Download Link (Again at bottom)
Download pulse here
Pulse is a competitive map, capable of being played with almost all gametypes. This map is on the main level of Sandbox, forged with almost all of the "Forging 101" techniques, and made in about 7-8 hours. I started with a basic outline for my map, and added in 2 bases, some walk ways, outside paths, and other fun things. There are many small bunkers, a geo-merged pathway to a sniper tower, and other things too.
This map is best played with 3 vs 3, but can go up to 5vs5 or higher. This map is mainly interlocked, with many geo-merging feature's into the ground floor, and dunes.
The gametype's that I made this map for, and what it works well with are as follow:Slayer, Team slayer, Capture the flag, Territories, Oddball, and King of the hill.
I like to believe that the defender's should actually have to try to defend, and hold thier bases and positions. This is why I made them have a smaller, more unprotected base, compared to the attacker's. You can see this by scrolling down, and looking at the screenshot's.
Weapons/equipment list
Sniper x1 - 120 Second respawn, 2 clips
Battle rifle x5 - 45 Second respawn, 1 clip
Carbine x2 - 60 Second respawn, 1 clip
Needler x2 - 90 Second respawn, 2 clips
Rocket launcher x1 - 180 Second respawn, 0 clips
Mauler x2 - 120 Second respawn, 0 clips
Brute shot x1 - 150 Second respawn, 1 clip
Overshield x1 - 180 Second respawn
Active camoflauge x1 - 150 Second respawn
Plasma gernade x6 - 45 Second respawn
Screenshot Index
1)Defender's base (2 Battle rifle spawns, 2 plasma gernades)
2)Sniper tower overview (Defender's side)
3)Sniper tower inside view (1 Sniper rifle spawn)
4)Outside geo-merged path way leading to attacker's base
5)Overview of outside path's leading to defender's base (Jumping stairs)
6)Attacker's base (2 Battle rifle spawns, 2 plasma gernades)
7)Attacker's carbine outpost (1 Carbine spawn, 1 plasma gernade)
8)Attacker's active camoflauge spawn (150 second respawn)
9)Defender's/Attacker's overshield tunnel (Inside view)
10)Defender's/Attcker's overshield tunnel (Outside view)
11)Inner walkway (Formed by wall's interlocked together)
12)Inner stone bridge and rocket spawn
13)Another inner walkway (Formed once again by walls)
14)Geo-merged bunker (Outside view)
15)Geo-merged bunker (Inside view)(No you can't fall down to the crypt)
16)Overview from Attacker's base
17)Overview from Defender's base
18)Overview from the "Sky bubble"
Screenshot's
Download link (Below)
Pulse