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Old 06-21-2009   #1 (permalink)
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Telekinesis




Telekinesis-the ability to move or deform inanimate objects through mental processes.

Hello, Forgehub! I'm back with my fifth map, the long-awaited and anticipated... Telekinesis! This map is one of my best maps, and loads of layout, weapon, and spawn planning have gone into this. As always, comment, criticize, and rate, and tell me what to fix and improve. Thank you.

DESCRIPTION

Telekinesis is a team-based or FFA based map built in the sky-bubble. It is symmetrical but oblique. What that means is that it based on symmetrical layout, and it looks and feels the same on both sides of the map, but there is no straight line of symmetry on it. It can play everything but Juggernaut, VIP, and Infection, but is best suited for Team Slayer, FFA, Team or FFA KOTH, and its custom CTF gametype, PsyFlag.

This map is the first official map of the Phylum Map Pack, which contains Telekinesis, obviously, Forerunner V2, Oubliette V2, and Hiatus. (Only Telekinesis has been released.) I like to start off strong with a map like this. More on the Phylum Map Pack will be released later.

For this map, I had covenant architecture in mind. This map had HEAVY inspiration from a structure featured on the level "The Arbiter" in Halo 2, the Threshold Gas Mine. With its intricate structure, it gives a mystic and mythic feel to the map, as you can see from the doors to the center structure, as well as the bases. In asthetics, I think I succeded. The center spins, the plasma leaks everywhere, the rust on the backs and tops of teh base pillars, all really give a feel for a abandoned gas mine. MY inspiration fot he map came from a touch of guardian, a covenant twist on warlock, Assembly's centerpiece, and obviously the Threshold Gas Mine. This map doesn't feature a wide array of different elevations, just the top and bottom floor areas, but these simplify the complexity some maps hold. Gameplay elements aren't affected, it's still awesome and fun, but you do still gain a hight advantage with this. This is probably the first layout I've actually spent a major amount of time planning out. (Yes, all of my other maps were really just having an idea and building from there).

Are you a CTF junkie like Penguin Asassin? If you are, then too bad so sad; this map doesn't play CTF. You'll need the Custom CTF, PsyFlag, to have CTF fun here! (Download links are at top and bottom of post.)

This map took about maybe a week and a half to make, just testing and editing and slacking has increased the time consumed by it to make it. I took your advice and my time and accounted it into everything.

Story Time!

STORYLINE

To make an empire, a civilization must have a source of energy. Not just light energy, but power energy to fuel the machines of everyday life. We chose coal and gasoline as our main power sources, and we're on the way to changing it again. For the Covenant, having control of a very large portion of the Orion Arm of the Milky Way galaxy, had some advantageous materials and fuels at their disposal. They chose plasma, a partially ionized gas, in which a certain amount of electrons are free rather than being bound to an atom or molecule. Plasma is not like solids, liquids, or gases, but a distinct state of matter. Plasma typically takes the form of neutral gas-like clouds, as seen, for example, in the case of stars, or in gaseous streams. They mined this just as we do with oil rigs. The San 'Shyuum, also known as Prophets, had religious powers brought upon them by innovations and inventions of the Forerunners. One was a device as well as a pill-like tool called Kinetica which allowed the Prophets to exhibit powers of telekinesis. This is what has built, operated, and floated many structures they created. This power was very religious in terms of god-like powers given to them for their status in society. Telekinesis is what has been holding this Plasma rig up for millennia, but it will bring the downfall of your life...

WARNING: Don't shoot the invisible Prophet at the bottom, or the structure will fall.*

WEAPON LIST

-Weapons-

- 4 BR's
- 2 carbines
- 2 spikers
- 2 maulers
- 2 needlers
- 1 energy sword

-Equipment-

- 4 plasma grenades

Forging 101

Forging 101:
[ YES ] __Floating Objects
[ ___ ] __Instant Respawn
[ YES ] __Immovable Objects
[ ___] __Timed Map Events
[ YES ] __Effective Spawn Placement
[ ___ ] __Gravity Lift Techniques
[ ___ ] __Objects Placed in Water
[ ___] __Used Symmetry Option
[ YES ] __Interlocking Objects
[ ___] __Objects Merged with Map Geometry
[ YES] __Unlimited Budget Glitch


*It won't fall, but use your imagination.

To the Pictures! (Action Shots not posted. Yet.)


Overview. Notice the "plasma leak" aesthetics on top.


Overview without roof (2nd Floor only)


Overview (1st Floor only)


Layout/Underview


Comparison between Telekinesis and the Threshold Gas Mine



Red Base


Blue Base


Red Elbow


Blue Elbow


Center


Center (1st Floor)


Center (2nd Floor)


Center Ceiling


The Pit/Bottom Center (Player View). Notice the "plasma leak" aesthetics in the middle pillar.


