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View Poll Results: Will you download Deterioration?
Of Course! 43 81.13%
No way, nice try though 6 11.32%
No Comment 4 7.55%
Voters: 53. You may not vote on this poll

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Old 04-08-2008   #1 (permalink)
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Deterioration




Origionality- being an engineer I think that most/all of my maps almost require having a switch inside. This was my idea, what if a conquest map with 1 way around the map (hallway-style) was to open up and have multiple points of entry after activating a switch? Thus, Deterioration.

This map is most definitly the best work I have done, with 90% + of the map Interlocked to make sure it is appealing to the eye, with little bumps on the floor. The map layout is basicily a medium-sized(4-12 players) circle, with a few points of interest and hot spots inside. This map was designed for conquest, and such, has many duels and revolves around pushing into the opponents base.

Heres some quotes during the play-testing phase by some respectable members of forgehub...
Quote:
Originally Posted by Cosmic Rick
The most deliciously-awesome conquest map I have seen in a long time...
Quote:
Originally Posted by xxTXGHOSTxx
This is officially my new favorite conquest map!
Enough talk, heres some pics!

the center area, where the trigger is located. Toss a well-thrown grenade in the hole and the bridge will open


One of two symmetrical bases, after the bridge has been opened


A base entrance


one of the circular-paths


The Platform


Gameplay Pics---
The losing team opening the bridge, changing the flow of the game










you might wanna wait before crossing the bridge, single-file line is never a good thing...


XD porcupine but XD


Weapon List
2 Battle Rifle
6 Spikers
2 Snipers-1 extra clip, 45 sec spawn
2 SMG
4 Plasma grenades-20 sec spawn
2 Frags-20 sec spawn
2 Spike Grenades-20 sec spawn
1 Regenerator -60 sec spawn

Storyline-
Many know of the war against the Covenant and the Marines, but what of the unknown heros? The civilians whose primary objective was to survive.

While Master Chief and the Marines were fighting in the cities and the Metropolis', the civilians were doing everything in their power to defend themselves against The Covenant. Because of many hours of fortification, they found they could defend themselves, and they just might have a chance at life once more. Evil and darkness soon befell upon them...

The day of the apocalypse, the day The Flood awakened upon the earth, the Humans soon found their Fortified Buildings, businesses, and landmarks useless. These new enemies, could wriggle their way inside every nook and cranny and No amount of defense could stop them, as everytime you killed one, it somehow ressurected, and everytime another human died, it meant another enemy to defend against.

Now, even after the flood is destroyed and burnt away from the earth, the remains of this evil slaughter remain, Deteriorating with the dead corpses around them.

An Unfinished process of fortification remains, a sign that a battle once took place here.


These supply trucks - no longer active, await the next time they will activate, weeks, even years later.



Trigger Description---
The trigger used was a minimum/maximum trigger, with the destroyable object being a Machine Gun Turret. How this works is, after a grenade is thrown inside of the hole, it plummets down into a line of fusion coils, detonating them and destroying the turret. The Turret's settings are run time minimum 1, with place at start Yes and Never respawn. Because of Never respawn, another turret with place at start NO, and respawn 180 secs will take priority to instant respawn from runtime minimum 1. This turret is placed halfway inside a double box open, with half sticking out underneath the area of the crate-bridge, keeping it afloat. Because the turret is upside-down, you cannot get on it, and you cannot destroy it because it is halfway inside another immovable-object.

//Huge thanks go to the people who tested, and broke the map. Especially to the people who broke the map, you guys made sure that it was impossible to get outside!


Download Conquest
------------------------------------------
[b]The Furious Review has struck![b]
Rated Overall: 8.5
10/10 for Gameplay.

TcK SwordScar
The poster of teh engineerings stuffs, maps created with engineering involved---
Deterioration | Uproar | (more to come soon)


Last edited by SwordScar; 04-09-2008 at 07:40 PM. Reason: Furious Review-ified
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Old 04-08-2008   #2 (permalink)
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Very nice. This looks really well put together. Im curious to how this bridge mechanism works, and is the warthog accessable?

Also your link is a bit messed up. The entire block of text is a link atm.
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Old 04-08-2008   #3 (permalink)
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This looks like a really good map, i love the use of interlocking, looks wonderfull keep up the good work!

I would rather die on my feet, than live on my knees

My Maps: Catalyst - Abomination - Plebianus -Reprise - The Dividend

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Old 04-08-2008   #4 (permalink)
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Quote:
Originally Posted by Matty View Post
Very nice. This looks really well put together. Im curious to how this bridge mechanism works, and is the warthog accessable?

Also your link is a bit messed up. The entire block of text is a link atm.
It was made like that on purpose, but I dont like the way it looks but unfourtanetly I cant edit it because either A. the post is too big to fit in the edit box, or B. My laptop is running incredibly slow.

And no, those are just asctetic pics, outside of the map but within view. Put in just to show some of the storyline

TcK SwordScar
The poster of teh engineerings stuffs, maps created with engineering involved---
Deterioration | Uproar | (more to come soon)

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Old 04-08-2008   #5 (permalink)
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The map looks sick, I can't wait to play it. However, I noticed that you have a regenerator and plasm grenades. I guess these items work for this map, but they are not traditional conquest items.

That bridge switch is sick by the way. Absolute awesomeness.
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Old 04-08-2008   #6 (permalink)
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Quote:
Originally Posted by rusty eagle View Post
The map looks sick, I can't wait to play it. However, I noticed that you have a regenerator and plasm grenades. I guess these items work for this map, but they are not traditional conquest items.

That bridge switch is sick by the way. Absolute awesomeness.
Plasma grenades arent part of conquest? Wasn't aware of that, but yeah, they fit the map pretty well. As for the Regen. I needed that platform to be a point of interest and the regenerator fits in nicely to make sure people want to control the top.

TcK SwordScar
The poster of teh engineerings stuffs, maps created with engineering involved---
Deterioration | Uproar | (more to come soon)

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Old 04-08-2008   #7 (permalink)
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I dont really see the point of the brdge. cant you just hop over it?

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Old 04-08-2008   #8 (permalink)
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Quote:
Originally Posted by AssasinasinJasn View Post
I dont really see the point of the brdge. cant you just hop over it?


Notice how they have to crouch to get under the wall

TcK SwordScar
The poster of teh engineerings stuffs, maps created with engineering involved---
Deterioration | Uproar | (more to come soon)

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Old 04-08-2008   #9 (permalink)
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Looks really sweet. I'm a huge Conquest fan myself, so I'll definitely be checking it out. I'll get back to you, but the switch is an excellent idea.


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Old 04-08-2008   #10 (permalink)
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I may be lost in making Conquest, but I felt some what out there when I played your map, it was Conquest. I felt like I was playing Conquest UP till the point the switch activates and you can get to any point on the map quickly... which means any fighting for the first 2 minutes was wasted... and the last 30 seconds used to capture any territory including the enemy start points seemed which seems all to easy.I don't want to disagree with the fathers In Conquest in saying this, but its what I felt at that. It is perfect up to the point of the end. I know its a personal thought, but I don't know. I loved that fight up till then end.
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