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Old 06-29-2009   #11 (permalink)
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Quote:
Originally Posted by R0FLninja View Post
Dude, im tempted to vote this for a feature, its so beutifuly made, with an amazing conquest layout i have never seen before, but still complies to all of the conquest rules. Although in th picture showing Blue territory sector 4-5, the weapon holders holding the spikers are ugly and kind of not smooth, i would suggest interlocking them into the ground. I know that is not important, but weapon display in conquests maps are very important and i though i oughta just point that out.

Amazing, will DL, 5/5
Dont you mean nominate for a feature?Yeah the layout is very unique indeed.Oh and agreed about the whole spiker thing it can be smoother and I just love the structures on the walls and again sweet layout and nice vids.I like this map it has a future.
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Old 06-29-2009   #12 (permalink)
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Well fro mthe looks of it your design is great and i love Conquest. Everthing looks very neat and gameplay looks great, along with the aesthetics which by the way looks amazing.

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Old 06-29-2009   #13 (permalink)
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Woot it's over here now... I can definitely agree with the spikers on weapon holders being a bit ugly, but they do have quite a bit of eye catching cuz of the color variation. Great map I just wish there was some sorta bit of cover in the center.
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Old 06-29-2009   #14 (permalink)
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This looks amazing. I like conquest anyway but this stands out. The extra rooms you have added give it a larger feel, yet it sticks to the rules of conquest. I also really like the layout, it's different from other conquest maps. This is one of my favourite conquest maps now, good job. 5/5

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Old 06-30-2009   #15 (permalink)
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Quote:
Originally Posted by Silva Sniper View Post
Dont you mean nominate for a feature?Yeah the layout is very unique indeed.Oh and agreed about the whole spiker thing it can be smoother and I just love the structures on the walls and again sweet layout and nice vids.I like this map it has a future.
Yeah the spikers seems to be the biggest complaint so far, and that will be fixed in the not so distant future.


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Old 06-30-2009   #16 (permalink)
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Originally Posted by I Shadowsth I View Post
Yeah the spikers seems to be the biggest complaint so far, and that will be fixed in the not so distant future.
i doubt thats the largest problem of the map, trying to get a good party to test this out, i did a forgethru and it looks great.

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awsome map it was fun but boreing
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Old 06-30-2009   #17 (permalink)
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I love it. It looks very fun I can't wait to try it out at next week's WoW. I think i might nominate this for a feature... But first I must play the map. I agree with gunner replace those golf balls with some thing more interesting, like a monster or something. Btw those cells gave me a great idea for map. This map looks very interesting and I can't wait to play... I think i already said that i think...

I will edit this post with info about the gameplay after I try it out.
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Old 06-30-2009   #18 (permalink)
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Originally Posted by I Shadowsth I View Post
Yeah the spikers seems to be the biggest complaint so far, and that will be fixed in the not so distant future.
Along with that, you might want to use something other than stone bridges to make the crossover from 4 to 6 and 5 to 7. There's something that is really unaesthetically pleasing about it, and it'd probably look better if it was made from something that doesn't need to be overlapped. I'd suggest a wooden bridge, though there's probably a lot of other things that would work.
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Old 07-01-2009   #19 (permalink)
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i like this it is a different style for a conquest map. i mean honestly its cool and all but i was gonna make a map almost the same to this but i little different. i also love the way that you did the bars to make it seem like a jail. woth a download from me even though i got the RROD
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Old 07-01-2009   #20 (permalink)
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The new upgraded version is now up. Hopefully these will be the map's only adjustments.


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