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Old 05-21-2009   #1 (permalink)
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Lotus




Lotus has been given the green light to be part of the Bungie vs. the World playlist on 7/7.
You can check it out HERE



Lotus is a medium sized competitive map located in the crypt on sandbox. I designed this map to give the two ghosts on it free reign. The map does have two sniper rifles and two rocket launchers, but each of them has zero clips and a 90 second respawn. During testing this seemed to create more movement throughout the level, while limiting the dominance of the power weapons. A good BR is still the best choice for most game types.


Let me go into a little more detail about the weapons, as requested. First, the rockets and snipers. My basic thought process here was to split 1 rocket launcher with 4 shots into 2 launchers with only 2 shots to balance the map. The map is pretty big, and 2 shots will only net you a couple kills, but I think the two launchers were needed to balance the ghosts power. The rockets respawn times were tweeked and retweeked and trust me, 90 seconds feels long during a game after your two shots are quickly fired. This dynamic causes players to constantly look at the corners to check if the rockets have respawned (and since they are backlit they are very visible from across the map). The snipers were a late addition, because everyone who tested this with me begged for it. I first added one in the middle, but noticed that one sniper with 8-10 shots could hold down a corner and rack up kills. So again I split the sniper into two pieces, with half the ammo. 4 shots will also only net you a few kills, but is worth grabbing since the lines of sight on this map are so long. The ghosts are my favorite part of this map, and one of the driving forces behind its development. They are powerful and as such set to the max 3 min respawn time. I intentionally made the map so the ghost could go every where, up the bases, in the bases you name it. It adds a dimension to game play that is not found in any other map I have played. Also I limited the number of clips in the needler, because from up high it becomes a damn good weapon, and 2 clips were too overwhelming. I have tested this to death, and these respawn and clip counts work. I hope you enjoy the map.

Battle Rifle x 4 ............... 10 sec respawn – 2 clips
Mauler x 2 ..................... 120 sec respawn – 1 clip
Needler x 2 ................... 120 sec respawn – 1 clip
Plasma Rifle x 2 ............ 60 sec respawn
Brute Shot x 2 ................ 150 sec respawn – 2 clips
Sniper Rifle x 2 ............... 90 sec respawn – 0 clips
Rocket Launcher x 2 ..... 90 sec respawn – 0 clips
Energy Sword x 1 .......... 180 sec respawn
Plasma Grenades x 8 ... 10 sec respawn
Frag Grenades x 4 ........ 10 sec respawn
Active Camo x 1 .......... 180 sec respawn
Regenerator x 2 ............ 150 sec respawn
Bubble shield x 2 ........... 180 sec respawn
Ghost x 2 ...................... 180 sec respawn



Gametypes:
The level was setup and tested for every gametype. I think Team Slayer and Capture the flag (two flag) were the best, but Territories, Assault, and King of the hill also played very well.


Inside the red base


Over view


Top of blue base and sniper spawn


Blue base from front


Red corner, and rocket spawn


Wall jumps, and ghost spawn


The Lotus, and sword spawn






[vimeo]4762461[/vimeo]






Last edited by Aimless Ant; 07-03-2009 at 04:04 PM.
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Old 05-21-2009   #2 (permalink)
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Wow this looks very impressive. I'm going to queue this for download now and have a forge-through later ! Some very unique structures showing off your forgery skill. A doubt I have, which I know you have already covered, but the 2 snipers 2 rockets? Without playign I can't really say, from here I'd suggest a longer respawn time, maybe 120 or 150. There is a good diversity of weapons and it looks like you planned them well. Again, awesome aesthetics and i look forward to "reviewing" this later :)
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Old 05-21-2009   #3 (permalink)
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wow, when first looking at this map, in forge, I thought bungie had made this, seriously. The weapon placement is solid, gameplay was original, and forging was fantastic me and my friends really enjoyed t
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Old 05-21-2009   #4 (permalink)
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This map was well thought out and has creative and aesthetically good qualities. Nice job!
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Old 05-21-2009   #5 (permalink)
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HOLY CRAP!!!! Brilliant! forging is fanominal! excellent weapon placement. Completely perfect I love it! 5/5... Only problem, I not so sure I like the ghosts in there

Last edited by WOLF KILLA 192; 05-21-2009 at 12:11 PM.
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Old 05-21-2009   #6 (permalink)
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After having a quick run through...

I am absolutely amazed. Brilliant structures, I love it. Only thing I would change would be to severely reduce the amount of power weapons / ghosts on the map. But hey I can do that myself :P

5/5 for sure.

Last edited by Optic; 05-21-2009 at 01:51 PM.
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Old 05-21-2009   #7 (permalink)
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I'd love to see this on the front page, but that's me. I walked around it in forge first and it has great layout and geometry. My only nitpick are the ledges where the needler is. Not the ledges themselves, but the jumps from the bases have a little toe stub that can cause a player to miss the jump. Other than it looks great.

I also got to play some free-for-all and it flowed pretty well. Some of the steep angles are a bit tedious in a firefight, but it can't be helped. The steep angles promote tactics over run and gunning and highlight the need for highground. I especially loved the ledges over the basement entrances to the base.

If you could change one thing. One more clip for the needlers.

Umm, I think FFA might work pretty well since this is arena styled. I didn't check if you had other gametypes set up for that, but it would be a nice update if you do update.

Great job!!
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Old 05-21-2009   #8 (permalink)
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Well I must say that this layout is very interesting. I freakin love the bases and their aesthetics. The center structure is kinda wierd but its cool though, this is definitly worth a DL. My only worry is the 2 rockets at 90 seconds. I understand your statement about limiting the dominance of power weapons, but I still think thats too fast for a Rocket launcher, even with no spare clips. In a standard CTF game, those rockets would be used alot. What are the respawn times of the Ghosts? May I suggest a complete weapons list with respawn times and spare clip amounts? I know it may be a hassle but it really helps to show us an extended view of the gameplay before playing on it. Add the Ghosts and equipment too if there is any. Back to the map, It really looks good and alot of this stuff I havent seen yet. The jumps along the wall are awesome, like a quick shot across the wall, but your still exposed with no cover, its great. Once again, I really love the bases, that was an awesome addition to this map. All in all you have my DL, good job on a great map.

My Sandbox maps:
ALIZARIN(featured) / SANCTION
Built for the 1v1 tournament:
My Foundry maps:

Collaberation with Deathtoll77
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Old 05-21-2009   #9 (permalink)
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I absoloutely adore this map, I love the embedded video aswell, its a great post and an insane map. This contains great forging and interlocking! The aesthetics are brilliant and so is the center structure, i havent seen anything like it! 5/5
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Old 05-21-2009   #10 (permalink)
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I am in lurv with your flag room design, it is like a colorful little shrine! This map reminds me of a condensed version of the classic 2Fort, with a very nice well protected flag room and a second story sniper bunker that requires a special jump to access as an attacker. I like the floral theme present in the central structure as well, looking forward to checking this out later.
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