Eighty Grit (by Tesai) - This abrasive enviroment has been known to hone the finest soldiers.
6-10 players. Supports all gametypes.
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80Grit has become my pride and joy. It is, by far, the best map I've released to date. Created on Sandbox's middle ground, it's an asymmetric build with a symmetric feel. I've drawn inspiration from some of my all time favorite Halo maps. Red base was loosely based on Blood Gulch, whilst Blue base is a completely new and balanced counterpart. The broken down arch could just be remnants of Beaver Creek. Do you remember the Stone forests from Hang 'Em High? Although inspiration was drawn from old maps, this one is a whole new animal. I've made sure to include identifiable call out points, such as: Anvil, Red Rocks, Blue Rocks, The Pit/OV, Diamond/Camo, etc. A special thanks goes to Cosmic Rick for offering/suggesting I copy Utah Mambo's spawn system. With a few tweaks, it has worked very well for 80Grit. Weapon placement and balance has been dialed in. Vehicles also balance perfectly. The Warthog works great for perimeter control, and the Chopper tears it up in the center cover areas. The greatest thing about 80Grit is that it plays similar to many Bungie default maps, very intuitive for casual gamers, but meaty enough for the core gamer crowds.
As far as suggested settings go, AR starts and Standard Settings work really well. I think it's a bit more fun with asymmetric gametypes, but I'm partial to those in the first place. It works great for both.
Alot of you may not know me. I am Seraph over at
The GoO. I've got a ton of testing done through those guys, but I think this map deserves the attention that only FH can offer. But if you would like, you can see my original
Portfolio entry at GoO.
Weapons:
BR x8
Carbine x2
Needler x2
Sniper Rifle x2
Shotgun x2
Mauler x2
Plasma Pistol
Bruteshot x2
Rockets x2
Spartan Laser x1
Equipment:
Frag Grenade x4
Plasma Grenade x8
Regeneration x2
Power Drain x2
Bubble Shield x2
Active Camo x1
Overshield x1
Grav Lift x1
Vehicles:
Warthog x2
Chopper x2
Mongoose x2
Eighty Grit? - Atlas Submission with trial changes*
- Accepted into Bungie Vs. World Playlist!
*Trial changes include:
-Man Cannons interlocked in central Anvil for easy access to Splaser
Although I personally like the dynamic of the Grav Lift, I've heard many requests to change this. So here you are, some man-cannons interlocked into the Glyph sides of the Anvil.
-Splaser spawn time increased to 180 sec.
Result of making it more accessible.
-Shotguns reduced to 0 spare clips
I still love the placement, so I've decided to just try reducing the amount of ammo.
-Bruteshots reduced to 1 spare clip
See above.
-Snipers reduced to 0 spare clips and 90 sec. respawn.
This change I think makes the most sense. The previous setting (1 Spare Clip: 180 sec. respawn) allowed a good Sniper to take 8 shots to the top of the dune above Blue Base, and pop heads for a short while. At 4 shots per 90 seconds, you essentially have the same amount of ammo throughout the match, but less of a chance that someone will walk all the way to the top of the dune with only 4 shots.
-Two spawns in Red base reoriented toward front of base.
To help prevent the disorientation Red base sometimes causes.