Register Forums

 Forge Hub > Halo > Halo Forge Maps > Competitive Maps > Sandbox Jerusalem V2

Reply
 
Thread Tools Display Modes
Old 06-22-2009   #1 (permalink)
Member
 
Esorath's Avatar
 
Join Date: Apr 2009
Gamertag: Esorath
Location: Dawsonville, Ga
Posts: 116
Send a message via AIM to Esorath
Jerusalem V2


Download link
Jerusalem V2

Alright, It is finally here. The second version of my original Jerusalem map.


This enhanced version has many differences but still contains the aesthetic feel of the original.
Here is a list of the fixes from the original.
  • Spawn system has been fixed. All of the spawn points have actually been placed in an organized manner and set the corresponding sides.
  • The weapon and vehicle spawning has been fixed to balance out gameplay.
  • Some building changes due to me having more items and some weapon changes.
  • Bases are more symmetrical to enhance symmetrical game types such as multi flag and team slayer games.
  • Streets have been slightly widened to add to vehicle combat.
  • Banshee has been replaced with transport hornet and the missal pod has been removed.
This map has been made for King of the Hill, Slayer/Team Slayer, CTF, and Assault game types. Works very well with snipers and swat variants.

Weapon, Vehicle, and Equipment list.

Name / Respawn Time / Extra Clips
Battle Rifle x7 / 30 / 2
Carbine x2 / 10 / 2
Rockets x2 / 120 / 1
Brute Shot x2 / 60 / 2
Spartan Laser x1 / 180 / --
Sniper Rifle x2 / 120 / 2
Needler x2 / 90 / 2
Bubble Shield x1 / 120/ --
Power Drain x1 / 120 / --
Regenerator x1 / 120 / --
Active Camo x2 / 120 / --
Brute Chopper x2 / 120 / --
Mongoose x4 / 120 / --
Transport Hornet x1 / 180 / --

And finally the pictures:)

Map from Assassin's Creed that I have based this map upon.


Over View

Red Base

Blue Base

Blue Camo Spawn

Red Camo Spawn

Side View

Blue Chopper Street View

Blue Mongoose / Transport Hornet Spawn

Red Mongoose Spawn


Thanks and I really appreciate the support V1 got.

EDIT: to all of the claustrophobic people out there, this map is NOT as crowded as you might think it is.
Here are some new shots from the sky bubble:


the smallest opening on the map is 1.5 blocks across. The streets are 4 blocks across. Look at it in an actual game, not that crowded.


Last edited by Esorath; 06-22-2009 at 02:22.
Esorath is offline   Reply With Quote
Old 06-22-2009   #2 (permalink)
Junior Member
 
WhiteRice321's Avatar
 
Join Date: May 2009
Posts: 36
Im not sure if youve considered or even done this but in sticking to the assassins creed theme i was thinking you could create a VIP assassins game variant to play with this map im not sure if you could actually do this (i havent tried fiddling with the vip variant much) but its definitely an idea worth pursueing in my oppinion.

On to the map it loooks generally well forged...if a bit crowded (but im guessing this lends itself to the similarities to gameplay from assassins creed itself) although id probably reccomend getting rid of the vehicles...maybe keep a mongoose or two but beyond that id probably lose the vehicles.

if nothing else this map has inspired me to try to create my own assassins creed themed map and gametype
4/5
WhiteRice321 is offline   Reply With Quote
Old 06-22-2009   #3 (permalink)
Senior Member
 
Xang's Avatar
 
Join Date: Mar 2009
Gamertag: Xang Yang
Location: Vancouver
Posts: 751
The map looks pretty cool and the forging doesnt looks half bad. It looks like a pretty crammed up place and it looks like you used as much area as you could. I dont really see how the map looks like the layout of that Assassins Creed thing but the map still looks cool. All and all pretty good job on the map, looks fun for CTF.

