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Old 05-21-2009   #11 (permalink)
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Cool and artistic good job keep forgeing

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Old 05-21-2009   #12 (permalink)
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Ant I would reccomend not writing in black text, It's hard to see on Forgehub X. I would probably pick a blue or green color. BTW I had alot of fun at your testing session.


Last edited by Xylom; 05-22-2009 at 12:28 AM.
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Old 05-21-2009   #13 (permalink)
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Like everyone has said above me, this map looks amazing. You have given your map an amazing aesthetic touch while still ensuring good game play. This is rarely done and I will be shocked if we don't see this on the front page soon.


DREAD CRYPT- In this infected maze humans must stay together or work towards the last stand room to survive
ENCLOSE- high in the skybubble you will fight in open bases, enclosed tunnels, and a close quarter middle area, control the 7 wood to win the game
ENSNARE- A multi level arena that has tight quarters and narrow hallways that you must manuver to win
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Old 05-21-2009   #14 (permalink)
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Wow this looks amazing aesthetically this looks amazing love the origionality of the centre peice! great map solid merging what more can i say! 5/5 and a dl from me!


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Old 05-21-2009   #15 (permalink)
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Great job man, cant wait to be playing this on matching making, good luck with that hope everything turns out well, but i have a feeling things will go smooth.
As for my thoughts on the map, all threw the process of this map being built i would check out the improvements that where made and the tweaks that were applied. You are a truly gifted forger with a great imagination, the gameplay is easily perfect, ctf, slayer, anything they all work great, the look of the map is outstanding, overall i cant complain about anything its all been done so well great job. 5/5
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Old 05-22-2009   #16 (permalink)
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Excellent map. I played this 2v2 last night and it was a real pleasure. Everything about it worked very well. The most popular areas of combat seemed to be the sniper areas. I'll definitely give this a go on other gametypes, and with more people, but slayer dubs worked very well.

Very nicely forged too.


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Old 05-22-2009   #17 (permalink)
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Quote:
Originally Posted by Zombievillan View Post
Well I must say that this layout is very interesting. I freakin love the bases and their aesthetics. The center structure is kinda wierd but its cool though, this is definitly worth a DL. My only worry is the 2 rockets at 90 seconds. I understand your statement about limiting the dominance of power weapons, but I still think thats too fast for a Rocket launcher, even with no spare clips. In a standard CTF game, those rockets would be used alot. What are the respawn times of the Ghosts? May I suggest a complete weapons list with respawn times and spare clip amounts? I know it may be a hassle but it really helps to show us an extended view of the gameplay before playing on it. Add the Ghosts and equipment too if there is any. Back to the map, It really looks good and alot of this stuff I havent seen yet. The jumps along the wall are awesome, like a quick shot across the wall, but your still exposed with no cover, its great. Once again, I really love the bases, that was an awesome addition to this map. All in all you have my DL, good job on a great map.
The rockets definitely aren't overpowered. I tested this a few times and they were balanced pretty well by the snipers.






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Old 05-23-2009   #18 (permalink)
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Lots of unique structures on this map that really make it stand out. The center looks very nice and I'm glad that it is incorporated into the gameplay. You must have really thought through the design of the bases. They look extremely good. The use of the two short ramps merged together in the corner to help guide your grav lift jump was a really good idea. Don't think I've seen that before. The only thing that I really didn't like about the bases was the steep ramps on the 1 side, but like RustyEagle said, it helps promote tactics and makes it harder to camp up there. I did notice that little toe stub on the jump from the base to the wall jumps. That's minor though I think. If you know about it or do it once, you can avoid it the next time. Great job on this map!!

My Maps:
Sandbox:
Undertow(Symmetrical skybubble)
Mettle(Skybubble arena)
Scorpio(Gemini Remake)
Foundry:
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Old 05-23-2009   #19 (permalink)
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This map contains some awesome forging. I like what you did with the rocket holder, that's pretty damn cool. The base design is unique ans so are the several structures dotted around the map.

It has brilliant gameplay and aesthetics. Awesome job. To improve, keep doing what ya doing.
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Old 05-23-2009   #20 (permalink)
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wow. the aesthetics on this map are absolutely amazing. ive never seen anything like it before. this is the kind of map that will stay on my hard drive for a very very long time. i would be surprised if this doesnt get featured. great job and keep forging.
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