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Old 06-10-2009   #1 (permalink)
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Zymotic



This picture is from Zymotic v1

Zymotic has gone through more variants than I can count, but
I feel I finally have it right!

Zymotic Is an asymmetric map that also plays symmetric nicley. It takes place
down in the Crypt. The Attackers Base and the Defenders Base are in opposite
corners of the map, along with a large neutral structure in the middle. There are
three(3) main paths from the A-Base to the D-Base. The main vehicle path, a
ramp into the central Base, and a tunnel in the back of the A-Base.
[Recomended People: 4-12]

Gametypes:
Compatable:
1. Team Slayer
2. Capture the Flag
3. Assault
4. KotH
5. Oddball
6. Territories
7. Zymer Flag
*Zymer Flag is a One Flag Variant that fits
Zymotics gameplay and size very nicely.


Vehicles/Equipment/Weapons:
Wathog / 1 / 120s
Mongoose / 2 / 60s
Ghost / 1 / 120s
----------
Plasma Gremade / 5 / 30s
Bubble Sheild / 1 / 60s
Power Drain / 1 / 60s
Regenerator / 1 / 60s
----------
Assault Rifle / 3 / 30s
Battle Rifle / 8 / 45s
Plasma Rifle / 1 / 60s
SMG / 2 / 45s
Needler / 1 / 60s
Brute Shot / 1 / 90s
Shotgun / 1 / 150s
Rocket Launcher / 1 / 150s
Sniper Rifle / 1 / 120s




















Last edited by philthyphillup; 07-08-2009 at 03:15 AM.
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Old 06-10-2009   #2 (permalink)
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i really like the layout of the map also i have a question is there interlocking? from the pictures taken i can't tell at all from the pics if there is none that could be redone

WOWZERZ
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Old 06-10-2009   #3 (permalink)
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Quote:
Originally Posted by UND3AD POW3R View Post
i really like the layout of the map also i have a question is there interlocking? from the pictures taken i can't tell at all from the pics if there is none that could be redone
You can tell from the pics that not much is interlocked. And it doesn't really matter if it is or not, it's the gameplay that matters. This reminds me of Turf from H2. I'm not sure if you intended that but the general vibe it gives off makes me think of Turf. I like the speed bump, makes it feel like your playing Crash Bandicoot or something.

Last edited by Novak; 06-10-2009 at 12:48 AM.
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Old 06-10-2009   #4 (permalink)
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Looks good phillup,
I really like the passages on the sides for the warthogs.

^^^^^^^^^
To the person above (Novak)
It might not be to interlocked, but it looks smooth and pretty playable,
like you said, its the gameplay that matters.
I might DL this, im thinking about it.
I really like it.
4/5


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Old 06-10-2009   #5 (permalink)
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Everything is interlocked... mostly. And all
objects that need to be are geomerged. I'll
try and get some better pictures soon. Thanks!
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Old 06-10-2009   #6 (permalink)
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Oh yeah! Phil, I gotta tell you man... I had a blast on this map Sunday. I can't wait to play the updated version, send me an inv when you see me on. I was very impressed with Ver. 1. The engagements were so fun. Team work really pays off here. Aesthetics were grand, but best of all, it just played so well. Great job!
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Old 06-10-2009   #7 (permalink)
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Great Post

I really like the layout of this map. The passages and placement of objects look smooth even without interlocking. The vehicle passages a perfect, usually when people make maps that have vehicle and player routes, the vehicle's route is shorter that the player route, thus making walking obsolete. The game play is solid (Yes I actually play maps before posting them, its amazing!). CTF is way more fun than slayer. That is because I feel like either side has better positions at their starting position, so there isn't a lot incentive to get to the other side. Interlocking would be nice, but this map doesn't need it. Not a perfect score because i judge maps on other maps, not just a personal rubric, so 4.9/5
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Old 06-11-2009   #8 (permalink)
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Reminds me of a horrible made Foundry map I played a long time ago. But trust me, this is far from horrible.

The immense size of this map, is covered by all of the vehicles, so thats good. The weapon layout is nice, and the layout of the map is also nice. The interlocking is great, and the merging too. The outside halls are very high, which seems empowering.

The sniper on this map that is on the outside high walls, could do devasting damage, only to be killed by the Warthog and Gunner.

5/5

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Old 06-12-2009   #9 (permalink)
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Well thank you all! All feedback is helpful and
appreciated! I'll be trying to get some tests in
shortly for anyone who want to try it out.
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Old 06-13-2009   #10 (permalink)
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geo-merged?
hmm i didnt see anything but i will download it and check it.
i like that you interlocked your objects, nice layout you got some good ideas...
maybe its a little bit open at some spots.
Overall well done.
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