Jumping Maps:
Mountain Climb | Jumping Flower |
Other Maps

Xang is offline   Reply With Quote
Old 06-22-2009   #4 (permalink)
Junior Member
 
CookieMan's Avatar
 
Join Date: Apr 2009
Gamertag: CookieMan0
Posts: 69
I don't play Assassin's Creed, but this looks like a fair asymmetrical map.
Air vehicles? Balanced! Kudos to you, you have balanced air vehicles. A rare feat.
Reminds me of some Halo 2 map for some reason.
Overall, I'd say that this map would be pretty good for 16 player FFA.
4.9/5, there's always something to improve.
CookieMan is offline   Reply With Quote
Old 06-22-2009   #5 (permalink)
Member
 
Esorath's Avatar
 
Join Date: Apr 2009
Gamertag: Esorath
Location: Dawsonville, Ga
Posts: 116
Send a message via AIM to Esorath
Quote:
Originally Posted by Explosive Pizza View Post
not very good too clostophobic i would get lost alot ill give a 1/5
1/5? becuase you would get lost? wow, thanks for actually LOOKING at the map. stop boosting your post count - wait it's at 2...hmmm...

As to White Rice: I have made an Assassin's creed Variant.
It is a juggernaut variant of swords. The Juggernaut is white, everyone else is red. J. is faster and lighter but just as much shield as everyone else. I also debated giving him a slight camo, but you can if you want.
Here is the link and you can customize as you want, but if you do so, plz give me some credit.
Assassin's Creed
Vehicles are there to balance anyone sniper camping in the dunes mostly. Also to replicate horses and such that might be running around the city.

Silver Shadow- maybe the new pics will help the relevance to the AC map

Thanks Cookieman for the air vehicle balance achievment :)
Esorath is offline   Reply With Quote
Old 06-22-2009   #6 (permalink)
GM at The Cutting Edge
 
Debo37's Avatar
 
Join Date: Feb 2008
Gamertag: Debo37
Location: Greeley, Colorado
Posts: 742
Send a message via Skype™ to Debo37
This honestly looks like a very solid map. The layout seems organic to me (because I never played Assassins' Creed), and I really like the fact that your city streets and such aren't completely square. Diagonal streets/alleys do wonders for a map's replayability due to the different types of lines of sight that are opened up in addition to the more interesting angles of engagement.

I'm pretty excited for getting some games in on this baby at the TCE gamenight this Saturday! After I've played it I'll get you some more detailed feedback. ;)
Debo37 is offline   Reply With Quote
Old 06-22-2009   #7 (permalink)
Junior Member
 
Join Date: May 2009
Posts: 28
I don't post much, but when I see a map like this I know I absolutely HAVE to post.

Wow, this looks amazing. I remember some of those building when playing Assassins Creed, not to long ago. This map looks VERY good for FFA, and the 'assassins creed' gametype might make it even better.

I don't know about the chopper though. 4.7/5
Regal Flame is offline   Reply With Quote
Old 06-22-2009   #8 (permalink)
Member
 
Esorath's Avatar
 
Join Date: Apr 2009
Gamertag: Esorath
Location: Dawsonville, Ga
Posts: 116
Send a message via AIM to Esorath
FFA Slayer would play very well, along with Team SWAT and Shotty Snipes.
As, stated before the choppers and the mongeese are there to counteract dune hiding. The Assassin's Creed Gametype might need some tweaks to make it better. Such as adding poor camo to Altier and fixing the grenades.
CTF though should be played here as well, the urban style should be lots of fun for CTF.
Esorath is offline   Reply With Quote
Old 10-22-2009   #9 (permalink)
Junior Member
 
Join Date: Feb 2008
Gamertag: Xii ShoGuN
Location: Los Osos, CA
Posts: 57
Quote:
Originally Posted by Regal Flame View Post
I don't know about the chopper though.
Yeah it seems like it would be a little too crowded for a chopper. But anyways, nice map, i LOVE the layout, very Assassin's Creed like. Maybe you could try to convert it to work for a Left 4 Dead gametype? 4/5







Looking for players to play team slayer with that are at least a 45 or above. Message me if interested.

Quote:
"Silence is golden. Duct tape is silver."

My Maps:

xxINFERNOxx is offline   Reply With Quote
Old 10-23-2009   #10 (permalink)
Junior Member
 
Join Date: Oct 2009
Gamertag: grasshead
Posts: 7
I could not get your link to work. Can you please recheck it so I can download this map. thanks
jcflanagan is offline   Reply With Quote
Reply

Tags
assassin's creed, ctf, jerusalem, koth, sandbox



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 22:15.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0