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Old 06-27-2009   #1 (permalink)
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Urban Combat


Urban combat
Created by used man

IMPORTANT-EDIT:as all of my testers have said, this map is really good. I changed the name to urban combat to get more views, I am very very sad about this change. I wont change the story and description, but will still include a DL link to wall street so you can download and play trouble on wall street... in the rare cast that this map gets featured, I would prefer to have it featured as wall street, cause I wont need to draw attention to it then :(

A true urban combat map

Base: ___-.Sandbox


Supported Gametypes:
  • Assault
    Capture the Flag
    Territories
    VIP
    Custom Gametype(s)
Quote:
Some of you might call me crazy, but I think this map deserves a feature. 5/5
Quote:
Glad to see you finally got around to getting this posted. Luckily I was able to be in 2 of your tests. I also played a custom on this map with some friends the other day and they all loved it. Even for people who didn't know completely how the game was played, it was easy to catch on.

Uh I really can't think of anything else to say right now so I'll just quote my feedback as it basically says everything, and I really don't feel like typing alot right now =]. I also spoilered it because it's kinda alot.
(spoiler that I dont know how to make)
V3 Feedback:

Quote:
Wall Street:

Wall street was probably the most fun territories game I played since conquest. Around every corner there were fights breaking out to control the territories. Infection was really fun on this map because you actually felt like you were in a city, and all the calm moments between fights were actually kinda creepy.

Likes:
- not your average territories game
- there were many power weapons to counter the vehicles
- balanced RvR in choosing to stay in a building or leave to a new one
- plenty of cover in buildings, but the streets are wide open
- looks and feels like a city, especially from the streets

Dislikes:
- the vehicles, particularly the hornet, feel like they respawn way too fast
- territories feel too small, you had to be directly on the flag to capture it
- I was often spawn killed by a hornet when I spawned on the rooftops

Suggestions:
- the hornet in particular needs to have a longer respawn, atleast 2 minutes
- respawn points on the roofs need some kind of cover, or they could just be moved
- make the territories a little bit larger
V4 Feedback:
Quote:
Wall Street V4 had a ton of changes from V3, from some redesigned buildings to slight changes in vehicle respawn times. And I have to say that they were all changes for the better. I really have no complaints after testing this version.

Likes:
- The new vehicle respawns are, IMO, perfect, they no longer overpower like they used to, but there's still usually always a vehicle available.
- The equipment was definitely another great change, especially the grav lifts, and it added alot more variety to the game compared to the V3 test.
- I could tell there were some changes in the buildings, and the changes helped improve the flow of the map.

Dislikes:
- The only problem I had was the building where territory 7(I think) was only had one entrance, and it was annoying getting to it. But we solved this problem in forge right after the game so there are now 2 entrances.

Suggestions:
- Really none, we already fixed the only flaw we found.

So to recap:
- The new Wall Street is better then ever, gameplay is flawless and the buildings flow well with the streets, and each other.
- Players no longer need to be dependent on power weapons because the vehicles no longer overpower the map.
- Although we didn't see much of it yet today, I can see the equipment becoming very important factors in winning or losing, power drains are deadly against vehicles, and grav lifts provide easy access to rooftops.
- I'm pretty sure this map is complete, but Used said he had some more things to fix, well see later.

(/spoiler that I dont know how to make)

Hopefully people will actually read that and realize the map is now PERFECT!

Also I won't need to DL, I still have them on my HD from the test. And why didn't you add the ODST Infection version there? That game was really fun.
Soooo.... yeah.... DL DIS MAP AND PLAY WITCHUR FRIENDS! =]
Quote:
ANYWAY, this map was a lot of fun to play on, but it didn't go with my playstyle, so I got my ass kicked a lot. =P But you couldn't have placed the territories in better spots. There's always a battle going on by at least one of them. Personally I would have put some things in between the buildings but that's just me. Great job on the map. 5/5

A word to the wise, try this map. It's delicious!
Quote:
Hey Used Man! I can't believe I haven't posted on Wall Street yet, considering I was one of the testers. I felt at first that this map was just another one of those random territory taking team work matches. But the more I played on it, the more I truly understood it. It was a blast to play, and although it takes awhile to get the weapon layout, I throughly enjoyed it. Hrrmmm... Seeing as it was quite awhile ago that I tested this with you, I can't quite remember how the Hornet went down. But if I do remember quite right, it was slightly a bit overpowered. But this was a territories map, so it wasn't all that effective towards earning points. The hornet would just completely dominate the buildings, and if you got lucky, splatter somebody on the ground. Great map Used! Wall Street is one of those maps that just doesn't deserve to be pushed back within a second of it's post. Any map as good as this one deserves at least three pages of posts...
Quote:
I'm actually kind of surprised. I played on wall Street, err Urban Combat, for about 5 minutes (I had to leave) and it was really fun. I think Wall Street, I mean Urban Combat, deserves more attention from the community than this. It really is a fun map to play on. I will admit that some of your buildings are a little sloppy, but you can hardly notice it when your playing. Also, why did you make 3 different versions of the map?
Story:

