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Old June 1st, 2009   #1 (permalink)
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DuneScape





Created by: RunTime83 and makisupa007

DunScape was a collaborative creation on the middle or main tier of Sandbox. Both Runtime83 and myself had an interest in teaming up for a joint forge, but we both admitted that we don't work very well with someone else in the party. We came up with the idea for a "Hand Off" map that we would take turns working on. I would build for a day or two and then post the link to my file share where he could download and begin working on a new section of the map for a couple of days. The map started around the central column, which was the first thing I finished, and it spread out from there. We handed the map back and forth around 8 times before it was complete. I enjoyed making a coauthored map because if there was a skill I was lacking in my partner could take over and visa versa.

Dunescape is a symmetric map designed mainly around vehicle combat. The map itself is very friendly to maneuver through while in a vehicle and there are several nice jumps that can be taken to ambush the enemy's base while airborne! The central column is surrounded by a large enclosed infantry tunnel that is used for moving across to the other base on foot. The Missile Pod and the Overshield both spawn in the central area underneath the enclosure. This is a good spot to rush at the beginning of a match in order to control the opposite team's vehicle use. The outside of the enclosure has two large ramps on either side that can be used to propel yourself towards the enemy base. Each base has a tunnel entrance in the center where the Rockets spawn. The team's color marker can be seen like an eye shining through the tunnel. Each team starts with a Warthog, a Chopper, and two Mongooses. The bases include two side rooms and an elevated platform with a large shielded diamond window. Note: The side rooms both have bomb plant points in them making a game of Assault slightly reminiscent of Ivory Tower. The Vehicles are set to respawn every 60 seconds, so there is usually something available to ride in.

Dunescape supports all gametypes.

Featured on Machina.com - Video by Halo 3 Forges









































Please enjoy DuneScape. Comments and feedback are appreciated.


Last edited by makisupa007; November 18th, 2009 at 23:57.
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Old June 1st, 2009   #2 (permalink)
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feature...........i would stop there but that would be spam =P. But this is truly amazing the center structure is unique and gives the map a medieval feeling. The ascetics are also amazing, the bases and side structures are awesome I also like the geomerged back structure and the the shield door 11/10 dl

(not to sound stupid but how do you geomerge on sandbox cleanly?)

Last edited by Shenanigans.nom; June 1st, 2009 at 21:09. Reason: more stuff (accidental post)
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Old June 1st, 2009   #3 (permalink)
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Old June 1st, 2009   #4 (permalink)
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I am seriously debating whether of not this should be under the Aesthetic Maps section and not Competitive, but I shall see how a the gameplay is and get back to you. If I had to rate this purely on its visual appeal, it would be off the charts. I'm afraid I can't do that though, as this was posted in Competitive Maps, so gameplay WILL matter if this map is to be featured.
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Old June 1st, 2009   #5 (permalink)
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You stop at nothing to make AMAZING maps. I like how the back of the bases is geomorged into the sand. How do you geomorge that neetly? 95/100

Or 100/100 if you may.

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Old June 1st, 2009   #6 (permalink)
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Wow. Amazing map. Not only Aestheticaly great, but the aesthetics look like they could be used for Gameplay.


The only thing that could make it even better, is if you added Golf Tees inside the caslte, ot on the top. That would be sweet.

Last edited by SmartAlec13; June 1st, 2009 at 21:56.
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Old June 1st, 2009   #7 (permalink)
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omg a fucking beautiful map bro, this is simply amazing the aesthetics are great the game play looks like it will be epic, this should get featured i love this map. ten million/10 and a for sure fire dl from me man. Just wow keep forging and turning out maps like this man.
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Old June 1st, 2009   #8 (permalink)
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Quote:
Originally Posted by Cerberus Beast View Post
I am seriously debating whether of not this should be under the Aesthetic Maps section and not Competitive, but I shall see how a the gameplay is and get back to you. If I had to rate this purely on its visual appeal, it would be off the charts. I'm afraid I can't do that though, as this was posted in Competitive Maps, so gameplay WILL matter if this map is to be featured.
Don't act like you're the only person whose opinion get a map featured, its just not cool.

Anyhow, fantastic job! Its not my kind of map, but it is pretty fun for a vehicular combat based map. The aesthetics however are amazing, however you did I hope you can do more maps that are this level of quality.

Good job, keep it up.
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Old June 1st, 2009   #9 (permalink)
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hey i rember testing this just like a day ago, very bueatiful map, the only two problems we had were toat people were wanting to go to the perimiter of the map and snipe and we were kindof getting base raped at spawns by the warthog. besides that great map btw, nice geo-merging
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Old June 1st, 2009   #10 (permalink)
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Nice Job! That center structure amazing me and the forging seems 100% perfect!

Map looks like it would be amazing in a game of Squad Battle TS or CTF. You put alot of time and effort into this and I am looking foward to what you throw at us next. Be on the lookout on the youtube channel called H3Forge. Your map might pop up in a video...

5/5
Feature worthy to me!

~Plasmaterial~

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