Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 08-03-2009   #31 (permalink)
Member
 
Join Date: May 2009
Posts: 150
Nice!


Very very nice Conquest map!

I have never seen a jail themed map design yet... Very nice!

I will have to Download this and check it out! I like when people put extra things in the map..Those 2 purple rooms add alot more of an aesthetic touch to your map.

Gameplay looks excellent and I also like how you gave one team the Odd numbers and the other Evens.

Looks feature worthy to me.

I just figured out that Conquest is from Star Wars BattleFront!

Quote:
An experienced forger not as experienced as rifte gifle but not a noob like my brother.

Quote:
Originally Posted by Insane54
Plasmaterial=Best forger around!
Plasmaterial is offline   Reply With Quote
Old 08-03-2009   #32 (permalink)
MLG
Junior Member
 
Join Date: Aug 2009
Gamertag: iTz iLukyshot
Location: Michigan, United States
Posts: 84
Send a message via Yahoo to MLG
really shows that you put a lot of time, effort, and research into this map. I can't wait to get some solid games in with fellow conquest fanatics. The fact that you took it a step further to add those little extra aesthetic touches shows that unlike some, you take that extra care and attention for your map that others should strive for.

I'm definately gonna download to get some good test runs in, and if all proves well and good this should be a keep on my HD.
MLG is offline   Reply With Quote
Old 08-04-2009   #33 (permalink)
Junior Member
 
B a m X m e R's Avatar
 
Join Date: May 2009
Gamertag: Veto 4 BRsss
Location: Scotland
Posts: 9
Could you put any more weapons on there? And you forgot to delete the teleport
B a m X m e R is offline   Reply With Quote
Old 08-04-2009   #34 (permalink)
Heroic Member
 
aMoeba's Avatar
 
Join Date: Mar 2008
Gamertag: NewbAmoeba
Location: Seattle, WA
Posts: 1,210
Send a message via ICQ to aMoeba Send a message via AIM to aMoeba Send a message via MSN to aMoeba Send a message via Yahoo to aMoeba Send a message via Skype™ to aMoeba
Quote:
Originally Posted by B a m X m e R View Post
Could you put any more weapons on there? And you forgot to delete the teleport
The teleporter is for assymetrical gametypes, and Conquest is symmetrical.


aMoeba is offline   Reply With Quote
Old 08-04-2009   #35 (permalink)
Member
 
ONeill117's Avatar
 
Join Date: Jul 2009
Gamertag: ONeill117
Posts: 141
This map looks very very very good indeed. the aesthetics are insane, and it definitely doesnt feel like one corridor with all the 'doors' and jails etc.
two things tho, the make is very serious looking whereas the golf balls are a lol? dunno, maybe replace with something else?
also, the second territories (eg, 4 and 5 i think) kind of hang off the ramps if u no what i mean, it just looks a little funny i think.

Final thing, if u wanted im sure u could open up the purple rooms and make a pretty decent slayer map, or even neutral/multi objective games!
ONeill117 is offline   Reply With Quote
Old 08-04-2009   #36 (permalink)
Junior Member
 
I Shadowsth I's Avatar
 
Join Date: Dec 2007
Gamertag: I Timothy I
Posts: 66
Send a message via MSN to I Shadowsth I
Quote:
Originally Posted by ONeill117 View Post
This map looks very very very good indeed. the aesthetics are insane, and it definitely doesnt feel like one corridor with all the 'doors' and jails etc.
two things tho, the make is very serious looking whereas the golf balls are a lol? dunno, maybe replace with something else?
also, the second territories (eg, 4 and 5 i think) kind of hang off the ramps if u no what i mean, it just looks a little funny i think.

Final thing, if u wanted im sure u could open up the purple rooms and make a pretty decent slayer map, or even neutral/multi objective games!
You know there are times where I was thinking of making a "Neutered Messiah" that supports the other gametypes, but that would mean removing a lot of stuff, creating extra hallways to connect places, adding more spawns and putting in the objectives for the gametypes. While I didn't hit the object limit, I know for a fact that I'm getting close to hitting it which would limit me even further.

