CONSTITUTION

Description:
Recently refurbished as a monument to the great war, Spartans now train here to prove their selves in armed combat.
Constitution is a four-way symmetrical map, set up for bomb and slayer. AR start is probably most favourable for beginners, whereas more advanced players will prefer BR start on this map. The map contains four identical bases, with (two starting spawns, facing each other, and to the sides; an overshield and camoflauge spawn. Each base consists of one BR spawn, and each starting spawn has one regenerator. Heading down to bottom middle, you will find the rocket spawn. Top mid houses the bomb spawn and shotgun spawn, along with four ledges around the outer edge, two of which contain single SMGs.
Gameplay on this map is very fast paced, and players must keep on their toes at all times. Controlling bottom middle is a no-no to any team playing this map, whereas top middle and two of the bases would be ideal. I have used a risk = reward system on weapon placement. The rockets obviously being the dominant weapon in the game, have the higher risk of you dieing, as they are at the bottom and in the middle, offering no cover. The shotgun is precariously placed above the bomb-spawn, and requires two (easy) jumps, however it is easier to escape with than the rocket launcher. Battle rifles spawn just below the entrance to each base, meaning the player will have to show their heads to pull one, but there is a little chance of death. SMGs are placed next to a respawn point with the idea that they are slightly more powerful than an AR, and may help somebody who spawns into a sticky situation.
All respawn points on the map are set to neutral, besides the starting points and spawns in this room. There are no spawns in the bottom middle area, as a vain attempt to stop repetitive spawn killing, or instant death. Spawn points are placed at higher vantage points, thus the player will not be blown completely to hell before they know where they are. From the testing of v1, I have discovered there is little spawn killing, due to the neutral spawn hives.
The map is currently set up for 2v2 Team Slayer, Neutral Bomb, KOTH, Oddball and Multi-Flag. I am thinking of setting this map up for FFA and if I get good enough feedback on the current (I have played a couple of 1v1s on this map and they work well, the spawns are just funny, so would need editting).
Due to the map not taking up the whole of the crypt, I have had to make it unbreakable, I have currently found no way out, and nobody I played with has. If anybody does find a way out, please let me know where and how and I will set about it. Interlocking has been used, but only to make blocking off the map look pretty, no geomerging was used, as it was unnecessary for my idea. I feel, even with little interlocking, this map has been a success, because it plays smoothly and you don't bounce around when crossing onto new planes (I hate that). A little aesthetic touch which I (personally) like, is the top middle section, and the weapon placement of rockets and shotgun, which are suspending using upside-down weapon holders (NEET HUH?!) and the pink/purple light at top mid casts all the mid-map into a light pink colour, which looks kinda nice (haha).
After traversing through that wall of text, I'd assume you'd want to rest your eyes, here's some pictures !
The Map
Overview (As posted above)

Top and bottom middle

One of the four bases (Pictured is red spawn)

Action Shots
Bomb armed

My Rockets

Much More Better

MI3N?!

Into Thee Regen

Equipment & Weapons -Battle Rifle - x4 (30 second respawn, 2 spare clips, placed at start)
SMG - x2 (45 second respawn, 1 spare clip, placed at start)
Rocket Launcher - x1 (180 second respawn, no spare clips, placed at start)
Shotgun - x1 (180 second respawn, no spare clips, placed at start)
Active Camoflauge - x1 (120 second respawn, placed at start)
Overshields - x1 (120 second respawn, placed at start)
Regenerator - x2 (60 second respawn, placed at start)
Here is the download link again, for those of you who missed it at the top :) :
Version 2 contains:
All known hiding spots fixed
All 'breaking' of the map fixed
Faulty spawns fixed
Shotgun spawning issues fixed
Extra gametypes added Oddball, KOTH, Multi-Flag (along with original Neutral bomb and Team Slayer, all gametypes work with AR and/or BR start)
I'd love any feedback you care to bless upon me, negative or positive, and hope you enjoy the map !
Many Thanks
R