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June 7th, 2009
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#1 (permalink)
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Heroic Member
Joined: Jan 2008
Location: Miami, Florida
Posts: 1,075
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Ravinia
Ravinia
Here it is!! Months of forging, testing and perfecting has brought me here: to the post. I am very proud of my first creation on Sandbox, supporting all gametypes and showing off what could be done with Bungie's new Mythic map. I can't say just exactly how long it took to build and polish Ravinia but I can say it was well over a month. AZN FTW was there for me the entire way. Using his knowledge (and hot girlfriend - wink) the spawns and weapon placement has reached it's full potential. Because of him, Ravinia is one of the most well playing maps to come out on Sandbox. For that I award him cocreator.
Gametypes
All official gametypes are supported on my map. Plus I found that SWAT and snipers play well too. For team gametypes I suggest Team Slayer, One bomb, KOTH and oddball. For FFA I suggest slayer, oddball and KOTH. If you're looking to switch things up a little, infection plays well also.
Weapons
On Ravinia there are 4 BRs and 2 carbines. At first a person might think "OMG this is going to be assault rifle spam." No. If you remember back in Halo 2, there is only 2 BRs on Midship. And 4 BRs on Turf. Both me and AZN believe that the BR should be considered a power weapon. For in Halo 3, it has been proven time and time again, gameplay is terrible if half the people in the game have BRs. Then the people who don't have one are helpless. This amount is plenty. Don't judge before testing.
1 sniper rifle - 90 seconds - 8 shots
1 rocket launcher - 120 seconds - 2 shots
1 overshield - 180 seconds
2 SMGs - 90 seconds - 1 spare clip
2 plasma pistels - 90 seconds
1 shotgun - 150 seconds - no spare clips
Thankyou to everybody who I pissed off when I was looking for testers!!
Ravinia
Last edited by GD27 BlueDevil; August 15th, 2009 at 15:00.
Reason: wrong prefix.
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June 7th, 2009
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#2 (permalink)
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Member
Joined: Nov 2008
Location: West Virginia
Posts: 488
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dude? Wtf? how did you post all this in like 2 minutes on this site and XF? Lol that sounds impossible. anyways your already aware that ill have the review in no time so jsut be patient.
edit part 1:: just watched the vid. who did the awsome footage collecting and video editing? That was epic.
Last edited by myshotsakill; June 7th, 2009 at 15:27.
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June 7th, 2009
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#3 (permalink)
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Heroic Member
Joined: Jan 2008
Location: Miami, Florida
Posts: 1,075
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Quote:
Originally Posted by myshotsakill
dude? Wtf? how did you post all this in like 2 minutes on this site and XF? Lol that sounds impossible. anyways your already aware that ill have the review in no time so jsut be patient.
edit part 1:: just watched the vid. who did the awsome footage collecting and video editing? That was epic.
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The video was made by Zachary9990. He is very talented and I couldn't be more happy with the video. Thank you.
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June 7th, 2009
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#4 (permalink)
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Junior Member
Joined: Aug 2008
Location: By the time you figure that out you will already be dead
Posts: 26
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wow this is amazing. your forging is just about as good as it gets and from the video, the gameplay also looks fantastic. I also love the originality of your map. 5/5 (deserving of a feature). Ill download and check it out for myself to see how it really plays, but my expectations are already high

I will beat you with your own skull
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June 7th, 2009
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#5 (permalink)
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Legendary Member
Joined: Dec 2008
Location: Forge Discussion
Posts: 1,889
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So... much... testing. I can't count on two hands how many games I tested of this.
Despite how much I hated playing the map during testing, the map is amazing. I only hated it because I played it so much.
The games were always very balanced and weapon/spawn placement were on the verge of perfect thanks to AZN. Asymmetrical gametypes play the best on this map but Team Slayer played just as nicely. There's always a balance between which team holds the key power weapons, the Sniper, the Shotgun, the Rocket Launcher, and the Overshield. Rarely during any games did I find myself completely overwhelmed or completely dominating.
