Lotus has been given the green light to be part of the Bungie vs. the World playlist on 7/7.
You can check it out HERE
Lotus is a medium sized competitive map located in the crypt on sandbox. I designed this map to give the two ghosts on it free reign. The map does have two sniper rifles and two rocket launchers, but each of them has zero clips and a 90 second respawn. During testing this seemed to create more movement throughout the level, while limiting the dominance of the power weapons. A good BR is still the best choice for most game types.
Let me go into a little more detail about the weapons, as requested. First, the rockets and snipers. My basic thought process here was to split 1 rocket launcher with 4 shots into 2 launchers with only 2 shots to balance the map. The map is pretty big, and 2 shots will only net you a couple kills, but I think the two launchers were needed to balance the ghosts power. The rockets respawn times were tweeked and retweeked and trust me, 90 seconds feels long during a game after your two shots are quickly fired. This dynamic causes players to constantly look at the corners to check if the rockets have respawned (and since they are backlit they are very visible from across the map). The snipers were a late addition, because everyone who tested this with me begged for it. I first added one in the middle, but noticed that one sniper with 8-10 shots could hold down a corner and rack up kills. So again I split the sniper into two pieces, with half the ammo. 4 shots will also only net you a few kills, but is worth grabbing since the lines of sight on this map are so long. The ghosts are my favorite part of this map, and one of the driving forces behind its development. They are powerful and as such set to the max 3 min respawn time. I intentionally made the map so the ghost could go every where, up the bases, in the bases you name it. It adds a dimension to game play that is not found in any other map I have played. Also I limited the number of clips in the needler, because from up high it becomes a damn good weapon, and 2 clips were too overwhelming. I have tested this to death, and these respawn and clip counts work. I hope you enjoy the map.
Battle Rifle x 4 ............... 10 sec respawn – 2 clips
Mauler x 2 ..................... 120 sec respawn – 1 clip
Needler x 2 ................... 120 sec respawn – 1 clip
Plasma Rifle x 2 ............ 60 sec respawn
Brute Shot x 2 ................ 150 sec respawn – 2 clips
Sniper Rifle x 2 ............... 90 sec respawn – 0 clips
Rocket Launcher x 2 ..... 90 sec respawn – 0 clips
Energy Sword x 1 .......... 180 sec respawn
Plasma Grenades x 8 ... 10 sec respawn
Frag Grenades x 4 ........ 10 sec respawn
Active Camo x 1 .......... 180 sec respawn
Regenerator x 2 ............ 150 sec respawn
Bubble shield x 2 ........... 180 sec respawn
Ghost x 2 ...................... 180 sec respawn
Gametypes:
The level was setup and tested for every gametype. I think Team Slayer and Capture the flag (two flag) were the best, but Territories, Assault, and King of the hill also played very well.
Inside the red base
Over view
Top of blue base and sniper spawn
Blue base from front
Red corner, and rocket spawn
Wall jumps, and ghost spawn
The Lotus, and sword spawn
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