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Old 05-30-2009   #1 (permalink)
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Tetradymite


Authors:
AceOfSpades0707, Cerberus Beast

Map Name:
Tetradymite

Map Canvas:
Sandbox

Map Size:
Large

Player Count:
6-16

Supported Gametypes:
Assault, Capture the Flag, Slayer, Team Slayer

Winner of the May Forgery Challenge at xForgery.com
Featured on ForgeBattle.com

__________________________________________________

Description:



The highly anticipated Tetradymite is finally here.

Tetradymite (te-trad-uh-mahyt) is a Big Team Battle map made on the main tier of Sandbox. This project has been in the making for close to two months and has gone through a lot of changes from the original design during the map's making. The map features a lot of unique structures and aesthetics while, at the same time, incorporating very good gameplay. The most defining feature of the map is definitely the structure dubbed "The Claw", which sits about halfway across the map and houses the game-changing Rocket Launcher.

Why a collaboration? I had barely started on the map by myself when my once little known friend, Cerberus Beast, came in to a forge session with me. He was impressed with what I had so far (most of Red Base) and I was impressed with his forging skills. It just kind of morphed out of that and became a full-fledged collaboration. We both made and edited about half of the map and I had a great time working with Cerberus.

The map can support games of 3v3 to 8v8, but the recommended number of players per team is 4 to 6 (4v4 to 6v6).

Recommended Gametypes
  • Team Slayer
  • Team Snipers
  • One Flag
  • Neutral Bomb

BR Starts are HIGHLY recommended.
*In asymmetric gametypes, the red base is the defending base.

Weapon/Equipment List
(Weapon Type - No. on Map - No. of Spare Clips - Respawn Time - Symmetry)
  • Battle Rifle - 10 - 2 - 30 seconds - Both
  • Covenant Carbine - 2 - 2 - 30 seconds - Both
  • Brute Shot - 1 - 2 - 90 seconds - Both
  • Beam Rifle - 2 - x - 150 seconds - Both
  • Rocket Launcher - 1 - 1 - 120 - Both
  • Plasma Pistol - 2 - x - 90 seconds - Both
  • Mauler - 2 - 0 - 90 seconds - Both
  • Fragmentation Grenade - 8 - x - 10 seconds - Both
  • Plasma Grenade - 13 - x - 10 seconds - Both
  • Bubble Shield - 1 - x - 120 seconds - Both
  • Regenerator - 2 - x - 120 seconds - Both
  • Trip Mine - 1 - x - 120 seconds - Both
  • Trip Mine - 1 - x - 120 seconds - Symmetric
  • Mongoose - 4 - x - 60 seconds - Both
  • Warthog - 2 - x - 150 seconds - Both
  • Ghost - 1 - x - 120 seconds - Symmetric
  • Ghost - 1 - x - 120 seconds - Asymmetric

Major Weapon/Vehicle Layout



Map Video
(Thanks to Zak)

Map Reviews
(Thanks to What's a Scope?)

(Thanks to MickRaider)


Map Pictures

Overview


Overview 2


Red Base


Behind Red Base


Red Side Tower


The Claw


Behind Claw


Red Side Neutral Base


Symmetric Ghost Spawn


Blue Side Neutral Base


The Octagons


Blue Base


Behind Blue Base


Asymmetric Ghost Spawn


Special Thanks to:
  • Cerberus Beast - You are awesome. This map could not have been anywhere near as epic if we hadn't collaborated.
  • Forsaken - For seeing through a lot of the making of this map and offering some suggestions.
  • GD27 ShockWav3 - For teaching me about some spawning.
  • All our testers - There's too many of you to name. Thank you so much.


Last edited by AceOfSpades; 06-24-2009 at 04:01 PM.
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Old 05-30-2009   #2 (permalink)
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Action Shots
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Old 05-30-2009   #3 (permalink)
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Everything looks nicely interlocked and merged and the gameplay looks solid. The grav lift/ man cannon merged with the ground looks great and the claw looks pretty sweet also. You included tons of little details that make your map special and make it look legit. One thing that i would like to recommend would be to add a little more cover to certain bottom areas where there isn't much cover. Other than that it is one of the best maps out there.

Overall 4.7/5

MY MAPS~
/\
l

Last edited by ShortKidPena; 05-30-2009 at 03:06 PM. Reason: color
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Old 05-30-2009   #4 (permalink)
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Ace, you know how much I love this map. I love the unique bases, the geomerged gravity lifts, the claw... Tetradymite provides a unique gameplay experience because it doesn't just have two bases, some random cover, and a pyramid in the middle. Tetradymite has a beastly weapons set up, and it doesn't have too many vehicles like some maps I know. Both you and Cerberus Beast made one helluva map. I swear that if this doesn't win the XForgery BTB contest, I don't know what will.
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Old 05-30-2009   #5 (permalink)
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Really well done ace.the structures are perfect and I love the claw idea.And the weapon layout is perfect.When we played it I loved the gameplaym,it was very etiquette.I think one bomb,nuetral bomb,and nuetral flag plays best on this map.I am sure it will conquer all in the xForgery BTB contest.And this map can use a bit more cover or so.But the structures cover most of the map so that is really no need.And I love how there is a beam rifle ion a mapo for once and a little too much BRs on this map.Ace you did good thoguh.Overall the map is nice!

Last edited by Silva Sniper; 05-30-2009 at 03:15 PM.
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Old 05-30-2009   #6 (permalink)
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hope you dont mind but could i use some of your architecture in my master list?
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Old 05-30-2009   #7 (permalink)
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@redeyesmaster: Feel free to use any of the structures on the map. Just make sure to give credit where credit is due.

Thanks for posting the map, Ace. You did a great job with your base designs and are a very good inspiration when trying to think of unique layout ideas. I hope we win the contest!

Tetradymite -view it now.

Last edited by Cerberus Beast; 05-30-2009 at 05:19 PM.
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Old 05-30-2009   #8 (permalink)
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I've posted over at xforgery to. Map turned out amazingly. I signed up for testing but my parents pulled a fast one and i was pissed when i couldn't participate. I watched this map from the beggining even though i got booted like twice while you were working on it. Glad to see it out. Also, i totaly agree with what conkerkid said.

good job ace and cerb!!!

Quote:
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You do realize that your signiture isn't funny
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Old 05-30-2009   #9 (permalink)
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This map is awesome, way better right now than the teaser allowed us to see...

The aesthetics make this map unique, such as the claw and even the base designs. You did a great job on this map, both of you. And I think the 2 months were well spent. Sorry I couldn't be there for the testing, but I was busy. I will download this and get back to you on gameplay, but as for right now, just amazing.

All you need to know about my next map, a Judgement gametype map.

Help me remake L4D.

My Maps:
Beach House - Based off of L4D Lighthouse
Supply Stop - Smaller Orbital, with an elevator
the Trainyard - Judgement add-on
Deadly Drains - Based off of L4D, The Drains
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Old 05-30-2009   #10 (permalink)
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Those are some mighty fine looking structures. If the gameplay is anything like the aesthetics, I'm sure this map will find a home on hard drives everywhere. I can't wait to get a game on it. Looks very nice.
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aceofspades0707, asymmetrical, cerberus beast, collaboration, tetradymite



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