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Old 06-13-2009   #1 (permalink)
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Pulse


Download Link (Again at bottom)

Download pulse here



Pulse is a competitive map, capable of being played with almost all gametypes. This map is on the main level of Sandbox, forged with almost all of the "Forging 101" techniques, and made in about 7-8 hours. I started with a basic outline for my map, and added in 2 bases, some walk ways, outside paths, and other fun things. There are many small bunkers, a geo-merged pathway to a sniper tower, and other things too.

This map is best played with 3 vs 3, but can go up to 5vs5 or higher. This map is mainly interlocked, with many geo-merging feature's into the ground floor, and dunes.

The gametype's that I made this map for, and what it works well with are as follow:Slayer, Team slayer, Capture the flag, Territories, Oddball, and King of the hill.

I like to believe that the defender's should actually have to try to defend, and hold thier bases and positions. This is why I made them have a smaller, more unprotected base, compared to the attacker's. You can see this by scrolling down, and looking at the screenshot's.


Weapons/equipment list

Sniper x1 - 120 Second respawn, 2 clips
Battle rifle x5 - 45 Second respawn, 1 clip
Carbine x2 - 60 Second respawn, 1 clip
Needler x2 - 90 Second respawn, 2 clips
Rocket launcher x1 - 180 Second respawn, 0 clips
Mauler x2 - 120 Second respawn, 0 clips
Brute shot x1 - 150 Second respawn, 1 clip


Overshield x1 - 180 Second respawn
Active camoflauge x1 - 150 Second respawn

Plasma gernade x6 - 45 Second respawn

Screenshot Index

1)Defender's base (2 Battle rifle spawns, 2 plasma gernades)
2)Sniper tower overview (Defender's side)
3)Sniper tower inside view (1 Sniper rifle spawn)
4)Outside geo-merged path way leading to attacker's base
5)Overview of outside path's leading to defender's base (Jumping stairs)
6)Attacker's base (2 Battle rifle spawns, 2 plasma gernades)
7)Attacker's carbine outpost (1 Carbine spawn, 1 plasma gernade)
8)Attacker's active camoflauge spawn (150 second respawn)
9)Defender's/Attacker's overshield tunnel (Inside view)
10)Defender's/Attcker's overshield tunnel (Outside view)
11)Inner walkway (Formed by wall's interlocked together)
12)Inner stone bridge and rocket spawn
13)Another inner walkway (Formed once again by walls)
14)Geo-merged bunker (Outside view)
15)Geo-merged bunker (Inside view)(No you can't fall down to the crypt)
16)Overview from Attacker's base
17)Overview from Defender's base
18)Overview from the "Sky bubble"

Screenshot's




















Download link (Below)

Pulse
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Old 06-13-2009   #2 (permalink)
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This is so simplistic but its a great layout and i C the amount of effort you put in it. I love it 5/5 id suggest put a warthog in it if u can theres alot of open space so i vehicle wouldnt be bad.
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Old 06-13-2009   #3 (permalink)
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It has a very unique layout and I love the structures, but it just looks to open in the middle, even if you have vehicles. And the bridges have absolutely no cover. Just something to think about in a V2.

Add a ghost or a chopper, a warthog might be to powerful on a map like this, and this would make a great one bomb/flag map.

Also on H3Artificer as Halacar.
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Old 06-13-2009   #4 (permalink)
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very, very nice layout.
i see that you got some very creative ideas.
what i really like is that you interlock almost all your objects and geo-merge some of them.
Overall very nice job 4.75/5
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Old 06-13-2009   #5 (permalink)
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Quote:
Originally Posted by Halacar View Post
It has a very unique layout and I love the structures, but it just looks to open in the middle, even if you have vehicles. And the bridges have absolutely no cover. Just something to think about in a V2.

Add a ghost or a chopper, a warthog might be to powerful on a map like this, and this would make a great one bomb/flag map.
Yup, I tried to test it with vehicles before, everyone just gather's in them, and constantly uses them.

The bridge doesn't have much cover, but with all the outer paths, and other path's, you can get across easy, and there is alot of cover in other spot's, even if it doesn't look like it. Escaping is easy, and personally I thought of removing some of the stuff.
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Old 06-13-2009   #6 (permalink)
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The looks pretty interesting.... very interesting layout I might add.... I know what you mean about the vehicles everyone wants to always use them, they work well on certain maps but some like this i'm betting it is funner if you don't have them and you have to have a firefight instead of a vehicle fight... you could add warthogs though that spawn every 3 minutes or that only spawn at the beginning and never spawn again or something like that.... Looks interesting though i'll forge though it and mabey get a game on it sometime to get back to you =P

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Simple, sleek, sexy. All of the characteristics of a fine woman.
The one thing I would do is redesign is the nuclear reactor, I just don't like it, and there is probably a better way to do it. It's like the fine woman mentioned previously with an early case of herpes. Horrible, but curable.
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Old 06-14-2009   #7 (permalink)
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Quote:
Originally Posted by last_chaos_7 View Post
The looks pretty interesting.... very interesting layout I might add.... I know what you mean about the vehicles everyone wants to always use them, they work well on certain maps but some like this i'm betting it is funner if you don't have them and you have to have a firefight instead of a vehicle fight... you could add warthogs though that spawn every 3 minutes or that only spawn at the beginning and never spawn again or something like that.... Looks interesting though i'll forge though it and mabey get a game on it sometime to get back to you =P
Warthog's with a never respawning time.. That's just going to make noobs be all like OMGZ GAIS WHERE IS TEH UB3R L33T H@X04R WARTHAG?

I would like to try to put a warthog or two in, however the map is almost completley even at the moment, and warthog's driving around in it isn't something I want to throw it off with.
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Old 06-14-2009   #8 (permalink)
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I remember testing this map about a week ago, it was alot of fun. The walkway's were smooth, and there was enough cover. It was played best with 1 flag CTF, and other objective games. The middle is still a bit open, but it seemed fine.. Qued for download

Process: PlanningConstructing Testing Editing Testing Finished and posted
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Old 06-15-2009   #9 (permalink)
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Quote:
Originally Posted by swiftarget1983 View Post
I remember testing this map about a week ago, it was alot of fun. The walkway's were smooth, and there was enough cover. It was played best with 1 flag CTF, and other objective games. The middle is still a bit open, but it seemed fine.. Qued for download
Indeed, one flag was probably the smoothest game type, with some rounds lasting the whole time. By the way everyone, action picture's are going up sometime today..
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Old 06-15-2009   #10 (permalink)
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So you actually posted it, did you? Well, it is better than plenty of stuff on here, so good job. But the merged block still looks as crooked as when I was watching you forge (see the pic!!), and the corner wall walkways still look pretty bumpy. By the way, are those pistols I spawned still in that tube thing, or did you delete those?

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