posted by LIGHTSOUT225 View Post
My point about the teleporters had nothing to do with safety or risk v reward, just that they felt out of place and didn't match the feel of the rest of the map. I completely get their location and the RvR factor, and I understand and appreciate that. Its just the fact that its just a lone, random receiver node in the sand that makes it "out of place." Place it on a merged block and toss a wall slit behind it.. i dunno something to make it seem like an actual part of the map. You don't have to compromise the risk v reward or LOS to make it fit in with the rest of the map.

About the central structure, you may have to play with its design a bit in order to achieve some ramps. It might not be as easy as just adjusting the one you have with a piece or two, but the no-jump factor is a pretty elemental part of solid map design. You can take that or leave it, but its pretty hard to argue that a couple ramps wouldn't make the structure more user friendly and MM compatible. Its something you should take a hard look at if your ultimate goal is to get this into MM. If thats not the case, then you don't have to really worry about it.

Ill get some games on it later today and get back to ya. Excited about it
I agree that they do look odd, but in order to get them to blend in would require more resources just to make it aesthetically sound. I had to make a sacrifice somewhere and the running theme in Forging is gameplay over style, so in that regard I left them as is. While I'm not in a rush to get this off to Altas (it was an idea given to me by about a dozen people) I do understand why it makes sense to ramp up the corners. All I can do is go by my experiences in playtesting and for me personaly it didn't detract from that area of the map. The center piece was the first part of the map I built and in looking at Bungie's own SB default layout they didn't alter their corners at all to make them streamlined. I felt if Bungie doesn't have an issue with it than I shouldn't be too concerned. Besides it would have taken 16 wedges to fill that transition in and I just felt those resources were better suited elsewhere.

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great georges jack rabbit!....5 flood with rocket launchers (argh) out of 5

Last edited by Hadokenchild; 07-02-2009 at 02:31 PM. Reason: BTW, I fixed the vehicles and blue side towers
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Old 07-02-2009   #32 (permalink)
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the central structures on your map and defualt sandbox orent comparable. You have active paths and playspaces where people are going to regularly traverse up there, whereas default Sandbox just has the double jump to the OV. Ill forge up a variation or two of your structure to give you an idea of what I mean
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Old 07-02-2009   #33 (permalink)
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Originally Posted by LIGHTSOUT225 View Post
the central structures on your map and defualt sandbox orent comparable. You have active paths and playspaces where people are going to regularly traverse up there, whereas default Sandbox just has the double jump to the OV. Ill forge up a variation or two of your structure to give you an idea of what I mean
I was talking about the corner pieces on the bottom as opposed to Bungie's use of them on the sides of the map (I think a Brute Shot spawns there, but I don't play default SB).

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great georges jack rabbit!....5 flood with rocket launchers (argh) out of 5
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Old 07-02-2009   #34 (permalink)
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Seems to be you are either about $500 over on budget, or there is some odd budget glitch going on. When deleting items, I dont come into money until Ive deleted $500 worth. Which makes making changes pretty difficult. So you may be stuck with what you've got for the most part, not that you seem to mind, apparently. Thats a shame. But being over the budget means it won't be acceptable at ATLAS or in MM. Also a shame. You have a really good map here either way. It could be better with adjustments, but its solid regardless.

Note: You have some items not spawning at start. The stone bridge leading up to the side structure to the left of the grass base if youre facing it (spawns at 30s), and the 2 wedge smalls surrounding the lift in blue base (spawn at 180s).

I really would have loved to see this thing improved to be the best it could be, and am pretty sadface now. Ah well, still lookin forward to games on it in a bit. Cheers
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Old 07-02-2009   #35 (permalink)
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Hehehe... I did a quick forge-through on Frailty with Zanitor. And damn was I impressed. At first I thought this was a remake of a campaign map.. I don't remember which campaign map... But the blue base definately looked like it. I swear, has anybody got a single match on Frailty yet? I tried to start a group, but nobody showed up. I really want to play a match on this to see how it would play out.. Because as of now, I only see it as one helluva aesthetic map. I can see where gameplay would have its flaws, but I also see where it exceeds. Frailty is definately one of the better maps on Sandbox's ground floor. But how on Earth did you go $500 over the budget!? I thought the budget glitch maps wouldn't effect Sandbox because of the fact that you hit the OLN before the budget most of the time... Is this budget glitched or not? I would really love to see it in MM...
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Old 07-02-2009   #36 (permalink)
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It's like the forerunner version of Utah Mambo

Prepared to GTFO
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Old 07-02-2009   #37 (permalink)
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Originally Posted by Conkerkid11 View Post
Hehehe... I did a quick forge-through on Frailty with Zanitor. And damn was I impressed. At first I thought this was a remake of a campaign map.. I don't remember which campaign map... But the blue base definately looked like it. I swear, has anybody got a single match on Frailty yet? I tried to start a group, but nobody showed up. I really want to play a match on this to see how it would play out.. Because as of now, I only see it as one helluva aesthetic map. I can see where gameplay would have its flaws, but I also see where it exceeds. Frailty is definately one of the better maps on Sandbox's ground floor. But how on Earth did you go $500 over the budget!? I thought the budget glitch maps wouldn't effect Sandbox because of the fact that you hit the OLN before the budget most of the time... Is this budget glitched or not? I would really love to see it in MM...
If you can get a party to play this map with, do it. Trust me if this was in matchmaking it could be compared to Utah Mambo. I like this better, personally, and gameplay is amazing for one-sided objectives.

Maps
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OMg liek i alwAyz w4nted a buton that wudd maek mApz 4 u.. u no? dat wudd b awwsum
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Old 07-02-2009   #38 (permalink)
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Thats gonna be the firts big feature map in the histories ! Each base have Their Aventage . The midle of the map are very ashestic and the overshield spawn are very good ! 5/5
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Old 07-04-2009   #39 (permalink)
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This map looks absolutely amazing. I have downloaded and run through it and could find no real problems. My favourite part of the map is probably the lift tube into the blue base.
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Old 07-04-2009   #40 (permalink)
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ABSOLUTELY NO DOUBT BEST SANBOX MAP YET. seriously i just feel embarassed about my maps knowing stuff like this is possible...
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