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Old 06-01-2009   #11 (permalink)
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F.E.A.T.U.R.E

From an aesthetics point of view anyways. I am definetly downloading this, no questions asked. Everything looks so perfct, from the geo-merging to the big tower in the middle. This is one of those maps, where once you see it, you'll never forget it. Those other big flower-like towers are interesting as well, excellent job man, 5/5. I really want to see how it plays, this is the kinda stuff I expect to say on matchmaking. Does it supports 16 people?

Was the name by any chance inspired from runescape?

Last edited by rifte gifle; 06-01-2009 at 11:43 PM.
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Old 06-01-2009   #12 (permalink)
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This is an amazing map. If you ever need a tester, I'll be there. You've never failed to satisfy with both an aesthetic and well-playing map. I still think Venom was your best, because here it looks like there was not enough attention to cover, but the aesthetics are still amazing and it will provide for some exciting gameplay. I think my favorite part is that "underground" corridor.

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TC Conference B (slayer)
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Old 06-02-2009   #13 (permalink)
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Thanks very much, everyone! I know Maki and myself greatly appreciate all the comments.
The gameplay on this map is, in my opinion, phenomenal. There isn't a lot of conventional cover, such as closed bases and rooms, but there is plenty using the structures and the varying lines of sight. Don't take my word for it, download it and get a couple good games on this map. I know you won't be disappointed.
I don't know how well it would do for 16 players, as we haven't tested that yet. 12 players works great though.
I will be posting a video for your viewing pleasure sometime tomorrow, so be on the lookout.

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Undertow(Symmetrical skybubble)
Mettle(Skybubble arena)
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Old 06-02-2009   #14 (permalink)
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looks great, took inspiration from Coventry right but thats cool that you made this with someone else
HOWEVER

Conventry gets really laggy, and that gameplay is sort of...1 sided/always the same, despite te aesthetics being amazing, im gonna play some games on this, but it looks pretty simplistic, gameplay-wise, so i think it should be fun

but yea did you glitch this
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Old 06-02-2009   #15 (permalink)
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Amazing Job Guys

I remember when i saw this map in its infancy about 2 weeks ago with just the center structure finished then, but I knew then this map was going to be great. You guys managed to make a great map with both rock solid gameplay and beautiful eye-candy as well.This is just my kind of map. I love how the vehicles can access just about every part of the map, i love the center structure with the vehicle jump ramps and bottom room, all the weapon placement and spawns are solid and balanced as well, and the base designs are great. I cant wait to play some more games on this, still haven't tried a multiflag on here yet,I bet it will be my favorite gametype on here when I do.Keep up the good work! 94/100 which equals a 5 out of 5 on Forgehub.
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Old 06-02-2009   #16 (permalink)
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Im sorry, are you trying to sell the map, or Chips' armor? Less Recon, more map please.

From what i CAN see behind Chips' head, It looks pretty good. The center area made me keep scrolling, and the bases seem to be pretty well detailed. Im going to download and hopefully get a few games in so i can give you more thoughts based on things that matter.

seacrest out.


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Old 06-02-2009   #17 (permalink)
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nice structures, although they're not very functional
your weapon placement and vehicle placement needs a little work and so do the spawns
2.5/5

↑↑ I need a macro for this kinda shit ↑↑
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Old 06-02-2009   #18 (permalink)
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Well this looks freakin sick. This map and the last map I looked at have all these sick structures and it makes me feel like I better get on the ball. I love your main center structure and that tower. This is very beautiful. I cant wait to load this up and check it out. The weapon layout seems good, Sandbox with Snipers, so it shouldnt be bad to play. There seems to be a large fixation and emphasis on gameplay according to your post which matters so Im gonna check it out for sure.

Hopefully its good, according to the guy above me, its not. But your structures seem functional to me from the pics, we shall see.

My Sandbox maps:
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Last edited by Zombievillan; 06-02-2009 at 02:30 PM.
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Old 06-02-2009   #19 (permalink)
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This map is seriously pretty. A great advertisement for joint forging :D
Hope to see another project in the future.
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Old 06-02-2009   #20 (permalink)
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Wow. There are some really beautiful maps coming out these days. The aesthetics of this map are amazing. The tunnels and towers make a beautiful backdrop while you are pumping someone full of bullets. I got a small game going, and the gameplay did not disappoint. There is an adequate amount of cover, and the middle structure does a great job of limiting the lines of sight from base to base. The weapon/vehicle placement seemed good, although vehicles were rarely used. No weapon was terribly overpowering, and while it seemed like you could easily camp in your base with the rockets and sniper, it never happened. The only pint-sized problem I found was that the kite-shaped hole on the red side of the center structure is just big enough for you to drop down through (although you have to spin around and suck in your gut), but the hole on the blue side isn't big enough to allow this. I'm sure this would rarely, if ever, affect gameplay, and the size difference isn't noticeable, but I just thought I would let you know. I'm sure I will enjoy playing on this again and again. Great job on a wonderful map.
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