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Old 07-04-2009   #11 (permalink)
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My post and map have been updated! Thanks everone for your support!
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Old 07-04-2009   #12 (permalink)
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ok lets get started i love the middle and found it great for bring but some of the map you did make a little bit sloppy but the gameplay was great except for a few flaws that can be overlooked great download
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Old 07-04-2009   #13 (permalink)
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Well the only thing I can say at the moment is, 8 BRs is WAY to much, I don't care how big a map is, 8 BRs is just to much. 4 would be fine. And I'd cut the assault Rifles down to just 2 since, in most game types you spawn with them anyways.

Also, I didn't see any Frag grenades on the weapon list, but 5 plasma grenades. If that's how it is, I think that's a bit over powered, and it would get seriously annoying being stuck every few minutes.

Now the good stuff, the layout looks awesome. Everything seems very smooth and well put together. I'll have to play on it a bit to double check that though.

The geo-merging looks really clean too, and if the rumors are true (that it's incredibly difficult for some reason) then good job. The whole map seems relatively flawless.

So I've got it in my queue, but it's late here so I'm gonna go to bed and test it tomorrow. I'll get back to you after I've tested it. =)
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Old 07-05-2009   #14 (permalink)
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Hey Phillup, I saw this was posted. (I was Dylanpwns u27 if you don't know) I really enjoyed this map when we tested it. Asymmetric gametypes are a dream here; I really liked One CTF and One Bomb. Team Slayer and Koth were also very fun, but some KOTH hill positions need to be re-thought, but know it's very good. The layout is very unique, I like it, the walkways and LoS on the map are very good for an asymmetric map. Spawns were pretty good; some changes can be made to maximize the spawns in during games where teams have flooded your base so spawn-killing doesn't happen. The aesthetics are ok, nothing stands out majorly, but the map doesn't need to look good to play good. Overall this map is very fun to play with a 4v4 party and I really enjoyed playing on this. Downloaded. 4/5. Keep forging!

-Dylan

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Old 07-05-2009   #15 (permalink)
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it looks really fun! but, the pictures are a little blurry. how did you make that speed-bump? it's a really good idea. i also like the warthog paths. so i give it 4/5
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Old 07-06-2009   #16 (permalink)
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Ever since I first played Zymotic, I knew it was a great map. I'm glad you implemented my suggestions, and I'm even happier that they actually worked out. I was scared they'd just make it worse, but I guess I was wrong.

Zymotic plays beautifully in aesymmetric games, which is understandable, considering it was made for them. One Flag (esp. the custom gametype) is my favourite, although One Bomb plays great as well. The King of the Hill game I played was a bit of a disappointment, but the fixes you implemented should have fixed all of the troubles our party had with it. I forgot how Team Slayer plays, but I'm sure it plays wonderfully. I still wait to play Territories; I just hope you're able to find enough unimportant things to delete (ahem *tin cup* ahem).

I still think that having a third opening to the back hallway that appears in symmetric games. You could just do one test of that in Team Slayer. I think it would greatly help the map's flow right there and make the back hallway more used, even if no powerful weapon spawns there.

As far as weapons go, they are very well laid out. They are well-balanced, and there's never one very far away. The sniper is very risky, but is worth it when your team controls it. I wouldn't change a thing with the weapons.

Trust me. The map itself is forged perfectly. In all of my testing I experienced no bumps or grenade slips. Everything is interlocked perfectly and geomerged where they need to be. The aesthetics are beautiful as well. Thought the four corners of the map have different individual styles, they are all connected by the maps overall aesthetic theme (as well as the central complex).

Zymotic truly is a masterpiece in all definitions.

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Old 08-30-2009   #17 (permalink)
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Updated! And thanks everyone for the support.
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