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Old 06-09-2009   #1 (permalink)
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Eighty Grit



Eighty Grit (by Tesai) - This abrasive enviroment has been known to hone the finest soldiers.
6-10 players. Supports all gametypes.
CLICK HERE TO DOWNLOAD

80Grit has become my pride and joy. It is, by far, the best map I've released to date. Created on Sandbox's middle ground, it's an asymmetric build with a symmetric feel. I've drawn inspiration from some of my all time favorite Halo maps. Red base was loosely based on Blood Gulch, whilst Blue base is a completely new and balanced counterpart. The broken down arch could just be remnants of Beaver Creek. Do you remember the Stone forests from Hang 'Em High? Although inspiration was drawn from old maps, this one is a whole new animal. I've made sure to include identifiable call out points, such as: Anvil, Red Rocks, Blue Rocks, The Pit/OV, Diamond/Camo, etc. A special thanks goes to Cosmic Rick for offering/suggesting I copy Utah Mambo's spawn system. With a few tweaks, it has worked very well for 80Grit. Weapon placement and balance has been dialed in. Vehicles also balance perfectly. The Warthog works great for perimeter control, and the Chopper tears it up in the center cover areas. The greatest thing about 80Grit is that it plays similar to many Bungie default maps, very intuitive for casual gamers, but meaty enough for the core gamer crowds.

As far as suggested settings go, AR starts and Standard Settings work really well. I think it's a bit more fun with asymmetric gametypes, but I'm partial to those in the first place. It works great for both.

Alot of you may not know me. I am Seraph over at The GoO. I've got a ton of testing done through those guys, but I think this map deserves the attention that only FH can offer. But if you would like, you can see my original Portfolio entry at GoO.












Weapons:
BR x8
Carbine x2
Needler x2
Sniper Rifle x2
Shotgun x2
Mauler x2
Plasma Pistol
Bruteshot x2
Rockets x2
Spartan Laser x1

Equipment:
Frag Grenade x4
Plasma Grenade x8
Regeneration x2
Power Drain x2
Bubble Shield x2
Active Camo x1
Overshield x1
Grav Lift x1

Vehicles:
Warthog x2
Chopper x2
Mongoose x2







Eighty Grit? - Atlas Submission with trial changes* - Accepted into Bungie Vs. World Playlist!

*Trial changes include:
-Man Cannons interlocked in central Anvil for easy access to Splaser
Although I personally like the dynamic of the Grav Lift, I've heard many requests to change this. So here you are, some man-cannons interlocked into the Glyph sides of the Anvil.
-Splaser spawn time increased to 180 sec.
Result of making it more accessible.
-Shotguns reduced to 0 spare clips
I still love the placement, so I've decided to just try reducing the amount of ammo.
-Bruteshots reduced to 1 spare clip
See above.
-Snipers reduced to 0 spare clips and 90 sec. respawn.
This change I think makes the most sense. The previous setting (1 Spare Clip: 180 sec. respawn) allowed a good Sniper to take 8 shots to the top of the dune above Blue Base, and pop heads for a short while. At 4 shots per 90 seconds, you essentially have the same amount of ammo throughout the match, but less of a chance that someone will walk all the way to the top of the dune with only 4 shots.
-Two spawns in Red base reoriented toward front of base.
To help prevent the disorientation Red base sometimes causes.

Last edited by Tesai; 07-04-2009 at 12:43 AM.
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Old 06-09-2009   #2 (permalink)
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Pfft is my attention not going enough for you Tesai lol.

Right first off, played most game types on this map and I do think it works brilliantly for them.

I think the map works best with One Flag and One Bomb, although Neutral Bomb and Team slayer were fun and worked fine on the map.

The round base is epic. It looks good and plays well, with enough entrances and the large ramp on the bases is nicely done.

Weapons set-up is brillant and the vechiles don't over balance the map. In fact, unlike some other maps I played, they never dominated the games but still made an effect. In fact the chopped splattered me a few times but thats because I forgot to jump.