500 years before the events of halo 3, there was a small city on a small island. this island contained a very strange material that would help shape what was to come in the future. this material would only be found in very small quantities. It glowed very brightly and provided huge amounts of power for its size. due to the small amounts found it was majorly overlooked due to the cost and rarity. now, 500 years in the future, scientists have found a way to extract all the potential energy from it and generate huge amounts of power. now only a small amount of it remains. the last traces have been tracked to the small ruins of nohsav. you and your force have been sent there to retrieve as much of it as you can. Unfortunately the blue army has also located these traces and are sending a force as well. eliminate the enemy and retrieve the material: good luck

Description:

I made this map in the hopes of creating a true urban map somewhere between infrastructure and gridlocked. infrastructure has a few very detailed buildings, gridlocked has many upright box buildings. while they are both great maps they are also a little extreme. wall street is a middle ground, it contains a good amount of detailed buildings. this creates CQB fights inside the buildings and long range fights outside and on the roof tops. because of the size I added a few vehicles to speed up gameplay. I expect a few people to complain about hornets. I assure you they are very well balanced. occasionally the smart driver will snag himself a killing spree, but that rarely happens. This map plays a custom territories game called trouble. the general idea is very similar to conquest but with a more open world standpoint. I plan to make a whole map pack devoted to this gametype. now I present, Wall Street



Forging 101:

[ YES ] __Floating Objects
[ YES ] __Instant Respawn
[ YES ] __Immovable Objects
[ ___ ] __Timed Map Events
[ YES ] __Effective Spawn Placement
[ ___ ] __Gravity Lift Techniques
[ ___ ] __Objects Placed in Water
[ ___ ] __Used Symmetry Option
[ YES ] __Interlocking Objects
[ YES ] __Objects Merged with Map Geometry
[ ___ ] __Unlimited Budget Glitch

[hr]

A weapons diagram. A few people had trouble finding things, so I made this.


A diagram of where the territories are located. if allowed they are inside on the second floor.


attacker side


defender side(note: this map is symmetrical and I may have forgotten which is which.)


A center overview(notice the balconie at the top of the screen. there are two of these, deployable covers can be used to take a shortcut and fool campers.



center street


Kitsune Yosh demonstrates one way to take down a hornet.


menace repys him in kind.


elites FTW


I demonstrate another method.


We Will capture this territory!!


calm happens after the storm to


A preview of my next map




[hr]

Download Wall Street
Download urban combat
Download urban combat slayer and VIP
unfortunately I have run in to problems and was forced to make three diffrent wall streets. just plain plays trouble, OBJ plays assault and flag, and slr plays slayer and VIP. I would reccomend the original.
Download Gametype


thanks to RaBBiiTTT for the sig :)

Last edited by used man; 07-06-2009 at 05:11 PM.
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Old 06-27-2009   #2 (permalink)
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There is to many overview pictures. You need to add in pictures that show the different builing and what not

From what i can see you pulled off a good urban style map. I like the way the buildings are set up so you can jump from certain ones to others. good job

4/5 until i play it

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Old 06-27-2009   #3 (permalink)
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Glad to see you finally got around to getting this posted. Luckily I was able to be in 2 of your tests. I also played a custom on this map with some friends the other day and they all loved it. Even for people who didn't know completely how the game was played, it was easy to catch on.

Uh I really can't think of anything else to say right now so I'll just quote my feedback as it basically says everything, and I really don't feel like typing alot right now =]. I also spoilered it because it's kinda alot.


Hopefully people will actually read that and realize the map is now PERFECT!

Also I won't need to DL, I still have them on my HD from the test. And why didn't you add the ODST Infection version there? That game was really fun.
Soooo.... yeah.... DL DIS MAP AND PLAY WITCHUR FRIENDS! =]

Also, your next map, is that the next map in this epic series of "trouble"? Either way I can't wait to see how it turns out.

Quote:
Originally Posted by Katanga Askar View Post
I just died a little inside.

Never let Menace forge with the UBG, otherwise this occurs.
Copok Challenge | Konabos Challenge

Last edited by NinKeith; 06-27-2009 at 03:15 AM.
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Old 06-27-2009   #4 (permalink)
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Dang.....I said I wanted to be in a picture, I didn't say ALL of them. But thanks.

