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Old 06-26-2009   #11 (permalink)
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Ok,
looks like a small scale version of a larger map.
If you made a larger map with the same layout style, it might work.

Also, it looks like you spent your time with your forging becuase from the pics, it's probably flawless.

Don't be afraid to add more to make a assymetrical map. You've got making buildings down and if you added some changes in elevation with double boxes and large ramps, you could (no pun inteded) take this to another level.
This part looks fantastic and very well could be a center structure formation for even a symmetrical map. Maybe if you add a another tower similar to the one with the bridge on it on the opposite side with a bridge connected to it as well.
then you could remove the teleporters. then add two "bases" on each side maybe with an arched bridge also leading to the center from one of the two sides of the bases.
Also, aesthically this single piece could be machinima quality.
I won't rate yet because I haven't play tested it yet, but good forging and look forward to a V2
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Old 06-26-2009   #12 (permalink)
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All I would have to do on this map is camp the upper teleported with a shotgun or sword andI have won the game because I see no other way up there but the teleporter. Also if there is I can camp the larger tower with the bridge leading to it with and SMG/AR because ill get first shots almost always.

I suggest you rethink the center buildings roof, maybe adding another way up and adding a second way on to the larger tower. Also I know its CQB but 2 shotguns and one sword? Your promoting camping with those because people will grab the extra ammo and think 'im good for ammo, lets go hide until I need more'.

Overall good forging and layout, this can definitely become an awesome map with your skills.

4/5 for forging.
3/5 for weapons and the teleports.
Ill be nice and give a 4.

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Last edited by RRAAAAAWWWWWWWR; 06-26-2009 at 14:36.
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Old 06-26-2009   #13 (permalink)
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I made a V2 and added in some more buildings and took out the sword, and spread out the shotty spawns and putting in less ammo.
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Old 06-26-2009   #14 (permalink)
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Sorry, but you can't have three threads for the same map. Feel free to edit your original post to reflect the changes, and you can even change the title of your thread to reflect that this is a V2.
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Old 06-26-2009   #15 (permalink)
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i made a V2 and accidently double cliked becuase my computer is slow, making 2 posts.
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Old 06-26-2009   #16 (permalink)
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Well, you can update your original post in this thread and change the title, but don't make a new thread for a V2 the day after you make one for V1.
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Old 06-26-2009   #17 (permalink)
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oooooooohhhhhhh okay. i understand now, won't happen again.
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Old 06-26-2009   #18 (permalink)
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This is way to small, im sorry, but CQC maps are many hallways and enclosed type maps.. Plus, from the pictures i can't really get a feel for what else is in the map. So i can't really tell what sets this map from any other

Quote:
y would you wanna go out, zombiez r there? fine ill make another one.......you know what no way im not wasting my time if you dont like the map your problem,if you do good. y do you have to b so picky. i dont care im not gonna do nothing.
i <3 Bipolar people
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Old 06-26-2009   #19 (permalink)
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if i got a nickel for every time someone posted that, thought that our anything reated that...
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Old 06-26-2009   #20 (permalink)
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I just added it to my Queue, I'm gonna go see if I can get a quick test run with my brother and neighbor right now and I'll get back to you ASAP.

But from the pictures of V2 I think it's a bit more cluttered this time. . . I think I prefered V1 atleast look wise. But I'll give you a better critique after I test it :)
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