Aesthetics are lovely, my favourite being the star thing in the middle where the neutral bomb is placed. Plus if you crouch you can hide in it lol.

In fact the only problem I found in it wasn't really a problem at all. I don't know if you know but you can get on the red light above the base. Its not a big deal as it leaves you open to BRs and Snipers but I thought I would tell you just in case you didn't want that to happen.

Everyone should at least download this and give it a go. I don't think you will regret it.
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Old 06-09-2009   #3 (permalink)
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I really like this map everything about works very well and is built to a very high standard

The thing I like most is the way its at a slight angle so you get the most out of the map,I didn't even notice it was until I saw those pictures

Visually its great as its simple to see what the layout is from pretty much where ever you spawn

The round base is superb it looks great and has so many nice areas good entrances,good exits and the large ramp is very cool

The anvils are a really nice touch as they add hieght without giving a major advantage and they look interesting as do the column areas they also provide good cover a nice areas to fight in

The weapon layout is spot on not too powerful but enough to keep things dangerous,I like the laser placement a lot because you have to choose to sacrifice that oh so much fun grav lift to get it and the use of sniper rifles so many maps have them and they just totally over power everything

I like the choopers too again not enough space that they rule the map but enough to get them going

This a a top notch map download it NOW!!!
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Old 06-09-2009   #4 (permalink)
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very nicely done map.i like how you have combined features from many other maps but given them your own spin off. i will dl and try it out. nice work 5/5
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Old 06-09-2009   #5 (permalink)
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Great map! The structures are very well built, satisfying gameplay and aesthetic needs of the map. I also love that round star structure in the middle. The weapons and vehicle layout are great for 4v4 and big team matches alike. Great job.
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Old 06-09-2009   #6 (permalink)
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Like I told you during testing, Eighty feels like and plays like a great combination of the default Sandbox layout and Coagulation. Everything placed is equally balanced, and all around the best evar. I would add a bit more, but unfortunately, I am not the best reviewer. I only came to show my support for the coolest cat this side of town. Tessy rules.

Last edited by Smeagle; 06-09-2009 at 08:55 PM.
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Old 06-09-2009   #7 (permalink)
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Hello Tes! Can I call ya' that? *clears throat*
Well, the map looks great. As I can see, and tell from the perfectly short-ish read, you've taken inspirations from various and sundry Halo Maps, and it looks like you've done a spectacular job. Red base actualy reminds me of a structure in an old BattleFront 2 map, which was quite fun to play heros v.s. villians on. Due to the fact that I'm on the road, I don't have my 'box. I shall refrain from giving andy advice/critisism, as I have not yet played the map, however, it is however on the old 'que, and I shall play this upon my return.



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Old 06-09-2009   #8 (permalink)
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This map looks really nice. The creativity of the objects in combination with the cleanliness of the interlocking gives my eyes orgasms.

You should make the broken down arches longer and higher. Since you can not see what these are unless you read the map description. It will be amazing seeing two monoliths over the map.

Maybe continue the blood gulch base upwards with Huge wedges, it would look really nice. Assuming you have enough left.

Great job do another.

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Old 06-10-2009   #9 (permalink)
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Yes Tes! This map is amazingly fun! I can't believe how
well it plays both symmetric and asymmetric games!
No need for me to DL though, already got it!
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Old 06-10-2009   #10 (permalink)
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This looks absolutely fantastic, some incredible structures and unique forgery. My initial worry is the camo and overshield, they look slightly closer to the left base (from the overview) but hopefully the spawn placement compensates for this :) But maybe players have to cover more open ground on one side than the other. I love how it is asymmetric but feels symmetric, I know totally what you mean. I know this is quite a large map, but I think it has too many power weapons? Maybe you could put my mind at ease with respawns and spare clips :) I do like how the vehicles will be almost useless on this map, with the power drains, plasma pistol and laser, I hate getting hit by choppers. More than anything.
Overall I think this looks incredible and is definately worth a download, I would but I cannot at the moment as I'm too busy.
Next feature?
8/10
R
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