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Old 05-22-2009   #11 (permalink)
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great idea! i had an idea similar to this, but have a broken right wrist so cant go through w/ it. imo, you should delete the last tube on the top of the shaft. that way people cant grab the snipe and camp on one of the 4 ledges, or even hide a whole team of 4 up there. also, some spawns are in the open, maybe move them to a structure. the rocket area strikes me as awkward, try to minimize necessary jumps to improve game flow. but this is a great map with a unique idea. keep forging

edit. guess i agree w/ what the guy above me said. except that i like seeing spawn points in forge mode. and while im here, sorry for bad english, typin w/ left hand isnt fun for me

Last edited by Pflugerchill; 05-22-2009 at 12:52 AM.
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Old 05-22-2009   #12 (permalink)
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Quote:
Originally Posted by Pflugerchill View Post
great idea! i had an idea similar to this, but have a broken right wrist so cant go through w/ it. imo, you should delete the last tube on the top of the shaft. that way people cant grab the snipe and camp on one of the 4 ledges, or even hide a whole team of 4 up there. also, some spawns are in the open, maybe move them to a structure. the rocket area strikes me as awkward, try to minimize necessary jumps to improve game flow. but this is a great map with a unique idea. keep forging

edit. guess i agree w/ what the guy above me said. except that i like seeing spawn points in forge mode. and while im here, sorry for bad english, typin w/ left hand isnt fun for me

Yeah i know there are the 4 small ledges up there. And you would imagine its the most godly camping position in the world. But its actually not that usefull. The enemy has to be on the very top of the rim to be able to shoot anyone. Your team could easily then shoot them down. And accuracy up there is still pretty limited.

As for them being able to fall back into the small ledge inside the tube. When there, they cant really do much other than sit there. And then your team can make a movement by going up the tube and gaining an ariel advantage over the enemy.

Like i said though, it seems like the most godly camping uber 1337 sniping spot, but strangely its not. Besides, im out of money :P

The out of money thing also explains why the rest of the map is somewhat pale. The tube took up a large portion of my money. So almost all of the other structures are created with the original sandbox items.

Thanks for the comments/feedback. :D
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Old 05-22-2009   #13 (permalink)
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Alright i edited some of the BR spawns, and some of the spawnpoints (like requested)
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Old 05-23-2009   #14 (permalink)
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pretty legit map, the jet in the middle is of the map is fun to go up
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Old 05-23-2009   #15 (permalink)
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Thanks :D

Its even more fun if you can sneak a chopper in there ;]

Getting a Chopper inside the center tube room is possible, by a few ways. But they can be tricky, and getting the chopper up the tube isnt very worth while. Its for the luls
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Old 05-23-2009   #16 (permalink)
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Ok, well I dont think you really set this blam up for capture thee flag cuz you have your flag spawns in the wrong side, and the locations of the flags are pretty terrible too. As in, you have to do a jump that you will not always make to get to the flag, and the bases + surrounding area of the flag are really open....anyway


For the good part, I played a Slayer game on this that was pretty fun. It was BR primary secondary Random starts so I dont know if you were going for Competetive gameplay with this map, IMO competitive doesnt really work on this map, not very fun etc but more laid back games are fun. Once people got tired of the Jettison ( I never stopped going up that mancannon lol...) people started the the actual surrounding map, which they said wasnt....very fun
sorry
but its some peoples opinions right

for a v2 I think you should just put more cover in the map, particularly by the bases, but the Jettison thing is pretty sweet broseph keep it up
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Old 05-23-2009   #17 (permalink)
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Thanks for the input. And yeah, i tested the flag and for some reason it was messed up (it was working before). Sorry about that.

And it is a more competitive map! Try it with BR starts AR secondary, with 6v6. Thats one of the best ways to play it.

And there is cover around the rest of the map... :P
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Old 05-23-2009   #18 (permalink)
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Alright. Sorry about that. CTF is now fixed and ready to go!
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Old 05-23-2009   #19 (permalink)
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pretty cool, just try to interlock SOMETHING. Seems pretty balanced though.





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Old 05-23-2009   #20 (permalink)
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Yeah i usually dont interlock things. Not that i dont want to. Sometimes i just dont feel the need.

But, the center tube structure is interlocked. Its actually 2 tubes interlocked together, one of them rotated 45*. It gives it the look of an 8 sided tube.
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