It sounds like a good idea at first, but I don't think it will ever happen. =(


I Shadowsth I is offline   Reply With Quote
Old 08-06-2009   #37 (permalink)
Member
 
NOV3D's Avatar
 
Join Date: Apr 2009
Gamertag: NOV3D
Location: UNITED STATES OF AMERICA
Posts: 151
xX-Executioner-Xx

Appearance- 1.8-Master Piece
game play- 1.6-Heave On Forge
Originality- 0.5-Exotic
presentation- 0.5-Shark Attack

Over all= 4/5

I must say that this is one of the few Conquest games that I do like most of them turn out to be a piece of BLEEP but yours stud out to me and my team. Not just because of your great aesthetics but also for its Game play even though it only got a 1.6 out of 2. its Game play was still great in allot of ways I felt that weapon set ups were nice cover in the middle was set up perfectly and the design was well thought out. Plus we loved the window idea but there were just few problems with the map for example we did not feel that the spawn had enough cover do to 3 to 5 spawn kills a round and we wished the map to be just a little bit bigger. Other then that great job with out a doubt...
Almost a 5/5 keep up the good work and good luck on your next map. :)

NOV3D'S MAP GOOD EXAMPLE IF YOU NEED ONE
If you have any questions or wish to state something about the Executioner's.
Here is the place to do so. :)
NOV3D is offline   Reply With Quote
Old 08-06-2009   #38 (permalink)
Member
 
Join Date: Nov 2008
Gamertag: Benzu13
Posts: 499
Featureworthy, perfectly perfect. I'd have to say that I'm jealous. This map is perfectly perfect regarding aesthetics and gameplay. I'd be a fool to give you anything less than a 5/5.

Can YOU beat it???
Benzu13's Trial
Benzu13's Quiz
Benzu13's Test


My Originality Portfolio
-Forgery
Benzu13 is offline   Reply With Quote
Old 08-07-2009   #39 (permalink)
Senior Member
 
Gollygeeanelite's Avatar
 
Join Date: Aug 2008
Gamertag: Fanaticgreekboy
Location: Maryland
Posts: 733
I like this map, it has gold rush on a run for it's money. I like how you recognized good forgers as well. When people really make the extra push in their map, aesthetics and gameplay alike, then the map deserves to ride shotgun on my harddrive. Beautiful job with the geomerging of the scafoldings and a great layout for conquest. 5/5.


97% of people don't click the pictures below this text. If your one of the 3% who do, then you can have a cookie.

Gollygeeanelite is offline   Reply With Quote
Old 08-09-2009   #40 (permalink)
Junior Member
 
I Shadowsth I's Avatar
 
Join Date: Dec 2007
Gamertag: I Timothy I
Posts: 66
Send a message via MSN to I Shadowsth I
The Xforgery featured video is now up for you guys to enjoy. Special thanks to the Halo Evolution team for creating the video.

www.youtube.com/watch?v=PWbDNsMcdkY



Quote:
Originally Posted by Gollygeeanelite View Post
I like this map, it has gold rush on a run for it's money. I like how you recognized good forgers as well. When people really make the extra push in their map, aesthetics and gameplay alike, then the map deserves to ride shotgun on my harddrive. Beautiful job with the geomerging of the scafoldings and a great layout for conquest. 5/5.
I heard that from a lot of people that they liked this map better than Gold Rush. However Gold Rush is still a damn good map and Gunnergrunt is a much better forger than I am (Rock Solid is a great example). Needless to say I'm still surprised to this day when people say that. However once I get back on live my expectations will be raised as I try to push my forging skills even further with my next map. I'm also messing around with layouts for my next conquest map with originality and a strong theme being the most important factors.



Last edited by I Shadowsth I; 08-09-2009 at 11:53 PM.
I Shadowsth I is offline   Reply With Quote
Reply

Tags
awesome, conquest, sandbox



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:41 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0