The Temple/Top Center (Player View)
The Centerpeice still spins!


Red Team assaulting Blue Team's Hill on the Blue Elbow


Blue Team taking control of Red Base


3 against 1 doesn't end well...

Id like to thank all my testers and the following individuals:

-Meltyourtv and Snipe Out- You both are mentioned first because you both have helped test this regardless of time and date, and have said your honest and great opinions of this.

-ll KRINGE ll- A lesser-known member, but equally helpful. His ideas on additions to escapability and the addition of shield doors helped the gameplay of the map, and I thank him for it.

-RoflNinja- You had some pretty good advice on the map. You also encouraged and suggested on spawn placement, and for that I thank you.

All others who helped, you know who you are.

I hope you like Telekinesis, I've spent lots of time to present this to you.



-Dylan

~ll~

Telekinesis~1,200+ Downloads!

|Nemesis (Preview) - 70%|Empire - 65%|Kinetica (Preview) - Designing|

Last edited by PRSplayer42; 06-26-2009 at 01:45 PM.
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Old 06-21-2009   #2 (permalink)
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the center ceiling is definitely what sets this map apart, while the game play looks solid the ascetics are just spectacular...

All in all the overall effort i would give a 4.5/5 (seeing is there is no such thing as perfect) =)

PS: nice thing you did for the layout, it really is great to see that someone just dose not put random picks in, and leaves layout plan abandon for the person to figure out.
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Old 06-21-2009   #3 (permalink)
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Great looking map, the leveling alone shows that this map was well thought out. Is there a way to reach the roof? Definite download. I will play then post some feedback.
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Old 06-21-2009   #4 (permalink)
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Thanks to you both.

To deadlyshotz247-No, the roof is inaccesible. No type of grenade jump or anything will get you up there. Don't try it, you'll die. Trust me.

~ll~

Telekinesis~1,200+ Downloads!

|Nemesis (Preview) - 70%|Empire - 65%|Kinetica (Preview) - Designing|
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Old 06-21-2009   #5 (permalink)
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Great job on the map dude. The walkways and railing along with it look great and i think the center really makes this map special. The first screenshot and overview looks really great and i think that your use of man cannons is the best i have seen.

Jumping Maps:
Jumper: Sandbox | Jumper: Expert | Mountian Climb | Always Sliding | Serenity | Contents (final jump map) | Mountain Climb v2

Other Maps:
9Mins till Evac | Conquest map (80%) | Monument (asset)





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Old 06-21-2009   #6 (permalink)
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Holy. Crap. This is epic. The map's layout is pretty well prefect for long BR battles, and well suited for CTF. I have been a large fan of your maps, and this one does not disappoint. The aesthetics are amazing, as well. The whole map has been executed extremely well.

8/10.

My Maps:
Output v2 - Courtyard - Found-ry Final - Porq v2

My Short Stories:
Henry Creeves



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Old 06-21-2009   #7 (permalink)
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Much thanks to SilverShadow and mastersync23. Thanks for the comments and thanks for being a fan mastersync.

And stocker2000, don't spam. omgbettadlholylawd doesn't help me with the map or comment on it in any way.

~ll~

Telekinesis~1,200+ Downloads!

|Nemesis (Preview) - 70%|Empire - 65%|Kinetica (Preview) - Designing|
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Old 06-21-2009   #8 (permalink)
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Great map man.I love when we played on this but how exactly does phsyflag work?I love FFA on this map and the center structure is beautiful and the rest is also great with combining estonishing gameplay in the map this map makes a really sweet hit.One quick suggestion is a couple of tweaks to the weapon list and then I will be truely amazed at your little creation =3

Last edited by Silva Sniper; 06-23-2009 at 10:00 PM.
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Old 06-21-2009   #9 (permalink)
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Hey this map is amazing, I love the way the sword spawn center peice looks (holy shit it does spin 0_0). I would've put more guard rails up personally, but it looks fine as is and I don't think it will affect gameplay too much. 4.7/5

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Old 06-21-2009   #10 (permalink)
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the aesthetics looks like some of the best ive seen in competitive maps in my opinion. The way the levels are layed out looks like there are lots of strategic jumps also. I actually thought of sanctuary when i saw this map. The layout of the ramps just had a sanctuary-ish look to it. Id give this map a 5/5. I would play on it if i didnt have the stupid RROD, and my xbox is out of warrantee
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Tags
competitive, phylum map pack, prsplayer42, sky bubble, telekinesis



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