The structural makeup of the map is very nice too. You introduced some new structures combined with more simple structures. There are some subtle things that you did to make the map look better, like the sloped walls beneath Sniper spawn.
The structures that you made also create a very nice flow throughout the whole map.
Overall, I have to say this is the best competitive map I have played in the Crypt. Great map Shockwave and AZN.
EDIT* And I can't see the map behind that... thing... on the last picture.
Last edited by AceOfSpades; June 7th, 2009 at 16:38.
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June 7th, 2009
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#6 (permalink)
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Senior Member
Joined: Jul 2008
Location: In your closet...
Posts: 566
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Download it people. It's an awesome map. I normally don't do videos like these for people, only walk-throughs and the feature videos for Xforgery. This was just special enough for me to do a video on it.
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June 7th, 2009
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#7 (permalink)
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Junior Member
Joined: May 2009
Location: in your closet
Posts: 23
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Sweet map it is very neatly forged with your skills ill download it to make sure its sweet.The weapons are balanced.It has very good game plays as well.The map should get enough downloads.Hope it does.Happy forging.:0)
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June 7th, 2009
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#8 (permalink)
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Junior Member
Joined: Nov 2008
Location: somewhere boring...
Posts: 74
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wow... amazing layout... i cant wait to play this...
i havent played halo in about a month now and this map has inspired me to come back to the halo universe and start playing again :)
wait... wat? wats that i hear? do i hear a feature?

(Psst ForgeHub mods! You should increase the signature file size limit!) ;P
MY MAPS
Space Waste - Impetuosity v1
Quote:
Originally posted by Sgtkillstuff
Here (inserts pic of map) so ForgeHub doesn't kill you
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June 7th, 2009
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#9 (permalink)
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Member
Joined: Nov 2008
Location: California... SexLife: Active
Posts: 300
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This map is AMAZING. The gameplay is very satisfying AND the Aesthetics are great with all of the pillars and building like structures! Dude great job on this one
5/5
Quote:
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y would you wanna go out, zombiez r there? fine ill make another one.......you know what no way im not wasting my time if you dont like the map your problem,if you do good. y do you have to b so picky. i dont care im not gonna do nothing.
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i <3 Bipolar people
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June 7th, 2009
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#10 (permalink)
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Member
Joined: Mar 2009
Location: NJ
Posts: 370
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All I can say is wow. I have seen this map many times (blame Pel) and absolutely love it. It looks like you've spent all of your time perfecting this map, and it looks awesome. I hope it reaches its full potential. I think I heard AZNFTW helped with this, so I give him credit as well for this beautiful map. From the video I can say that gameplay looks promising, hectic, and overall fun. I don't recall the name though, but it seems cool. some questions and pointers I'd like to say are:
-The sniper, I in my undoubting opinion don't like it just standing on it's stock in the middle of the ramp. It looks unnatural to me, it just somehow standing tall on a ramp. If you put a weapon holder, that's a different story, but I'm curious.
-In the version I saw, I think the shotgun was close to the Overshield, which is a big no no. Please clear up on where some of the power weapons spawn, because OS + Shotty = RAPE. (Metaphorically, not literally, unless you do after you shot them.)
-In picture #5, that block, tall and those block, angled don't seem right. I think you might have gooten lazy placing that block, tall, but it seems one block, angled is interlocked with it and the other isn't. I suggest moving the block, tall over towards the unmerged block, angled and interlock them all together.
-Have you reached the OLN? I see many places to elevator jump and break your map, being able to jump from roof to roof and ruin gameplay elements, especially by sniper fire.
Overall, this map is COVERED in epic win sauce. I really like it asymmetrical layout, it takes a good, intelligent forger to conjure up a good but uneven layout. I give 4.90/5, or 98/100, just every map needs a V2 to be perfected. With some intuitive changes, this could easily be 100/100, and I believe may people see this as perfection. Wonderful job GD27 Shockwave and AZNFTW. I have downloaded and look forward to test and experience gamplay for myself.
-Dylan
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