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Old 05-25-2009   #1 (permalink)
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Triplesort


Triplesort
Download Triplesort HERE

Triplesort is an asymmetrical competitive, unique, and overall fun map. It is well built and well planned out. There are roughly 3 main areas. The most noticeable red area which is the highest elevated and arguably most aesthetically pleasing. It contains a few weapons such as a sniper rifle, flame grenades, and carbine. The blinding light white area is also very unique. It is very susceptible to the red area's overhang but has battle rifles, spike grenades, a power drain, and other tricks. Lastly, the blue area will not be seen as often as it can easily be missed through alternative routes. In some game modes it will take you away from the action a bit, while in others in can make for a great hiding place, and in others yet it can be the center of the action. The blue area is a "maze" area containing many weapons such as smg's, a shotgun, and plasma grenades. Map is suitable for Slayer, Team Slayer, CTF, Infection, Assault, King of the Hill, Territories, Oddball, and Juggernaut.

Weapons
Battle Rifle X5 (30 sec respawn, 2 spare clips)
Assault Rifle X1 (30 sec respawn, 2 spare clips)
Sniper Rifle X1 (120 sec respawn, 1 spare clip)
Shot Gun X1 (120 sec respawn, 1 spare clip)
Energy Sword X1 (150 sec respawn)
SMG X2 (30 sec respawn, 2 spare clips)
Plasma Rifle X1 (30 sec respawn)
Covenant Carbine X1 (30 sec respawn, 1 spare clip)

Equipment
Firebomb Grenade X2 (30 sec respawn)
Plasma Grenade X2 (30 sec respawn)
Spike Grenades X2 (30 sec respawn)
Energy Drain X1 (90 sec respawn)

Overviews
(Ceiling and higher walls deleted)



In Game Pictures











Download Triplesort HERE


Feel free to post comments and rate! =)

Last edited by A SILENT EMU; 05-26-2009 at 10:04 PM.
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Old 05-25-2009   #2 (permalink)
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This looks pretty fun, nice idea and stuff. Good job on iterlocking and overall smoothness. Oh and, which level of sandbox is this based on?? Just wondering
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Old 05-26-2009   #3 (permalink)
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Can i get an overview or something? The screenshots you have dont exactly help with the layout.
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Old 05-26-2009   #4 (permalink)
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Quote:
Originally Posted by cart0graph View Post
This looks pretty fun, nice idea and stuff. Good job on iterlocking and overall smoothness. Oh and, which level of sandbox is this based on?? Just wondering
you can tell by the floor that it is the basement part.
and i like the looks of the big room i dont know how the gameplay would work for it though.
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Old 05-26-2009   #5 (permalink)
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Quote:
Originally Posted by SmartAlec13 View Post
Can i get an overview or something? The screenshots you have dont exactly help with the layout.
No I don't right now. I might take one tomorrow with the roof off or something.
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Old 05-26-2009   #6 (permalink)
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Looks cool. I'll give it a dl.
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Old 05-26-2009   #7 (permalink)
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Upon request I added some overview pictures. Note that the ceiling and upper walls are deleted for these pics.
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