ANYWAY, this map was a lot of fun to play on, but it didn't go with my playstyle, so I got my ass kicked a lot. =P But you couldn't have placed the territories in better spots. There's always a battle going on by at least one of them. Personally I would have put some things in between the buildings but that's just me. Great job on the map. 5/5

A word to the wise, try this map. It's delicious!
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Old 06-27-2009   #5 (permalink)
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Bungie.net : Halo 3 File Details(map)
Bungie.net : Halo 3 File Details(gametype)

DISCLAIMER: The ODST infection gametype was not made by me. It was made by Cory021.

NinKeith:I'm mostly finished with that other map now, it was for slayer. But then I realized how well trouble would work on so many maps, so I did set it up for that

Yoshi:that picture thing was an accident :P


thanks to RaBBiiTTT for the sig :)
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Old 07-02-2009   #6 (permalink)
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The wood bridges making the roofs of buildings looks a bit sloppy.. Maybe some MOAR interlocking?
Naw.. I joke

This map is alot of fun, and I have played with you before on it. The territories inside of buildings adds alot of fun, and great gameplay. My favourite part however would have the be the hornet, and just wrecking everyone with it for as long as you can. Quite original in my opinion..

3.5/5

Keep up the good workz pl0x
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Old 07-02-2009   #7 (permalink)
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At your request, more a few closeup pictures:

Wide building with roof removed


another removed shot


one more


the angeled building caused a huge amount of unnescesary problems. this awning is for jumping from one to the other


one of my favorite buildings. in earlier versions it didn't get enough attention. now there is a sniper on top and a needler inside.


the building in the foreground is opposite the one in the previous picture. there is a sniper on top and a deployable cover in the tunnel.


there are two of these balconies. they were designed because I got some complaints about the wall slits. they have a couple specieal uses. 1 jump from inside onto the balconie, then sideways to the air conditioner. 2 walk slowly off the roof and drop down on to the edge and walk inside. 3 use a deployable cover to jump straight to the second floor.


crackah: the hornets really only get about one spree per game. you just got lucky :)

EDIT:
Quote:
There is to many overview pictures. You need to add in pictures that show the different builing and what not
OK, at first I wasn't going to address this issue, I decided against that. I am actually embarrassed about the lack of aesthetics in this map. while I did want to make many things neater and add aesthetics it became very very hard. first I hit OLN and budget. then there is the fact that many of the small cracks were patched up after finishing the second test. While this in no way effects gameplay it looks pretty dang bad.


thanks to RaBBiiTTT for the sig :)

Last edited by used man; 07-02-2009 at 04:49 AM.
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Old 07-03-2009   #8 (permalink)
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Hey Used Man! I can't believe I haven't posted on Wall Street yet, considering I was one of the testers. I felt at first that this map was just another one of those random territory taking team work matches. But the more I played on it, the more I truly understood it. It was a blast to play, and although it takes awhile to get the weapon layout, I throughly enjoyed it. Hrrmmm... Seeing as it was quite awhile ago that I tested this with you, I can't quite remember how the Hornet went down. But if I do remember quite right, it was slightly a bit overpowered. But this was a territories map, so it wasn't all that effective towards earning points. The hornet would just completely dominate the buildings, and if you got lucky, splatter somebody on the ground. Great map Used! Wall Street is one of those maps that just doesn't deserve to be pushed back within a second of it's post. Any map as good as this one deserves at least three pages of posts...
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Old 07-04-2009   #9 (permalink)
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unfortunately ( as the first two and last reply have shown) urban combat is hella fun. unfortunately It got very few views and very few posts. this lead to frustration on my part, I did everything I could to get this map the reputation it deserved. it all failed... I have finally decided to do the one thing that I had suspected all along, change the name from wall street. :( I really didnt want to do this, but I finally give in. this map is now urban combat, hopefully that will catch the eye better...


thanks to RaBBiiTTT for the sig :)
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Old 07-04-2009   #10 (permalink)
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I'm actually kind of surprised. I played on wall Street, err Urban Combat, for about 5 minutes (I had to leave) and it was really fun. I think Wall Street, I mean Urban Combat, deserves more attention from the community than this. It really is a fun map to play on. I will admit that some of your buildings are a little sloppy, but you can hardly notice it when your playing. Also, why did you make 3 different versions of the map?

EDIT: Hey, I see you posted an ODST version of the map, thanks for giving me credit. Anyways, did you fix the problem with the Covenant spawning in the SkyBubble? It kind of ruins gameplay when they can snipe ODSTs from the their spawn point.

Last edited by cory21; 07-04-2009 at 08:27 PM.
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