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Old 05-23-2009   #21 (permalink)
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Originally Posted by mista bob101 View Post
wow. the aesthetics on this map are absolutely amazing. ive never seen anything like it before. this is the kind of map that will stay on my hard drive for a very very long time. i would be surprised if this doesnt get featured. great job and keep forging.
I would be surprised if this didn't get submitted to Atlas.

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Old 05-23-2009   #22 (permalink)
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I agree with everything Zombievillain said. It's like Cubed's 30 second respawn overshield. It's WAY too overpowering. But, the structures are engenious. Very impressive.



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Old 05-23-2009   #23 (permalink)
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Quote:
Originally Posted by meltyourtv View Post
i agree with everything zombievillain said. It's like cubed's 30 second respawn overshield. It's way too overpowering. But, the structures are engenious. Very impressive.
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Originally Posted by zombievillan View Post
well i must say that this layout is very interesting. I freakin love the bases and their aesthetics. The center structure is kinda wierd but its cool though, this is definitly worth a dl. My only worry is the 2 rockets at 90 seconds. I understand your statement about limiting the dominance of power weapons, but i still think thats too fast for a rocket launcher, even with no spare clips. In a standard ctf game, those rockets would be used alot. What are the respawn times of the ghosts? May i suggest a complete weapons list with respawn times and spare clip amounts? I know it may be a hassle but it really helps to show us an extended view of the gameplay before playing on it. Add the ghosts and equipment too if there is any. Back to the map, it really looks good and alot of this stuff i havent seen yet. The jumps along the wall are awesome, like a quick shot across the wall, but your still exposed with no cover, its great. Once again, i really love the bases, that was an awesome addition to this map. All in all you have my dl, good job on a great map.
the rockets definitely aren't overpowered. I tested this a few times and they were balanced pretty well by the snipers.
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Old 05-23-2009   #24 (permalink)
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An overpowering weapon is one that a single team or person can exploit to string together a lot of kills while not giving up their advantage. The rockets on this map do not fit into that definition. The rockets only have two shots. Just play the map and you will see.
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Old 05-23-2009   #25 (permalink)
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Originally Posted by nuvnuv123 View Post
wow, when first looking at this map, in forge, I thought bungie had made this, seriously. The weapon placement is solid, gameplay was original, and forging was fantastic me and my friends really enjoyed t
lol have you seen "smashed"???... bungie couldn't make anything even close to as nice as this.
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Old 05-23-2009   #26 (permalink)
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This has to be the best map I've seen made in the crypt so far... oh man, that rocket spawn looks so great... the bases are genious and i just love those jumping platforms on the walls. koodos to you, my friend
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Old 05-25-2009   #27 (permalink)
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I like this map! It plays great, i love the jumps off the wall, feels like prince of persia or something.
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Old 05-26-2009   #28 (permalink)
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wow, this seriously looks like the greatest map ever. i love all the designs and archetecture. Like really notice where the rocket spawns. I cant believe this isnt featured. looks amazing. great work.


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Old 05-26-2009   #29 (permalink)
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This map is beautiful. Layout makes sense, it isn't confusing, or overdone. Great aesthetics. Just over all wonderful.

5/5

I'll be playing this at my LAN party on Friday FOR SURE! (:

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Old 05-27-2009   #30 (permalink)
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wow i love the map and the way it includes beauty and magnificent gameplay, i cant wait to play this with some friends in customs.
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