v2 changes:
I added an extra room by the shotguns previous spawns. This acts as an extra respawning place for attackers during asymmetric game types. With the way Ravinia was set up before, it was too easy and took little team work to score a flag while playing one flag. Many people such as BlackPrinze noticed this flaw. He was dedicated enough to join Azn and my custom game last night. From there we all decided to come up with a solution to this problem. We agreed to create an extra spawn hive for the attackers during one flag. This would erase the ability of the attacking team to regroup in the defending base.
This spawning room is not only far enough away from the defending base that it is a challenge to infiltrate, but it reduces the chances of spawn camping because the attacker's spawns are not only limited to a small corner in the Crypt like they were before. Gsameplay works out much better in the Crypt now.
Here are 2 pictures of the new room:
Room's opening from attacker's side
Room's opening from shogun side
Also the shotgun has been moved to the hallway where the room is. This makes it more of an attacker's weapon rather than a nuetral one. The structure where the shotgun used to be has been deleted. It will not be replaced with another form of cover becasue it is not necessary. KOTH, slayer and flag play better this being an open area.
The plasma rifle's spawning times have been adjusted. They are now 90 seconds. Thanks again Blackprinze.
The pole structures by the attacking base served no purpose so it has been deleted. They were not needed as cover becasue the obelisk building is in front of it.
Thank you to everyone who tested to help me come up with these results. Whith out you're support, Ravinia would not have become what it is now.
New version:
Ravinia