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Old 05-28-2009   #11 (permalink)
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A nice map you got going here, but the 2 interlocked y intersects have been used to much imo, and not that original. other then that, the map layout is fresh and smooth. 7/10

Levels V2 ^
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Old 05-28-2009   #12 (permalink)
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Quote:
Originally Posted by Spanko View Post
Kool new screenies. I love the layout, would make for some interesting battles. The only suggestion I would make is; the bits where youve used walls to fill in gaps, it would be much better to interlock some blocks to fill the space, for aesthetic reasons and to prevent bumps and grenades getting stuck. Other than that, Gr8 map. Qued for DL.
I'll fix the wall thing and come up with a more original aesthetic structure to replace the four interlocked Y-Inter sections in V2 (Aleph 7.)

MY NEWEST MAP:



The epic Box

Last edited by sleeper7642; 05-28-2009 at 23:21.
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Old 05-29-2009   #13 (permalink)
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Quote:
Originally Posted by I_Aaronator_I View Post
Definitly feature worthy.
Hows,that? Did you even play on it? No offense, but thats stretching it pretty far.
From far away, it looks pretty sweet, but up close, its quite sloppy. No you dont have to interlock the whole map but the floors and stuff would just look better if they were. Also, the walls used to fill in the gaps between blocks and ramps and such... I dont like that. Now as far as gameplay goes, I think it would be sweet if you added something on the high towers, just high enough to shoot over and then maybe put walls on the hill to block the powerful line of sight from the towers. Also maybe add something to the long walkway that goes straight down the middle. This is just my opinion, so take it or leave it. Clean it up a little and you would have a solid map. The weapon choice and setting seem fine it just hurts the eyes to see those walls filling the gaps.

My Sandbox maps:
ALIZARIN(featured) / SANCTION
Built for the 1v1 tournament:
My Foundry maps:

Collaberation with Deathtoll77
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Old 05-29-2009   #14 (permalink)
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xX-Executioner-Xx

Appearance- 1.2-Center Piece
game play- 1.2-Home Sweat Home
Originality- 0.4-Unique
presentation- 0.3-Boring

Over all= 3/5

Good looking map but there were some big problems and one main one was your weapons choices for Exp the sword. The sword in your map is placed in the center. So you would think it was a great weapon of choice but it is not. My team died the most when Wielding the Sword. All I am trying to say is maybe switch the weapon placement up a bit and your map will come to life.

NOV3D'S MAP GOOD EXAMPLE IF YOU NEED ONE
If you have any questions or wish to state something about the Executioner's.
Here is the place to do so. :)

Last edited by NOV3D; 06-04-2009 at 11:08.
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