Quote:
Originally Posted by Pflugerchill
great idea! i had an idea similar to this, but have a broken right wrist so cant go through w/ it. imo, you should delete the last tube on the top of the shaft. that way people cant grab the snipe and camp on one of the 4 ledges, or even hide a whole team of 4 up there. also, some spawns are in the open, maybe move them to a structure. the rocket area strikes me as awkward, try to minimize necessary jumps to improve game flow. but this is a great map with a unique idea. keep forging
edit. guess i agree w/ what the guy above me said. except that i like seeing spawn points in forge mode. and while im here, sorry for bad english, typin w/ left hand isnt fun for me
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Yeah i know there are the 4 small ledges up there. And you would imagine its the most godly camping position in the world. But its actually not that usefull. The enemy has to be on the very top of the rim to be able to shoot anyone. Your team could easily then shoot them down. And accuracy up there is still pretty limited.
As for them being able to fall back into the small ledge inside the tube. When there, they cant really do much other than sit there. And then your team can make a movement by going up the tube and gaining an ariel advantage over the enemy.
Like i said though, it seems like the most godly camping uber 1337 sniping spot, but strangely its not. Besides, im out of money :P
The out of money thing also explains why the rest of the map is somewhat pale. The tube took up a large portion of my money. So almost all of the other structures are created with the original sandbox items.
Thanks for the comments/feedback. :D